Know Your Lore: Oshu'gun

We all know, or should know, the story of the Draenei by now. It's been beaten into our heads in many different ways in the World of Warcraft. If you don't know the story, let me sum it up for you: About 25,000 years ago, Velen, Archimonde, and Kil'jaeden were the top cats of a race called the Eredar. Sargeras approached them with promises of power and whatever else, with a hidden malicious intent. Archimonde and Kil'jaeden jumped on it, but Velen, being a prophet, had bad feelings about the arrangement. He and those loyal to him avoided falling into the grasp of the Destroyer of Worlds until a savior(...sort of) in the form of K'ure came along. K'ure explained the nature of the Naaru to the Prophet, and Velen gathered the Eredar loyal to him. They loaded up into a ship(later named Oshu'gun by the orcs) and escaped Argus, taking the name "draenei" meaning "exiled ones" in the language of the Eredar.
They rocketed around space for awhile, all was good. Then they crashed on some random planet. That's okay though, it was a pretty cool planet so they decided to name it after themselves. They named it 'Draenor' which translates to "Exile's Refuge." It beats me how 'or' means 'refuge' but who am I to question galactic fantasy languages? When Oshu'gun crashed, the Naaru that dwelled within and powered the vessel were severely damaged or outright killed. K'ure was severely wounded and still dwells within the vessel, sitting on the brink between life and death. D'ore, the other Naaru involved in the crash, died on impact. He was relocated to the area now known as Auchindoun and buried there, the first to be buried in the area later known as the Auchenai Crypts.
If you are unaware, the Naaru life cycle has two stages. Light and Void. The Light Naaru are the ones we know and love, those like A'dal. The 'death' stage of their life cycle is Void, the absence of Light. They essentially become a vacuum, unwillingly absorbing souls and sources of the Light to energize themselves. Players on the Alliance side are never directly informed of this, these quests are almost purely on the Horde faction. Most likely your first exposure to this as an Alliance player will be in Old Hillsbrad. Specifically, Old Southshore. There is a scene inside of the inn where you witness Highlord Mograine purifying a crystal he found in Blackrock Mountain, which will be used in the creation of the Ashbringer. This crystal, which was brought to Azeroth by an Orcish warlock, is not a crystal at all. It is a fragment of a Naaru, possibly even from D'ore himself.
Now that you know the life cycle, it may be a little clearer as to why Oshu'gun became holy ground. K'ure, on the brink between life and death, has not outright fallen into Void but is still unable to control the pull of souls. The spirits of those who have died on Draenor, mostly Orcs of the many tribes at the time, were drawn to Nagrand and the Oshu'gun. The naaru communicated with the Orcish spirits, and manipulated them for their own safety. Through K'ure's guidance, Orcish religious practices were altered in a way that they would care for the naaru and keep him from falling into the void, and destroying the Orcs entirely. Blessed waters and other such things were regularly offered up to the naaru, who was hidden within Oshu'gun, and those offerings were able to sustain him. Orcish festivals such as the Kosh'harg were relocated to the Mountain of Spirits, presumably due to suggestion from K'ure, whether they were aware of it or not.
Years passed, and we've spent the entirety of the Burning Crusade catching up on the history of what happened with the Orcs and the Draenei. The union of the Orcs under the banner of the Horde, the slaughter of the Draenei, the rise of Gul'dan and the sundering of Draenor, all of that fun stuff. Needless to say, Oshu'gun is not exactly the spiritual hot spot it used to be for the Orcish tribes. K'ure drifts ever closer to the Void without the tender touch of the orcs, and the safety of all of Nagrand is at risk.
The Burning Legion, being the lovable bunch they are, recently rediscovered K'ure in southern Nagrand. Agents from the Kil'sorrow Fortress have taken up residence within the mountain and are harnessing the growing void within the naaru to attract, summon, and create void creatures to increase the Legion's numbers. Apparently Orc souls are a reagent in the creation of voidwalkers. Make sure you're taking notes, that may come in handy later. This is good news for the Legion, bad news for... well, pretty much everyone else.
The Horde has a very long and elaborate questline involving Oshu'gun and the Burning Legion's tampering with K'ure, so I strongly recommend going out and doing those. The Alliance, however, has none of these quests, so I strongly recommend you fly to Oshu'gun right now and stare longingly at the mountain, knowing that your faction has been completely excluded from a storyline that is absolutely full of history and lore of the newest members of the Alliance, in addition to massive revelations on the nature of the Ashbringer, the most sought after item in the World of Warcraft. If you don't want to do that, you can hop over to WoWWiki and check out the questline there. It's good stuff.
What else is going down at Oshu'gun? Well, multiple factions of Ethereals want to pluck it out of the ground and sell it. I suppose that's almost the same as holy ground for the Consortium. There's also some sweet markings in the grass around the mountain, but I truly have no idea what they mean. My theory is they exist because they look totally awesome.
Filed under: The Burning Crusade, Lore, Know your Lore
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Reader Comments (Page 2 of 2)
Nu Feb 28th 2008 1:29PM
great post, I was totally unaware of all this (alliance player)
Retron Feb 28th 2008 1:34PM
The markings around Oshu'gun look like references to various earthworks such as the Nazca Lines of Peru, and many crop circles not far from ancient mounds and lines near Stonehenge in western England.
Angelus Feb 28th 2008 1:42PM
Being a Draenei I'm happy the horde were able to tell me this side of the story. I guess I better work on my horde pally more to see it more for myself.
Aurora Feb 28th 2008 2:08PM
Crazy that I'm actually thinking on this.. but it's just a thought.. perhaps Drae = exile, nei = individuals/ones and nor = refuge? Unsure why I actually put thought into that, but eh..
Urthona Feb 28th 2008 2:38PM
it's the "ei" = people.
Kaldorei, Queldorei, Draenei
Ofc, Elves of Azeroth aren't related to Eredun of Argus. Or are they? It's interdimensional tech, not intergalactic. Draenor, Azeroth and Argus might all be the same world, separated by planes of existence. The Dark Portal isn't a Stargate so much as an Excalibur Lighthouse.
Explains why elementals and The Lightâ„¢ are consistent throughout.
Andelorn Feb 29th 2008 8:00AM
They are not the same place, but are connected through the Twisting Nether, which is sorta like hyperspace between the various planets. Normally you can't really get to the Twisting Nether itself unless you have special means. Like interdimensional portals that tear apart the fabric of reality so much that you get yourself and a large chunk of landmass ripped into it, for example.
If you look above Black Temple, you can see Azeroth in the sky, and you can see many other planets connected by the Twisting Nether.
Also, the argument of the elements and the Light doesn't really hold up, as the elements make up every planet, we just happen to have a couple of angry Old Gods that have stirred up the particular elementals on Azeroth, just as the breaking of Outlands from Draenor awoke the elementals there. And the Light is directly from the Naaru, pretty much.
turkeyspit Feb 28th 2008 2:44PM
Is it wrong that it bothers me that such a large chunk of game lore is only 'accessible' to Horde players?
I mean you can go back and forth on theories over which faction gets better treatment from Blizzard, but speaking as an Alliance player, this is just one of many examples of the Devs treating the Alliance faction as an 'afterthought'.
I can accept the fact that most of WC 1+2 centered around the Alliance, and that a massive chunk of WC 3 focused on us, but WoW just seems more and more like:
"The Epic Story of how the Valiant Horde fight off the Burning Legion....all the while roflstomping Alliance kiddies in the BGs, and making little Paladins cry"
=(
Angus Feb 28th 2008 3:56PM
Go to the Horde starting areas and look at them compared to Alliance. Less thought out, not as polished. Alliance got first dibs and was better done.
As a Hordie that remembers how to get into Onyxia's lair.
The chain to do it is about 4-5 times as long and hard as the Alliance version.
Looking at the 1 zone in the Outlands where the Orcs come from, with tons of background, it isn't that big a deal.
Maybe if the made more of an emphasis on Jaina's situation and got some storylines going there it would be a good thing.
Josef Feb 28th 2008 2:54PM
One of many examples you say? what about the "rescue marshall windsor" or all the dren starting quests, what about the missing diplomat quest? What about the ENITRE defias storyline?
I play alliance myself and even I think your wrong :P
Sagamarth Feb 28th 2008 7:04PM
If you enjoy this brief synopsis of the Draenei story, then I would recommend you purchase the Book, Rise of the Horde. It takes this story and runs with it. I personally purchased the book the day it came out and I couldn't put it down. It starts with Velen and the eredar and introduces the Naaru. It was a fantastic read from a lore stand point.
Meia Feb 29th 2008 3:46AM
Thanks a lot for this article)
I am thinking about rolling the holrde once more)
Wakoo Mar 4th 2008 4:30PM
It's also the best place to farm Primal Shadow.
=]
Moshnerd Mar 15th 2008 8:07PM
Anyone who enjoyed this addition of KYL, I'd like to reccomend that you read "Rise of the Horde" by Christine Golden. It's a good read, not much action though, and it tells all about the Draenei-Orc relations before the Orcs turned all green and mean.