Know Your Lore: The furbolg

I honestly expected these guys to be playable by now. This shouldn't be taken as any sort of slam or slight on worgen ... I'm very eager to see what Blizzard dishes up for our new canine PCs. But if you've played WoW for a while, you've probably run into the furbolg in Ashenvale or Felwood or Winterspring. Dating back to the time before the coming of the titans, the furbolg rank alongside trolls and tauren as native-born to Azeroth itself, with an oral tradition that dates back countless millennia. Not created by alien visitors, conquered by old gods or changed by magical pools, the furbolg have inhabited the forests since before there were three continents. Survivors of the Sundering, even to this day the furbolg live in the wooded areas of Northrend and Kalimdor, honoring the eternal bear spirits of Ursoc and Ursol.
Furbolg have long been cordial, if not actually allied to, the kaldorei (night elves) who share their forest home. Furbolg are, as you might expect from humanoid bears, powerful physically. But they're also gifted seers and shaman and clearly even understand the druidic arts to some extent. While the Stillpine who inhabit Azuremyst Isle have forged an alliance with the draenei and the ones in Felwood and Ashenvale were once friends to the night elves, it's worth mentioning that the furbolg have no real animosity toward the Horde, either; they simply haven't had that much contact with them aside from a faint respect for the tauren.
However, recently the scattered furbolg tribes on both Kalimdor and Northrend have come on hard times. The furbolgs of Ashenvale and Felwood have been in many cases twisted by the corruption of the Burning Legion, which left scars on their forest homes and in their very spirit, while in the ancestral furbolg home of Grizzlemaw, the corruptive force of a primeval terror has tainted even the very bear god the furbolg honor.
There are a wide variety of furbolg on the continent of Kalimdor. Some tribes have been tainted by the fel energies released when the Burning Legion attacked Felwood and marched on Mount Hyjal itself, while others have managed to stave off this infection to a greater or lesser extent. The only two currently extant tribes of Kalimdor furbolg known to be uncorrupted are the Stillpine of Azuremyst and Bloodmyst Isle and the Timbermaw of northern Felwood. The current status of the Barkskin furbolg once found within the barrow dens of Mount Hyjal is as yet unknown.
Greatly outnumbered by their corrupted kin, these tribes still attempt to live in adherence to the old ways and have even gone so far as to make alliances with outsiders. The Stillpine reach out to the refugee draenei who come to inhabit their isles, going so far as to even allow one of their own, Gurrag, to teach shamanism in the Exodar. The Timbermaw, meanwhile, do not have the luxury that the Stillpine have of being isolated with potential allies on a small island chain, but rather must contend with various corrupted furbolg tribes in both Felwood and Winterspring. As a result, they have opened up relations with both the Alliance and Horde in an attempt to stem the tide of decay afflicting their people.
The corrupted tribes of Kalimdor include the Deadwood, Winterfall, Foulweald, Gnarlpine, Thistlefur and Bristlelimb. Not all furbolg tribes who are corrupted stay that way: The Blackwood furbolg of Darkshore, as an example, were aided by the nearby night elves who slew the satyrs working to corrupt them. In general, however, corrupted tribes seem to outnumber their uncorrupted kin, a harsh legacy of the Third War and the taint the demonic host spread across the land.
Ironically, while the furbolg of Northrend have managed to avoid this difficulty, it can't be said that they've avoided corruption itself. While the Burning Legion did not directly set foot on the slopes of Northrend, the touch of the foul entity Yogg-Saron has set the various tribes of the furbolg homeland against one another. Worse, in this case it is the furbolg themselves who created the opportunity for the old god of death to act. The furbolg city of Grizzlemaw, home to the Frostpaw tribe and set within the splintered trunk of the fallen world tree Vordrassil, has gone from being a strong center of furbolg culture and a shared home to many of Northrend's tribes to a battleground fought over by blood-crazed bear men unable to see reason.
As we know, during the War of the Ancients, both Ursoc and his brother Ursol were slain in battle with the horrific forces of the Legion. (Before Rhonin, Krasus and Broxigar went back in time, the furbolg themselves did not fight in this war, but after they interfered, the furbolg were counted among the loose allies of the night elves against the Legion ... Yay for temporal mechanics.) The bear gods were among the first of the ancients to answer the call of Cenarius and stand against the invaders, and they died defending ancient Kalimdor, struck down by monsters, but the furbolgs did not abandon their gods so easily. Their shaman came up with a plan to use the remaining power within Vordrassil to grow a magical fruit capable of raising the bear god from his state of death. Unaware of the reason their old neighbors the kaldorei had abandoned the tree (namely, that its growth had put down roots into the ancient prison of Yogg-Saron itself beneath Northrend), they went ahead with their plan and grew the mystical fruit. While it did raise Ursoc from the dead, it also allowed Yogg-Saron to taint him and, through him, all the furbolg of Grizzlemaw, pitting the Frostpaw and Redfang against each other.
Ironically it is the coming of a southern furbolg, Tur Ragepaw, that eventually sets in motion Ursoc's redemption. Interestingly enough, while most furbolgs are shamanistic, Tur is clearly a druid (able to shift forms between a healing tree, a bear and a moonkin) come north to help save Ursoc, who the southern furbolg also revere. Consulting with Ursoc's children Kodian and Orsonn, the furbolg druid and a band of adventurers (that's code for "possibly you, if you did the quest") managed to destroy the corrupted form of Ursoc and purge his spirit of the old god's essence. At present, this doesn't appear to have ended the hostilities at Grizzlemaw, as former allies tear one another apart.
The ultimate fate of Ursoc's brother Ursol, the battle between the corrupted and uncorrupted furbolg tribes of Kalimdor, and the pernicious madness inflicted upon the Northrend furbolg tribes by Yogg-Saron are all still waiting for a resolution. The furbolg have endured great tragedy through no real fault of their own, not having asked to be in the path of the Burning Legion (twice!) or to have Yogg-Saron interfere with their attempt to bring their god, their inspiration and guide, back from his undeserved death. Pushed to the brink, it's no wonder many of the furbolg are losing themselves to the savage impulses that are part of their legacy, turned against them.
Filed under: Lore, Know your Lore
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Reader Comments (Page 2 of 3)
Shaktiri Jun 30th 2010 2:38PM
Great article :)
I totally think the next expansion (after cata) should give us Furbolg & Tuskarr as playable races, I love both!
Oh and are you working on a "giants of azeroth" article, after the ogre & gronn article? I loved that and have always wondered about the sea giants you hunt down for booty bay & the rocky giants up in azshara that poop crystallized people, etc. :)
Gravesilence Jun 30th 2010 2:41PM
I hope they continue their storyline in Hyjal - you know what else would be nice - to see one member of these other races - Furbolg, Ogre, Gnoll, Kobald, Centaur choosing to join the Argent Dawn - or some other organization like that (maybe there is an Ogre and I'm not thinking of it).
Eyhk Jun 30th 2010 3:14PM
It would actually be pretty cool to introduce a neutral third faction as furblogs, tuskarr, centaur, etc thought it would probably be too much work to be feasible.
Mayhew Jun 30th 2010 4:03PM
I don't know if this is worth mentioning or not, but I believe there are also some uncorrupted Timbermaw furbolgs in Azshara. Thanks for the article!
BaronRed Jun 30th 2010 4:56PM
Mayhew,
Well, there were uncorrupted Timbermaw furbolgs in Azshara prior to the goblins bringing in the mountain moving equipment and explosives...
Mattomic Jun 30th 2010 5:04PM
This is wonderful and all, but what about the lore behind their mystical g-strings?! There's gotta be a great story behind those!
Scougelord Jun 30th 2010 5:53PM
Blizzard didn't actually invent furbolgs. "Fir bolgs" are ancient creatures in Irish mythology. They inhabited the forests of Ireland until they were pushed out in a war against the "Tuatha de Danaan" (I think that's how you spell it :) ) who were the first Druids (or do the story goes). This might have inspired the fighting between night elves and corrupted furbolgs that occurs in some places. Just a bit of info :)
Eturyu Jun 30th 2010 11:24PM
Did blizzard actually create any of the races?
After a quick thought, i couldn't think of any race that blizzard "did" create
.......except mabye drenai? (yes my spelling sux)
Can anyone think of a non blizzard drenai myth/legend >? or any blizzard race that doesn't have its origins in some real world mythology?
Sukugaru Jul 1st 2010 3:57AM
Hm, they've got hooves, tails, some of them have horns, and the bad ones are red-skinned. Sound familiar at all? ;p
Kj Jun 30th 2010 5:56PM
Furbolg for the Alliance and the Kul Tiras nation for the Horde.
j/k :P
Azshaara Jun 30th 2010 6:12PM
Just give us strippers and call it a done deal
feniks9174 Jun 30th 2010 6:13PM
Personal Request:
The Lich King, Yogg Saron, An'Kahet and faceless ones . . . Please explain.
Arthas built All of ICC out of Saronite, the slaves mining it are going insane, there are faceless ones under ICC and in Old Kingdom alongside the scourge agents and Nerubians, Loatheb is in Naxx and the visions in Yoggs Brain Room hint at connections between him and the LK, but (AFAIK) it's never clearly stated what the connection is between all of them. Also, the last boss
in Old Kingdom whispers about the scourge in a less-than-approving manner, but doesn't seem to be doing anything about them hanging out in his living room.
I get everything up to the War of the Spiders, then I'm lost
B1ue Jul 1st 2010 2:30AM
@Draelan
The problem with Centaurs playing nice with Tauren is that they've been fighting, according to both their histories, since the dawns of their respective races. It's not a rational territory dispute, it's a religious crusade, on the Tauren side at least. It was, in fact, the entire motivation behind finally settling in a city, rather than continuing with hunting-gathering. Rather than the Forsaken or Blood Elves giving the Orcs a second chance, it'd be more akin to Sylvannus coming up to Lich King to give him a big wet kiss.
The trolls and Blood elves get along in the horde because both factions have but a fraction of their original populations and are both outnumbered and surrounded. In essence, they have no choice. Hell, despite that, some troll and elfs did in fact break off from the rest when they realized who they'd be dealing with. The Tauren are no where near that desperate. You are doubtless correct about the Centaurs realizing they have bigger problems and being willing to finally deal, but I don't think the Tauren would listen. If the leadership of the horde forced the Centuars down their throats, like they did when the Blood Elves joined up, a signifigant portion of Thunder Bluff's population would probably revolt. Remember The Battle for the Undercity? Remember Zul'Aman? The Tauren do.
ZaG Jul 1st 2010 2:34AM
Dunno much bout them Furbolgs, might be a cool race to play but im heavily fantasizing about one day playing a Quillboar and an Arakkoa
Scougelord Jul 1st 2010 7:22AM
Responding to Eturyu, Blizzard didn't really invent any races but they took some familiar races and presented them in a new way. For example in most fantasy orcs are described as being stupid and brutish. While in some ways they still are in Warcraft (look at Garrosh) some are intelligent and kind such as Thrall. Also if orcs in Warcraft are fighting battles they are usually given a justifiable reason, unlike many fantasy orcs who fight because they are stupid and like to kill things.
Syme Jul 1st 2010 11:20AM
"Unaware of the reason their old neighbors the kaldorei had abandoned the tree ...."
I believe the quests only say that Vordrassil was planted by ancient druids; it doesn't say what race they were. In fact, given the antiquity of the tree, I assume the druids were taurens.
kazeko.fuuga Jul 3rd 2010 12:51PM
Antiquity? The Night Elves are the first to adopt the druid arts from Cenarius. If anything, the antiquity justifies it being the Night Elves. The Tauren were taught druidism from the the Night Elves afterwards. I remember reading a blue post that clearly stated "The tauren think they were the first druids, the night elves actually were." Unless you didn't mean tauren, the only thing that came before was Cenarius himself, maybe some of his children like the dryads or something even more ancient like Malorne.
Somehow I doubt it was anything else though. The night elves seemed to be the only one into the whole World Tree agenda....
kazeko.fuuga Jul 3rd 2010 12:55PM
http://forums.worldofwarcraft.com/thread.html?sid=1&topicId=43884861&pageNo=4
here's the reference...
MisterRik Jul 2nd 2010 12:03AM
@Draelan - Desolace is right on the other side of the mountains from Mulgore. And if I remember correctly what I read a while back, the tauren once lived in Desolace until the centaur drove them out.
Pwnzoar Jul 5th 2010 1:27AM
You silly Alliance keep your furbolgs. We Horde call dibs on the Pandaren. (Panda people ftw! :D)