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Chase Hasbrouck

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Patch 5.3's pet battle changes

Pet battle changes in patch 53
If you haven't caught the pet battle fever yet, now's a great time to start. New rewards make pet battles a great way to help earn some of your raiding currency, such as Valor Points or Lesser Charms, and mechanics changes make the whole system more transparent and less frustrating.

New rewards

Tired of killing daily quest mobs for VP? Why not pet battle for it? All of the master tamers in Pandaria, as well as the Spirits and Beasts of Fable, now offer daily quests for their defeat that offer the standard XP, 5 VP and 2 Lesser Charms per turn-in. The Beasts of Fable quest has been split into three parts, giving you a total of 14 pet battles you can do daily for VP, charms, and a chance at a battle-stone.

Those battle-stones should be more common as well, with "bad luck protection" added to the game. Every bag without a battle-stone increases the chances of the next bag containing one. If you're using pet battles to level alts, all the pet battle daily quests now award XP as well. All of these quests now show up on the map, so you can find them easily.

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Filed under: Mists of Pandaria

Shifting Perspectives: Mastering the Rune of Re-Origination for ferals

Shifting Perspectives Mastering the Rune of ReOrigination for ferals
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we forge ahead. No, literally. Go reforge.

Welcome back to Shifting Perspectives! I've been dealing with some serious family issues, so I haven't written for a while. Happily, things are settling down, I'm raiding successfully, and it's time to get back to the keyboard. I've got quite a backlog of topics to cover, so let's get right to it by talking about the most commonly requested topic: what, exactly, am I supposed to do with all this new stuff I've been getting? The addition of Rune of Re-Origination and the Capacitive Diamond have changed gearing priorities significantly, so if you've been sticking with the pure mastery build, you may be missing out.

Mastery or haste, a question of RPPM

Ever since it was introduced, mastery has generally been our most favored secondary stat. (Yes, even over hit and expertise, from a simulation's point of view. That said, hit/expertise capping is the best idea for most folks, because we can't instantly recognize that an ability has missed and change strategy like the simulators can.) The rationale is simple. Most of our damage comes from bleeds; mastery increases our bleed damage ... obvious strategy is obvious. Well, the changes in 5.2 have adjusted that calculus a little bit.

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Filed under: (Druid) Shifting Perspectives

The return of the firecat

Image
Apparently, Blizzard has quite the love affair with setting druids on fire. Responding to a player's lament about Fandral's Flamescythe, Crithto noted that an item was created in 5.2 to allows Druids to gain the firecat appearance without needing the old weapon. Of course, he didn't give any hints, simply saying "They're difficult to find..." A massive search of the Firelands ensued, and the items, Burning Seeds, were discovered near Majordomo Staghelm. Only lootable by druids, each seed allows for 60 minutes of the flame kitty form, which persists through shapeshifting and death. You will need some friends to help you clear up through Baleroc, but after that, you can extend the raid as many times as you need to stockpile more seeds.

As for me, I'm curious as to what form will be next on the self-immolation list. We can already ignite treants and cats...how about some roast turkey? Pilgrim's Bounty isn't too far away! Anyway, feel free to head over to Wowhead for more details and pictures.
Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

A true World of Warcraft: 3 things to know when playing on the road

A true World of Warcraft 5 things to know when playing on the road

When the boss says "I need you overseas next week," replying "but I've got a raid!" isn't really an option. I've just completed a two-week whirlwind trip, and I've discovered that with some mild preparation, it's quite easy to get in your regular WoW time. Dailies, raiding, pet battles PvP; whatever your choice of fun, don't let geography keep you down.

Choose your weapon

"Honey, why can't you take my old laptop on your trip?" "Because it only gets 10 FPS in Val...erm, because I want one that can Skype with you well without any slowdowns!"

First, you're going to need a machine to play on. If buying a new laptop isn't an option, it's not the end of the world; WoW can run on some positively ancient hardware, if you're comfortable with playing on lower graphics-quality settings. After installing it on a few laptops during my last trip overseas, I can say with a reasonable degree of confidence that any dual-core system should be able to at least run the game well enough to login, chat, and browse the Auction House. (In chronological terms, that means any system since about 2010 or so, and some higher-end 2008-2009 systems.) Of course, if you want to do anything more vigorous than posting auctions and talking in guild chat, you'll want a better hunk of plastic. Raiding and battlegrounds, in particular, will heavily tax your system, so try it out on your machine BEFORE you go. Trust me; learning Alysrazor tornadoes was challenging by itself, learning them while playing as a healer moving at 5 FPS was even worse.

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Filed under: Hardware

An early look at patch 5.2 for monks, part 2

An early look at patch 52 for monks, part 2
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

In my last column, I explored how monks (well, windwalkers and mistweavers) are dramatically changing in terms of PvP. This week, we'll take a spec-by-spec look at what you can expect to change for PvE content, and draw some tentative conclusions as to what abilities and stats you'll be using and not using. Keep in mind that this is still PTR content, so things change on a day-by-day basis; a hotfix tomorrow might invalidate every conclusion I make today.

Changes for all specs

When you first log in for patch 5.2, take a look at your healing talents. All of them have been redesigned from the "uses chi and no-cooldown" model to "free with cooldown" model, so the only cost to using your self-heals now is one global cooldown. The actual strength of the heals are still being tweaked, but given this new model, I expect Brewmasters to continue to go for Chi Wave; Chi Burst to be decent for Mistweavers needing to raid heal; and Windwalkers to go "meh," since they'll want the GCD's for damaging abilities. Zen Sphere is interesting, but it took a massive nerf (62%) which makes it not very desirable at first glance.

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Filed under: Monk

An early look at patch 5.2 for monks, part 1

An early look at patch 52 for monks
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

Greetings! I've been bitten by the real-life bug for the last few weeks, but I'm back and ready to break down the changes occurring in patch 5.2. As a new class, Monks have a ton of changes and new abilities coming, so let's buckle down and take a look! This week, we'll look at the major mechanics changes from a PvP perspective; next week, we'll take a look at PvE and speculate how your rotations and weighting might be affected.

PvP woes

Let's face it: Monks were pretty weak for PvP. Windwalkers were reasonably good at generating sustained damage but had trouble putting out good burst (getting a kill typically required having a high Tigereye Brew stack, full chi, and a damage trinket effect active). Unfortunately, they frequently didn't have time to generate the brew stacks they needed due to having weak passive defense. Once your trinket was down, a Shockwave or Deep Freeze usually meant you were done. Touch of Karma helped, but required skill to use pre-emptively. Add to this diffficult-to-use CC making it hard for Monks to help land lockdown chains on healers, and windwalkers were, well, terrible.

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Filed under: Monk

Shifting Perspectives: An early look at 5.2 for druids

Shifting Perspectives An early look at 52 for druids

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we discuss the future.

Happy New Year!

Hmm. I guess I'm a little late for that. Anyway, my no-notice household move is mostly complete, and I've finally had a chance to start breaking down the new changes for druids in 5.2. With the exception of Feral PvP, things look pretty positive across the board, so let's dive in!

Cyclone a-no-no

Cyclone is the crowd-control effect that everyone loves to hate. Unlike the vast majority of other CC effects in the game, Cyclone does not share a diminishing return category with other effects, meaning you could couple it with another CC from a teammate to lock down an enemy target for a long period of time. By itself, this wasn't the end of the world. While a "clone" was powerful, it had a short range and a cast time, making it difficult to land in the first place.

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Filed under: Druid, (Druid) Shifting Perspectives

From ding to spring: Fully clearing Mists of Pandaria's endgame raids in 3 weeks or less

Something about gearing up
In case you missed the big news, the Thunder King will be upon us in Patch 5.2, coming to you (live!) sometime in the next couple months. Unfortunately, many of you are just now receiving Mists of Pandaria under the tree, or are getting back into the game after reaching level 90, and are overwhelmed with all the endgame options available to you. Don't worry about it! By following this guide, we'll get you from a fresh level 90 character to a full clear of all 5.0 raids in three weeks or less, with no expensive outlays of time or cash. Plenty of time to prepare for dinomancers!

Prerequisites

First, you need to have a level 90 character. If you don't have one yet, it's okay: the experience required to level from 1-85 was significantly reduced when Mists of Pandaria was released, so you'll be able to catch up quickly. Once you reach 85, hop over to Pandaria and enjoy the new quests. You'll gain a level for each zone you clear, more or less. You can also run some normal mode 5-man dungeons if you'd like, though go easy; you'll be running the heroic versions quite frequently at 90.

Second, you'll want a DPS spec and a good set of starter gear for it. Completing the Dread Wastes or Townlong Steppes quests will get you outfitted; if you don't have DPS gear laying around to actually complete the quests, Len of Arms will happily sell you a set of 408's to get going. You can also search the auction house; many blue BoE's in the ilvl 430-450 range are listed frequently, for pretty reasonable prices.

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Filed under: Mists of Pandaria

A closer look at the Ascension talent for monks

A closer look at Ascension
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!
Ascension: Passive talent. Increases your maximum Chi by 1, your maximum mana by 15%, and your energy regen by 15%.
In patch 5.1, Blizzard quietly reworked Ascension to make it a more useful talent. (I say quietly, because the change wasn't listed in the official patch notes, which was likely an oversight.) Previously, the talent had only increased maximum chi by 1, which made the talent useless for most players. Sure, in theory, you could use it to save up an extra chi for burst-type situations, but Chi Brew and its instant four chi was a much better choice for those anyway.

After finding out about the changes, my initial reaction (after a bit of napkin math) was that the talent was significantly improved to the level where it was a reasonable choice, but probably still not ideal over Power Strikes or Chi Brew. After I posted that in last week's column, a few commenters asked me to take a closer look, so I'll go spec-by-spec and take a closer look at the talent.

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Filed under: Monk

World of Warcraft Monopoly now on major sale

World of Warcraft Monopoly now on major sale
Whether you celebrate Christmas, Hannukah, Winter Veil, or something else, you're probably looking to give that special someone something around this time of year. Amazon.com has just unveiled a major sale (65% off!) on the World of Warcraft Monopoly board game, dropping the price down to a cool $14 for U.S. customers. If you want some more info, we previously covered the currency (gold! Pass Go, collect 200g!) and the spaces on the board. Our parent site Joystiq also has a full set of unboxing pics.

Filed under: News items

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