Know Your Lore: The Eternals part two -- the Loa gods of the trolls

Last week we took a brief look at the Eternals known as Ancients -- immortal beings that were worshiped largely by the night elves, though other races also paid their respects to these ancient beings. This week we'll be moving from the demigods of the night elves to the gods, demigods and Loa of the trolls. The pantheon of Loa is vast and largely undefined, though we've seen glimpses of gods here and there, and will see at least one more of them during the Echo Isles event that will be coming sometime before Cataclysm's release. Some of the Loa gods referenced in today's article originate from the Warcraft role-playing games, and should not be taken as full-on canon as a result, however there are several other Loa that are featured in game.
To begin, the Loa are essentially primal gods, with each god representing a different animal or domain. Where the Ancients covered various types of creatures, the Loa cover various aspects of creatures -- there's a very subtle different between the two. The Loa tend to be a little darker, and some could be called "evil." In order to make this a bit more organized, I'll be sorting the Loa according to tribe.

The Amani Empire was once one of two ruling empires prior to the rise of the night elves. After the Sundering, the Amani were largely relocated to the Eastern Kingdoms, and suffered great losses at the hands of the humans and the high elves during the Troll Wars. Formerly a member of the old Horde, the Amani tribe led by Zul'jin pulled its support and took a neutral stance on the world, until the blood elves were taken in by the new Horde. Zul'jin, enraged by the apparent treachery of the Horde, vowed to take his revenge. In the Burning Crusade raid , it appeared as though he was doing just that, by creating avatars of the troll gods, or "forest lords."
- Nalorakk: Nalorakk is the lord of the bears.
- Akil'zon: Akil'zon is the lord of the eagles.
- Jan'alai: Jan'alai is the lord of the dragonhawks.
- Halazzi: Halazzi is the lord of the lynx.
Ula-Tek: Not mentioned in Zul'Aman is the serpent goddess Ula-Tek. What's interesting about Ula-Tek is that she is one of many "snake gods" in Warcraft lore -- there are a ton of snake gods out there, she just happens to be the serpent goddess of the Amani.

The Gurubashi Empire was the other ruling empire prior to the rise of the night elves, and it was massive. When the Sundering hit, it suddenly found itself split into many, many different locations -- most of the Gurubashi remnants were relocated to Stranglethorn Vale, but some fragments remained on Kalimdor, and they are the desert trolls we see in Tanaris today. A lot of Gurubashi history surrounds the Loa, and one god in particular:
Hakkar: After the Sundering, the Gurubashi Empire began to crumble. In desperation, the Gurubashi turned to their gods to help them, and caught the attention of one of the most evil Loa in the entire troll pantheon -- Hakkar the Soulflayer. Hakkar was a blood god, some believe he may even be the son of an Old God or even an Old God himself, though this has never been proven. Hakkar helped the Gurubashi regain their power, but at a price -- he demanded daily sacrifices for his own purposes.
What Hakkar was really after was a physical form -- as a blood god, what he wanted most was ... blood, and lots of it. Once he regained physical form, he could devour the blood of all mortal creatures, even the trolls that worshiped him. The Gurubashi realized this after some time, and the resultant upheaval caused one of the worst wars in troll history.
The strongest of the shattered tribes of the Gurubashi rose up against Hakkar and his priests, the Atal'ai, and while they were successful at destroying the avatar of the blood god and banishing him from the mortal world, the fractured remnants of the Gurubashi splintered even further as a result. In the end, the Gurubashi Empire collapsed, and most of the followers of Hakkar were shoved back into Zul'Gurub, the rest fleeing north to the Swamp of Sorrows, where they promptly built another temple to Hakkar.
The activities of the remaining Atal'ai trolls didn't go unnoticed. Ysera, Aspect of the Green Dragonflight caught wind of the temple in the Swamp of Sorrows and the plans of the Atal'ai, and smashed the temple under the marshes, which is why the Sunken Temple we see in game today is ... sunken, and why there are green dragons constantly patrolling the area around the instance. Unfortunately the incident didn't kill off all of the Atal'ai, and some remained deep within the Sunken Temple to resurrect Hakkar, believing that if this were accomplished, Hakkar would bring his servants immortality in gratitude.
It was discovered however that this could only be accomplished within Zul'Gurub, the old capital of the Gurubashi Empire. The summoning was completed, and Hakkar returned to the physical realm once more. The trolls of the surrounding lands sent in priests, champions of other primal gods, in order to defeat Hakkar -- and Hakkar promptly enslaved them and fed off of their powers. Reports of his immortality have been somewhat exaggerated however, as players can venture into Zul'Gurub and kill him. Whether he is dead-dead, or only mostly dead remains to be seen.

- Shadra: Shadra is the spider goddess, her venom used as a powerful poison for weapons.
- Shirvallah: Shirvallah is the tiger god.
- Bethekk: Bethekk is the panther goddess.
- Hir'eek: Hir'eek is the god of bats.
- Hethiss: Hethiss is the snake god, not to be confused with Ula-Tek. No relation!

As mentioned above, the Sandfury Tribe was originally part of the Gurubashi Empire. After the Sundering the Sandfury were obviously split from the rest of the trolls, and worshiped their own Loas possibly as a result of this. Only two have been discovered to date:
- Kimbul: Kimbul is the god of tigers, worshiped primarily by the Sandfury tribe in the deserts of Tanaris. He doesn't seem to have any relation to Shirvallah. Other names for Kimbul include Lord of Beasts, King of Cats, and the Prey's Doom.
- Mueh'zala: Mueh'zala is referenced as being a god of death like Bwonsamdi. The Sandfury tribe in Tanaris worships him as well. Other names for Mueh'zala include Father of Sleep, Son of Time, and the Night's Friend.

Before there were Amani, or Gurubashi, there were the Zandalar -- the progenitor race for all trolls of Azeroth. The only known Loa of the Zandalar is Zanza the Restless, who may very well be the spirit of an ancient Zandalar troll. He exists in game in Zul'Gurub and will offer players a variety of items for various classes in the form of armor enhancements. What exactly Zanza is the Loa of is unknown, however Hakkar seems to hold no power over him at all -- which makes him a very powerful being indeed.

The Drakkari Empire's origins are a little odd. These guys were driven out of the more "civilized" troll lands long before the Sundering and settled in northern Kalimdor. Why were they driven out? Because they were so violent, so cruel, and so bloodthirsty that they were considered complete barbarians. Complete barbarians in the eyes of the Amani and Gurubashi Empires. Yeah, these guys were pretty brutal. The Loa of the Drakkari are as follows:
- Sseratus: Sseratus is the serpent god of the Drakkari. No relation to Ula-Tek.
- Har'koa: Har'koa is the goddess of the snow leopard.
- Rhunok: Rhunok is the god of the arctic bear.
- Quetz'lun: Quetz'lun is the god of the wind serpents.
- Mam'toth: Mam'toth is the god of the mammoths.
- Akali: Akali is the god of the rhino.
- Dubra'Jin: Dubra'Jin is a forgotten god whose shrine is located just west of Gundrak. Little is known about Dubra'Jin, other than that he will protect trolls who honor him via sacrificing raptor eggs.
- Zim'Abwa: As with Dubra'Jin, little is known of Zim'Abwa. Making an offering at his shrine will imbue the player with an attack power buff, so it can be assumed Zim'Abwa is a warrior or fighter of some sort.
- Zim'Rhuk: Zim'Rhuk is also known as "The Wise One." Making an offering at his shrine will imbue the player with -- you guessed it -- wisdom, or rather a buff that acts much like the Blessing of Wisdom that paladins offer.
- Zim'Torga: Zim'Torga is a forgotten goddess also known as the "Mother of Prosperity," and will imbue players with a buff similar to Blessing of Kings when left an offering.

In the Warcraft RPG books, several other Loa are mentioned though no reference has been made to them in game as of yet. The Loa of the Shadow hunters are all references to Loa from Haitian Voudou. Shadow hunters in Warcraft are essentially the masters of voodoo magic -- they walk the line between light and dark and deal primarily with the spirit world. However unlike the witch doctors commonly associated with troll voodoo, the shadow hunters actually have a special bond with the Loa, and are granted abilities with the spirits' blessing.
While the Loa of the shadow hunter have not been mentioned in game, it's still worthwhile to give them a brief once-over:
- Legba: Legba is the Loa of speed, and grants shadow hunters his speed as well as his grace.
- Dambala: Dambala is yet another serpent Loa, no relation to any of the various other snake gods and goddesses mentioned above. He teaches shadow hunters the art of moving silently and swiftly.
- Lukou: Lukou is the Loa of Healing and Respite, and grants shadow hunters the ability to heal. While Lukou can grant the ability to heal, she has no power over the undead, like Holy magic commonly practiced by priests and paladins.
- Ogoun: Ogoun is the Loa of war and teaches shadow hunters the art of hexes and curses.
- Shango: Shango is a Loa god who is the controller of the Realm of Storms -- essentially, he's a thunder god. He teaches the shadow hunter how to throw lightning in the form of "stormspears."
- Samedi: Interestingly, Samedi is the god of death and the restful sleep of the dead, and is a reference to the Loa that Bwonsamdi references -- Baron Semedi, the Loa of the dead in Haitian voudou. Bwonsamdi may be Blizzard's effort to bring these little known Loa into World of Warcraft, though whether we will see any of the other Loa listed here mentioned is unknown.

While the Ancients of night elf lore are not only benevolent for the most part, but take an active role in shaping the world, the Loa and gods of the trolls are far more subtle in their efforts. They don't seem to intervene unless they are actively called upon, or channeled into some sort of avatar to do their work for them. The Ancients actively participated in the War of the Ancients because they saw the world in peril -- the Loa on the other hand were completely absent from the picture, busy with their own purposes. Whether or not we see any more of these Eternals come Cataclysm has yet to be seen -- although rumors abound about the efforts to destroy Hakkar in Zul'Gurub, and how they may not have been as effective as previously thought...
Next week, we'll be looking into Eternals of a different kind -- the Titans, creators and organizers of worlds. Just think of them as the universe's interior designers. Be sure to check back next time for more information on these curious demigods and their influence on Azeroth present-day, and in Cataclysm!
Filed under: Lore, Know your Lore
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Reader Comments (Page 2 of 3)
Suzaku Jul 17th 2010 11:26PM
@Artificial: Well, the thing about the RPG sourcebooks is that they were obviously given documents and tons information from Blizzard, and a lot of stuff was fleshed out that later appeared in the game, such as the zones of Northrend, the Elemental Planes, the history of the goblins, and so on. However, Blizzard is constantly revising their ideas, pretty much right up until release. This means that pretty much any way you slice it, stuff introduced via the RPG is, at best, tentative.
That said, you can pretty much immediately throw out the campaign story hooks and any d20 conversion aids, such as all the monsters in Appendix III of the Monster Manual. Although a lot of information and art came from Blizzard, Whitewolf did a lot of stuff on their own, too.
Note also that the RPG line has been canceled for a while now, so we probably won't be seeing any more sourcebooks.
Eldoron Jul 19th 2010 6:36AM
Hey, are you Hungarian? The link you posted about the WoW RPG book was from the Hungarian WoWWiki
Marbles Jul 17th 2010 8:23PM
Possible extra God in Zul'Farrak (unconfirmed, but certain hints):
Sul, the Basilisk God. One of the Bosses is Antu'Sul, "Overseer of Sul" - during which fight, he summons many tiny basilisks. The tamed Basilisks that the Sandfury tend to use as pets are named variants on Sul'lithuz.
Interestingly, "Sul'lithuz" is not a million miles away from Silithus, which is also not far from Tanaris. Though there is no real reason to believe that those two names are related.
Ametrine Jul 17th 2010 9:27PM
It's not implausible to, lorewise, think that Samedi and Bwonsamdi are the same entity, given a different name by different splinters of Troll culture as time and territory influenced a change in dialect.
Jackwraith Jul 17th 2010 10:07PM
The best part about this is the mention of Ula-Tek, straight from Richard Corben and Heavy Metal: "The Loc-Nar is mine!"
Shock Jul 17th 2010 10:21PM
Anne! We were actually talking about the Loa Gods and trolls for awhile in guild chat today. You shoulda been on to join in the discussions and just read haha. Even Croxy said how she wished ya were on to read everything. :)
Tim Jul 18th 2010 3:12AM
Troll lore article really good. I just hope we don't have much if any "new" troll shit in Cataclysm. I, for one, am a bit trolled out. Again, good article and interesting stuff. I just hope they don't expand on it for any of Cataclysm. Maybe let the next Xpac be World of Warcraft: Troll Sauce or something like that.
Darky Jul 18th 2010 5:04AM
I've always wandered if loa is in anyway related to elementals, guess not :P still i wonder if loa is universal or just azeroth, or maybe there are loas on each planet.
Intersting tidbit, has anyone noticed that you will see NE priests running around with EEelunexx and deathknights of all varieties running around with aarthasx but never Arthas or Elune i checked wow armory and there are 0 names listed of any major lore figure, such as those above or maiev, illidan kael, and the rest. There are 3 possible reasons for this,
1. blizzard has restricted these names (most likely)
2. armory was being screwy again
3. all characters named such were bellow level 10 (lol no)
Seraph Jul 18th 2010 7:22AM
If you try to name your character the same as any major lore figure - and even many minor ones - the game simply tells you the name is invalid.
Seraph Jul 18th 2010 7:24AM
Also, I realize it was probably a typo, but fun fact - you'll never see a character named "Eeelune" because the game won't let you use a name that has the same letter three times in a row. Probably to prevent people named Shiiit and Fuuuck running around Orgrimmar.
Alithoe Jul 25th 2010 5:50AM
That only applies to the exact same character, though. You could have "Eeëlune" if you didn't mind looking incredibly uncreative.
Irem Jul 18th 2010 9:33AM
Great article. :D The impression I always got was that the relationship between the trolls and their gods is symbiotic to a certain extent, and very practical--the trolls worship and serve the loa, and in return the loa grant the members of the tribe certain powers and protections. This is really visible in Zul'Drak, where the various gods are nearly helpless once their champions and worshipers turn on them; my guess was always that they, like Hakkar, may be enormously powerful in the spirit world, but require magic worked by troll intermediaries to affect the physical world to any great extent...and only really care much about doing that when said intermediaries give them a reason to (either by being in grave, unavoidable danger, or through what amounts to spiritual bribery, or asking really nicely, or really whatever takes a particular loa's fancy).
One thing I saw in screencaps of the Echo Isles event that I found interesting was that Bwonsamdi scolds Vol'jin at one point for allowing the Darkspear to lapse in their worship of the loa. Whether that's due to the tribe's central points of worship for those loa being on the Echo Isles (and therefore unreachable due to Zalazane), or because Thrall's Horde seems to disapprove of many troll religious traditions and it fell out of favor/went underground, I'd love to know.
kazeko.fuuga Jul 18th 2010 10:05AM
Zul'Gurub was merely a setback?
Murdertime Jul 18th 2010 12:31PM
The fun thing about Hakkar and Zul'gurub?
He's all your fault. You're the one who brought him back.
Actually, probably it was a clothie, since you do get a pretty sweet hat for the quest line.
But seriously. Hakkar being resurrected for the third time? That's all on you.
On a side note, the Zandalar are kinda interesting. They need some Lore Love.
Murdertime Jul 18th 2010 12:35PM
The interesting thing about the Troll traditions the new horde disapproves of? There's actual good reasons for them all.
If you don't conduct dark voodoo rites for the LoA? They will mess you up.
If you don't eat your fallen foes, so as to injure their souls and steal their power? Troll ghosts are some of the most revenge seeking dead dudes in Warcraft.
calicojack Jul 18th 2010 1:02PM
I admit to being curious about your assumptions that (a) similar loa cannot merely be differing aspects of the same loa, and (b) the primal, animal loa cannot in fact BE the ancients as mentioned previous. Are Hermes and Mercury different gods? The loa seem to more-or-less mimic the style of the MesoAmerican deities mixed liberally with Hammer Movie voodoo. Hethiss and Ula'tek and Sseratuss might not be as separate as you suggest. Since the various pantheons are obviously related, perhaps they are too. Facets of the same deity under different names.
A better way to divide the troll loa seems to be as follows:
Primal Loa -- these are embodiments of the qualities of certain animals, such as Shirvallah or Kimbul the tiger, or Hethiss the serpent.
Ancestor Loa -- these are dead trolls who have taken on deified aspects. Shango, Bwonsamdi or Muehzala, and Zanza [and T'chali!] seem to be good representatives of this type.
Elemental Loa -- one of the quests in Stranglethorn surrounding the Stone of the Tides suggests that the ancient spirit of the oceans [Neptulon?] is viewed as a loa by the trolls. It would not be surprising, and would make troll shamans similar to all the other troll witch doctor types, if so.
This view helps to explain why Zanza [worshipped by the Zandalari, and said to have once been a powerful mage] seems different from the Primal loa. He is different. He would be better compared to T'chali [a dead troll in the process of becoming the loa of booze perhaps?] or even Minshina.
It would also allow the various Primal Loa to be viewed as the trolls' view of the Ancients. Bethekk, the panther Ancient, say, and Hir'eek the bat Ancient.....
calicojack Jul 18th 2010 1:04PM
Added note: Hakkar is greatly implied to NOT "really" be one of the loa, but rather some other form of dark spirit in disguise. That said, from a purely animist point of view, any spirit IS a loa -- the word "loa" seems simply to mean a spirit from the world which must be appeased. Some are ancestors, others the natural spirits of the world around you. In that sense, Hakkar IS a loa.
Matthew Jul 18th 2010 4:37PM
Our darkspear allies - which tribe did they once come from?
Thanks!
Kar Jul 19th 2010 1:17AM
They're an offshoot of the Gurubashi.
Matthew Jul 18th 2010 4:38PM
Another question: you know on the loading screen each race has a background? Blood elves get SMC, Tauren get mulgore . .
what the heck is the troll background screen supposed to represent?? (it's shared with orcs)