Know Your Lore: The lore reveals of Wrath, Part One

The Warcraft setting is interesting in many ways, from the recent events like the First through Third Wars to the murky depths of the past where Titans and Old Gods contended for the future of the world known to us as Azeroth. As we approach the end of Wrath of the Lich King's expansion life cycle, we can look back on quite a few quest lines and zone reveals that shed some light on Azeroth's dim, murky recesses of history. Sometimes they enlightened us. Sometimes they actually raised further questions. Either way, they were part of the unfolding lore of the Warcraft setting.
What I'm going to do this week is go over some of my favorite moments, so to speak, of Wrath of the Lich King. Some of them were small puzzle pieces, others huge reveals. In many ways, there were several interconnected moments that started with small quests in Howling Fjord and/or Borean Tundra and eventually played out over all of Northrend. Amazingly, some of my favorites ended up having very little to do with the Lich King himself. Indeed, in the end, the secrets of vrykul, iron dwarves and ultimately the Storm Peaks nearly stole this whole expansion for me.
Vordrassil and the fate of Ursoc
Grizzly Hills is an atmospheric, brooding zone of tall trees and eerie music. The whole zone ties around several lore-centric quest lines that drive you in various directions, from the native trolls being pushed to extinction in Drak'Tharon Keep (straddling the border between the Grizzly Hills and Zul'Drak) to the wolf cult and the return of Arugal. There's a heavy iron dwarf presence in the zone (which we'll likely discuss later). More immediate to the zone is the huge, shattered remnant of Vordrassil, populated by the native furbolg tribes of Northrend and home to their attempt to raise the long-slain ancient Ursoc, one half of the bear twins. We actually end up with as many questions as answers by starting this quest line. When, exactly, did the ancient druids attempt to grow another world tree? Was this after the Sundering and the creation of Nordrassil? Was Vordrassil, too, grown from an acorn of G'Hanir, the mother tree? And does Vordrassil's fall and the attempt of the Grizzlemaw to use its fruit to raise Ursoc (which led to his corruption by Yogg-Saron) have any relation to recently revealed events on Mount Hyjal?
In the words of Hermes Conrad, that just raises further questions. But we do know this much: At some point in the past, druids attempted to grow a world tree in what is now the Grizzly Hills. They then resolved to destroy the tree, because its roots had reached too deeply into the ground and breached the prison of Yogg-Saron, the old god of death, allowing his influence to reach forth through the tree. The native furbolg resolved to regrow the failed tree and use its magical power to raise their demigod, and Ursoc did return from the dead by its magic. However, Yogg-Saron's influence tainted him, and through him, drove all the furbolg tribes into madness until Horde or Alliance adventurers (whichever ones you played, basically) eventually burned the sapling at Vordrassil's heart and used its ashes to purify Ursoc's spirit. Whether it was an intrinsic power of the world tree or Yogg-Saron who allowed Ursoc to return from death remains to be seen. There are certainly clues that we'll learn more on the slopes of Hyjal during Cataclysm.
The Curse of Flesh/Fate of the Watchers
Another thread of sorts that ties a great deal of the expansion together is the mysteries of Northrend's races, the iron dwarves, vrykul and giants native to the frozen continent. From quests in Howling Fjord, it is finally revealed where humans come from and how they fit into the tapestry of life on Azeroth. This revelation places a heavy focus on the vrykul. Meanwhile, the iron dwarves and their excavations become the focus of the Ironforge Explorer's League, leading players through the Fjord, up through Grizzly Hills (where the iron dwarves under the mysterious Loken are revealed to be marching north to the Storm Peaks and Ulduar, enslaving an army of giants using mystical runes in the process). Finally, upon reaching the Storm Peaks, a series of quests leads players through the betrayal of Loken and the despair of Thorim, his brother and fellow watcher. Finally, after Loken tricks players into leading Thorim right into his clutches (and through him the clutches of Yogg-Saron), a daring raid on the Halls of Stone reveals the Tribunal of the Ages, a titan archive that reveals a great deal about the origins of the various races of Azeroth.
After discovering the truth of the "Curse of Flesh" and how the Old Gods hoped to use it to render the Titan's construct races into beings of flesh, the better to assimilate them into the Old God's chaotic plans, the heroes (namely you and your party) then stalk their way through the Halls of Lightning and bring Loken to a grisly demise ... which turns out to be a mistake, as Loken's death activates his Prime Designate fail-safe and eventually brings the observer, Algalon, to Azeroth in an attempt to determine if the entire planet should be "re-originated" by the titans. Luckily, successfully kicking Algalon's shiny constellation-encompassing keister prevents the end of all life on Azeroth.
All in all, I found the story of the titans and their role in creating life on Azeroth and their war with the Old Gods greatly expanded in WotLK without being totally settled yet. What happened to Watcher Tyr? Did Loken deliberately desire to die, and if so, was that his own plan or that of his master Yogg-Saron? It could go either way ... Perhaps Loken in his last moments deliberately allowed himself to be killed so that Algalon would come and destroy the world with his corruptor trapped within it, or just as possibly, Yogg-Saron sought to escape Azeroth by tricking the titans into destroying it.
Either way, from the Fjord through Grizzly Hills and to the Storm Peaks, with side treks to the Dragonblight and Sholozar Basin to see more evidence of the titans and their role in creating the world, WotLK has definitely broadened our knowledge about them and the origin of life on Azeroth.
Next week, we'll actually talk about the Lich King and lore about his friends and foes we didn't have before.
Filed under: Lore, Know your Lore
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Reader Comments (Page 2 of 3)
Crimpshrine Apr 14th 2010 7:05PM
The part I don't get is, you barely do ten quests in a zone and you find you have already started to level out of it -- up pops the typical "leader" quest that invites you to the next zone. And before you know it, you're top level. So there is almost no incentive to do more than the first, say, dozen quests in any zone even though there may be several dozen available, unless you are just a lorehound -- but even then it gets pretty uninspiring doing them when they have long since turned green or even grey for your character.
I just don't get the proportionality of that. I guess it just comes down to the fact that the developers allow us to gain XP at a rate that is quite different from a rate that would have forced us to complete more entire quest lines. And I know it would have been different right at the start of the expansion, when many players had not even located some of the new dungeons yet, and so forth.
Still, it's weird... just a weird "ghost town" feeling to the entire game, pretty much no matter when you joined unless you were on board for early Vanilla when you really HAD to do tons of quests without much alternative.
Clydtsdk-Rivendare Apr 14th 2010 7:18PM
IDK when you leveled, but when I did my DK back in 3.0 I had to do nearly every quest in the zone to level out of it, and that's with a lot of rested.
I 80'd my mage a little later and had AV to supplement my questing, so maybe it's just that and the new LFG.
Crimpshrine Apr 14th 2010 7:30PM
Thanks, and I think my memory is probably pretty foggy too. Most likely it was relentless instance running that leveled my out of zones before I did more than a fraction of the quests. My main was a priest and was in demand for dungeons. Also, I think I have probably over time confused my early-WOTLK memories with more recent memories of leveling my new alts up through 60 extremely quickly with BOAs and rested-XP rotation.
Edge Apr 14th 2010 9:02PM
Yeah are you running around in Heirlooms? I remember the first time I did it, I did both Northrend starting areas just for the lore, and only really missed quests in Icecrown when I finally hit 80.
Chrissie Apr 16th 2010 7:09AM
When I leveled my priest (3.1-ish, no heirlooms but full rested XP), I got a bit of that impression. Once I was questing in a zone I generally finished there and did most if not all the quests available, but I definitely noticed I was outgrowing zones. (I did some instances, but not tons). When I hit 80, I'd done all the quests in Howling Fjord and most of the ones in Dragonblight/Zul'Drak/Grizzly Hills. I hadn't set foot into Icecrown or Sholazar (though Sholazar is probably a substitute for one of the other zones if you want to start out in Borean Tundra) and I'd done maybe the very first handful of quests at K3 in Storm Peaks.
And it was like that in BC as well- if you fully quested out every zone you went in, you ended up not doing all the zones to reach max level (when my first character hit 70, she hadn't done any quests in Blade's Edge and had barely touched Netherstorm and SMV), or you can follow the breadcrumb quests right away and scrape at the surface of each zone a little.
Bludstorm Apr 14th 2010 7:05PM
The mainstream druids only had one world tree at Hyjal (Nordrassil). Maybe Vordrassil was raised by the 'secretive order of druids' who end up bringing in the worgen into the Alliance.
Fletcher Apr 15th 2010 12:45AM
That's a good point - the Cenarion Circle aren't the only druids, or even the only night elf druids. Anyone who's gone through the horrible Wailing Caverns will remember the Druids of the Fang, turning into snakes all the time.
Thyrial Apr 15th 2010 5:57AM
The Druids of the Fang are part of the Cenarion Circle and loyal Night Elves who became corrupted when their leader, Naralex, became caught in a nightmare (thanks to the Emerald Nightmare) while attempting to bring life back to the Barrens.
Their story has continued and between now and Cata, Naralex recovers and the Druids of the Fang actually succeed in making the Barrens a much more lush and lively environment.
Sarah Apr 14th 2010 7:21PM
>In the words of Hermes Conrad
Started reading the whole article is his voice from that point on.
Edge Apr 14th 2010 7:41PM
When doing some of the old quest chains in Old World did a chain that led me to finding disks ( and to me better explained some of what happened with the "curse of flesh" however it ended abruptly outside Uldum. Was some of this "curse of flesh" lore a part of that, or is this something totally different. At the end of the original quest chain it says we are to find the "Key To Uldum" also in disk form, but we do not know where to start looking. I thought Ulduar had something to do with it, but now I wonder if the new Cataclysm with the world being torn apart some of these disks might surface and will be either a continuation of that quest chain, or an addition as some part of archeology. I believe Uldum will be some new raid or at least instance correct?
Shassar Apr 15th 2010 3:52AM
Actually, in Halls of Stone you get a very similar disk from the Tribunal of the Ages, and you even talk to the same NPC (the *something* of Norgannon, I seem to remember), so yes, the story is definitely continued but in Ulduar, not Uldum.
Also, Uldum is confirmed to be a whole new zone in Cata, with 2 instances :)
Camaris Apr 15th 2010 4:22AM
Uldum is (was) a unused gate in Tanaris. It's still there in the south of the zone, so check it out before Cataclysm comes ;) It's a broken gate surrounded by mountain giant guards.
In Cataclysm, we will go into Uldum (through the gate I presume) and discover that there is a whole zone behind it which was somehow 'invisible' to us before (I think of it as a Doctor Who-like 'perception filter'). It will apparently be an Egypt-themed zone, with pyramids and cat-like stone people (I guess similar to the anubisath).
The rumor among the factions (Horde, Alliance, Twilights, possibly more) will be that the Titans were working on some kind of superweapon at Uldum (perhaps the Algalon failsafe device?), which is the main incentive for us to go in there.
And yes, the Lorekeeper of Norgannon that you encounter in Uldamar also shows up in WotLK (well, maybe not the same individual one.. they are some kind of librarian construct).
Tigron Apr 14th 2010 7:46PM
You briefly mentioned the origin of humans as flesh-cursed vrykul offspring, but the question I have is this - how did we go from that to the seven human kingdoms of the EK? I believe we got a few hints from that reveal in Howling Fjord, but the story hasn't been really fleshed out as far as I can tell.
staffan.johansson Apr 14th 2010 8:20PM
There's one quest where you see a Vrykul husband and wife decide to hide their weak runt of a child from king Ymiron, and to flee his influence. This was probably not an isolated incident - many Vrykul fled south with their malformed children, and this was the cradle of humanity. All of this occurred before the Sundering - the figure 15,000 years ago is mentioned. The seven human kingdoms often mentioned today trace their lineage back to Arathor, which was founded during the Troll Wars 2,800 years ago.
Tigron Apr 14th 2010 8:48PM
I already knew that much. However, this only brings up more mysteries. For example, where are the ancient vrykul ruins from when they settled the EK? What happened to them during that 12,200 year period between the exodus and the Troll Wars? Plus, if this was well before the Sundering, then we should see pockets of... let's say vrykuman civilization in Kalimdor as well. Are we going to see any of those in Cataclysm?
Boobah Apr 14th 2010 10:05PM
The first we hear of the Arathi, they're a nomadic people. It's reasonable to believe that the vrykul who fled Ymiron never settled down; between the wars of the elves, trolls and Aqir, it's possible it would've been fatal to do so. The known human kingdoms didn't rise for millenia after the fall of the Gurubashi and Amani empires, and specifically until after the Amani lost a major war with elves of Silvermoon. The Arathi tribes were barbarians on the edges of the mighty Amani civilization.
It's also possible they DID create a civilization, but all evidence of it was destroyed when the Well went boom; a lot of real estate was destroyed.
Either way, the western half of old Kalimdor was dominated by the Aqir for a good chunk of that timespan, and probably not very hospitable. Combine that with Ymiron's people living in the east, and it's not very surprising there's not any evidence of humanity on Kalimdor pre-Jaina.
Shassar Apr 15th 2010 3:48AM
Also, seeing as the trappers in Grizzly Hills seem to have their own distinct culture, and combined with the fact that the Alliance had to specifically seek an alliance (no pun intended) with them, my theory is that the Amberpine humans could be the descendants of vrykul who fled north, into the forest, instead of south.
Also, is the origin of the Kvaldir ever explained? I'm hoping they'll have a presence in Cata (in the sunken city of Vashj'ir and all that)
staffan.johansson Apr 15th 2010 7:16AM
The Kvaldir seem to be an offshoot of the Vrykul that have established a stronger mystical tie to the sea - witness, for example, how they turn into seaweed when killed. Other than that, there's not much lore about them.
There's a quest that starts from an item that drops from the kvaldir in Hrothgar's Landing that implies that the Kvaldir have plans for raids on the southern lands as well. So I'm guessing we'll see them around in Cataclysm, and probably learn more about them.
staffan.johansson Apr 14th 2010 8:28PM
I also thought that the whole thing with the Titans and the Old Gods was by far the most interesting part of Wrath lore. I mean, let's face it, Cthulhu is way cooler than Sauron will ever be.
It's also built up to in a fairly interesting way: you have the first connection being saronite found in Whisper Gulch in the Howling Fjord (driving miners mad) and the mechagnomes in Borean Tundra. You then run into the Iron Dwarves in Grizzly Hills, followed by major questlines in Sholazar Basin (reactivating Titan defenses to deal with Scourge invading from Icecrown) and finally the mega-questline in Storm Peaks. The Scourge, by comparison, is nowhere near as interesting - it's just something that has to be stopped, with the only lore stuff involved having to do with Arthas and his fall from grace. Big whoop. It would have been a little more interesting if they had included a bit more Ner'zhul, at least.
busuan Apr 14th 2010 10:03PM
The most interesting thing to see in next expansion(s) is what negative effects have been created with the 'death' of Yogg-Saron and C'thun.
The Titans didn't kill the Oldies because they said specifically that would have destroyed Azeroth as well. It suggests two things: the Oldies are definitely killable (and lootable as we all know), but they were inseparable (from Azeroth) even to the all powerful Titans.
I for one really don't want these oldies resurrected; it's too cheesy in terms of lore development and game design. I want quests to negate these effects and to kill even more Oldies, to prove to the Titans that mortal races from Azeroth (and beyond) have grown up right.