Know Your Lore: The lore reveals of Wrath, Part One

The Warcraft setting is interesting in many ways, from the recent events like the First through Third Wars to the murky depths of the past where Titans and Old Gods contended for the future of the world known to us as Azeroth. As we approach the end of Wrath of the Lich King's expansion life cycle, we can look back on quite a few quest lines and zone reveals that shed some light on Azeroth's dim, murky recesses of history. Sometimes they enlightened us. Sometimes they actually raised further questions. Either way, they were part of the unfolding lore of the Warcraft setting.
What I'm going to do this week is go over some of my favorite moments, so to speak, of Wrath of the Lich King. Some of them were small puzzle pieces, others huge reveals. In many ways, there were several interconnected moments that started with small quests in Howling Fjord and/or Borean Tundra and eventually played out over all of Northrend. Amazingly, some of my favorites ended up having very little to do with the Lich King himself. Indeed, in the end, the secrets of vrykul, iron dwarves and ultimately the Storm Peaks nearly stole this whole expansion for me.
Vordrassil and the fate of Ursoc
Grizzly Hills is an atmospheric, brooding zone of tall trees and eerie music. The whole zone ties around several lore-centric quest lines that drive you in various directions, from the native trolls being pushed to extinction in Drak'Tharon Keep (straddling the border between the Grizzly Hills and Zul'Drak) to the wolf cult and the return of Arugal. There's a heavy iron dwarf presence in the zone (which we'll likely discuss later). More immediate to the zone is the huge, shattered remnant of Vordrassil, populated by the native furbolg tribes of Northrend and home to their attempt to raise the long-slain ancient Ursoc, one half of the bear twins. We actually end up with as many questions as answers by starting this quest line. When, exactly, did the ancient druids attempt to grow another world tree? Was this after the Sundering and the creation of Nordrassil? Was Vordrassil, too, grown from an acorn of G'Hanir, the mother tree? And does Vordrassil's fall and the attempt of the Grizzlemaw to use its fruit to raise Ursoc (which led to his corruption by Yogg-Saron) have any relation to recently revealed events on Mount Hyjal?
In the words of Hermes Conrad, that just raises further questions. But we do know this much: At some point in the past, druids attempted to grow a world tree in what is now the Grizzly Hills. They then resolved to destroy the tree, because its roots had reached too deeply into the ground and breached the prison of Yogg-Saron, the old god of death, allowing his influence to reach forth through the tree. The native furbolg resolved to regrow the failed tree and use its magical power to raise their demigod, and Ursoc did return from the dead by its magic. However, Yogg-Saron's influence tainted him, and through him, drove all the furbolg tribes into madness until Horde or Alliance adventurers (whichever ones you played, basically) eventually burned the sapling at Vordrassil's heart and used its ashes to purify Ursoc's spirit. Whether it was an intrinsic power of the world tree or Yogg-Saron who allowed Ursoc to return from death remains to be seen. There are certainly clues that we'll learn more on the slopes of Hyjal during Cataclysm.
The Curse of Flesh/Fate of the Watchers
Another thread of sorts that ties a great deal of the expansion together is the mysteries of Northrend's races, the iron dwarves, vrykul and giants native to the frozen continent. From quests in Howling Fjord, it is finally revealed where humans come from and how they fit into the tapestry of life on Azeroth. This revelation places a heavy focus on the vrykul. Meanwhile, the iron dwarves and their excavations become the focus of the Ironforge Explorer's League, leading players through the Fjord, up through Grizzly Hills (where the iron dwarves under the mysterious Loken are revealed to be marching north to the Storm Peaks and Ulduar, enslaving an army of giants using mystical runes in the process). Finally, upon reaching the Storm Peaks, a series of quests leads players through the betrayal of Loken and the despair of Thorim, his brother and fellow watcher. Finally, after Loken tricks players into leading Thorim right into his clutches (and through him the clutches of Yogg-Saron), a daring raid on the Halls of Stone reveals the Tribunal of the Ages, a titan archive that reveals a great deal about the origins of the various races of Azeroth.
After discovering the truth of the "Curse of Flesh" and how the Old Gods hoped to use it to render the Titan's construct races into beings of flesh, the better to assimilate them into the Old God's chaotic plans, the heroes (namely you and your party) then stalk their way through the Halls of Lightning and bring Loken to a grisly demise ... which turns out to be a mistake, as Loken's death activates his Prime Designate fail-safe and eventually brings the observer, Algalon, to Azeroth in an attempt to determine if the entire planet should be "re-originated" by the titans. Luckily, successfully kicking Algalon's shiny constellation-encompassing keister prevents the end of all life on Azeroth.
All in all, I found the story of the titans and their role in creating life on Azeroth and their war with the Old Gods greatly expanded in WotLK without being totally settled yet. What happened to Watcher Tyr? Did Loken deliberately desire to die, and if so, was that his own plan or that of his master Yogg-Saron? It could go either way ... Perhaps Loken in his last moments deliberately allowed himself to be killed so that Algalon would come and destroy the world with his corruptor trapped within it, or just as possibly, Yogg-Saron sought to escape Azeroth by tricking the titans into destroying it.
Either way, from the Fjord through Grizzly Hills and to the Storm Peaks, with side treks to the Dragonblight and Sholozar Basin to see more evidence of the titans and their role in creating the world, WotLK has definitely broadened our knowledge about them and the origin of life on Azeroth.
Next week, we'll actually talk about the Lich King and lore about his friends and foes we didn't have before.
Filed under: Lore, Know your Lore
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Reader Comments (Page 3 of 3)
Shassar Apr 15th 2010 3:42AM
I don't know if anyone else has noticed, but recently I did Ahn'kahet on my shaman and realized Jedoga has been talking about the Cataclysm the entire course of the expansion!
Timmy Apr 15th 2010 5:47AM
I wanna hear more about what will happen to Bael'Modan in Cataclysm, since it's supposed to be the storage facility of the Platinum Discs that records all life on Azeroth and grants access to Uldum.
Nagi Apr 15th 2010 6:03AM
@Al
All the same, our interactions with the Titan constructs in Ulduar make it abundantly clear that the Titans have never had any issue whatsoever with doing precisely that: wiping out the entire surface with some gigantic weapon if something threatened how the planet had been organized. So using the excuse that they couldn't kill the Old Gods because their methods were "too big" while we can be more "surgical" still doesn't hold water, nevermind the fact that the Titans have a history of making things that could've performed the very same surgical strike we do in the raids and would've done so all along if they had to. If all it took was precision internal strike to kill an Old God, then mechagnomes or earthen or some other Titan construct of an identical small size would've done it eons ago. If the Old Gods were genuinely killable without putting more than the surface of the planet at stake, it's not hard to imagine the Titans scorching the surface to expose the creatures, then zerging them with some new seed race immune to the Curse of the Flesh, so the fact that they haven't done that implies that there's something more to actually killing an Old God than either we or the Titans have yet accomplished (or in our case, probably even want to accomplish if we want a planet to live on).
And we can hardly say our attacks even hit the Old Gods at their base. We only see one relatively small bit of a creature that is almost as big as the very landmass we're standing on and we can't see what the rest of the body looks like underneath the surface. There's really no telling exactly how much damage we did to C'Thun and Yogg-Saron, simply that it was enough to disorient or knock the wind out of them enough to falter for a bit, which could be tantamount to anything from a severe concussion to a stumped toe. We simply attacked a part of them, but there's no telling exactly what part given how biologically alien these creatures are.
As for the thing in Darkshore, who's to say it's dead? It has a Titan-sized weapon lodged in it, which may simply be the only thing stopping it from healing itself and returning to this plane of existence. It could very well simply be in stasis.
Nagi Apr 15th 2010 6:05AM
Feh, this was meant to be in the same thread my previous comment is under. I could swear I specifically clicked to reply to that comment. :|
Oops. Oh well, can't fix it now.
staffan.johansson Apr 15th 2010 7:07AM
The impression I got from the Tribunal of Ages was that the Old Gods were too deeply entrenched in Azeroth to kill without wiping out all life on the planet, and that the Titans had invested enough in fixing things up that they were unwilling to do that other than as a last recourse. So they settled for imprisonment instead, which is turning out not to work so well - although from our perspective, the alternative would be pretty bad too.
I'm also pretty certain we haven't killed any Old Gods yet, we've only bloodied their noses enough to put them in a coma or something. As put above, Yogg-Saron is big enough that his body stretches at least from Ulduar to Grizzly Hills.
Urthona Apr 15th 2010 9:42AM
I have to say that Ulduar is where the expansion hit its high note and has been ebbing ever since. The buildup through quests lead one to believe there was a very strange relationship between the Lich King and Yogg-Saron. It was rumored that the destruction of Y-S was just another part of the Lich King's grand plan. Instead, all aspects of the Lich King's mystery burned up with the Trial of the Crusader and the over-emphasis on Arthas Arthas Arthas.
It didn't take a genius to assume that Ner'zhul had been using the Frozen Throne to devour and take on the powers of Yogg-Saron. All of Zul'Drak was foreshadowing. The reason "there must always be a Lich King" is because he is now the necro-photic parasite that the Halls of Stone called Yogg-Saron. It was always about a Prison Break.
The themes of 3.0 were mysterious and creeping from all sides, but by 3.2 it was just a Light vs Dark passion play.
Ronjoi Apr 15th 2010 10:27AM
I most heartily concur. The lead up to Yoggy was engaging, all the quests in Storm Peaks merging and answering questions, while introducing new lines of inquiry. The raid at the end of quest chains blends perfectly with the quests, both answering, and bringing up more questions. This was Blizzard at their best imho. TOC was just numbing. No point to it at all except enough gear to assault ICC. No connection to the Icecrown quests that lead nowhere and are not engaging on their own. The expac hit a high point in Storm Peaks and has been coasting rudderless ever since. Yes I want to kill the Lich King but the story from COS to Icecrown spurted and lurched, a book outside the game provided more info than the quest chains. I found it unsatisfying.
Urthona Apr 15th 2010 11:19AM
Ideally the activities of the Scourge should have gotten MUCH MUCH stronger and wild with the elimination of Yogg-Saron, as the entirety of the God of Death's powers flowed into Icecrown Citadel.
The Icecrown zone should have become much more dangerous, with giant elites being mixed in with the marching undead. Malykriss could have launched prematurely and appeared over settlements Kalimdor and EK settlements, re-enacting the Scourge invasion. We could have had the Scourge show up in Wintergrasp.
ToC could have been a consolidated HQ for the post-Yogg-Saron world, wherein all Undead hit just a bit harder, and specfic Undead hit a LOT harder. The Sunreavers and Silver Cov could have organized tactical responses to hit the Invasion hotzones, and offered daily quests to eliminate the Event bosses in the various old world Dungeons.
Anne Stickney Apr 17th 2010 5:38AM
It is good that we are thinking about Arthas. It is awesome that everyone is totally obsessed by Arthas. The races of Azeroth, their attention centered on that little citadel to the north and the master of the Scourge who rules it.
That leaves the rest of the world quiet and undisturbed so the Old Gods can continue quietly working away at their real task - having a chat with an old friend who's currently taking a siesta in the Elemental Plane.
(This is merely my tinfoil hat speculation, mind you.)
Deathgore Apr 15th 2010 10:50AM
Still am kind of disappointed with the Horde side of "Curse of Flesh." Didn't really get any of it till Halls of Stone. You would have thought that they would have gone more into the Tauren's connection to the Taunka, but oh well...
staffan.johansson Apr 15th 2010 5:34PM
Well, none of the Horde races seemed to have anything to do with the Curse. Orcs, of course, are from another world entirely. Trolls and tauren both appear to be independent of the Titans. The Forsaken seem to want to distance themselves as much as possible from humanity, so they don't care about how humans came from Vrykul. Blood elves owe their origin to the Well of Eternity, possibly twice (there are hints that night elves are trolls mutated by the WoE in the first place).
Of course, Horde races still get the awesome questline with the Hyldnir, Thorim, and Sons of Hodir, which is the coolest part of all of WoW.
Grovinofdarkhour Apr 16th 2010 2:31PM
Hey, the Lore catchall page at www.wow.com/lore/ hasn't had any of the new posts added to it since December. Just wanted to make sure someone knows.
Rafinius Apr 21st 2010 11:24AM
You should pass by the shades of grey site? (http://greyshades.wordpress.com/)
Shade has some very interesting theories regarding the questions you stated, especially in the "Tauren History" and Cataclysm or Catalyst" posts