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Chase Hasbrouck

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Stagger like Jagger: The brewmaster monk 101 guide

Stagger like Jagger The brewmaster monk 101 guide
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

With Mists of Pandaria nearing release, the monk class is rounding into its final form. While a few things may still be tweaked, the design and abilities have now stabilized enough that I feel comfortable presenting you with a series of guides for each specialization. This week: brewmasters!

Brewmaster is the tanking specialization for the monk class. Themed after the classic Drunken Master, your job is to keep the enemies busy trying to hit you while your compatriots take them out. Any race, except for worgen and goblin, can play a monk. Like all monks, they have two resources that must be managed; energy and chi.

Energy functions identically to rogues and feral druids, as a 100-point pool that regenerates at a constant rate, in and out of combat. This energy regeneration can be increased with haste, and is used to power your basic attacks. These abilities don't do much on their own, but they build up the brewmaster's second resource: chi. Chi is a static 4-point pool, similar to a rogue's combo points, that decays when out of combat. Once you've built up a few points of chi, it can be used to power stronger abilities that do significant damage, provide self-healing, or make you more resilient.

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Filed under: Monk, Mists of Pandaria

Walking on Air: The windwalker monk 101 guide

Windwalker Monk Guide 101 DNP
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!
With Mists of Pandaria nearing release, the monk class is rounding into its final form. While a few things may still be tweaked, the design and abilities have now stabilized enough that I feel comfortable presenting you with a series of guides for each specialization. This week: windwalkers!

Windwalkers are the melee DPS specialization for the monk class. Themed after martial artists, your job as a windwalker is to punch and kick things repeatedly until they stop moving. Any race, except for worgen and goblin, can play a monk. Like all monks, they have two resources that must be managed; energy and chi.

Energy functions identically to rogues and feral druids, as a 100-point pool that regenerates at 10 points per second, in and out of combat. This energy regeneration can be increased with haste, and is used to power a monk's basic attacks. These abilities aren't very damaging, but they build the monk's second resource: chi. Chi is a static 4-point pool, similar to a rogue's combo points, that decays when out of combat. After the windwalker generates chi, he uses it to power his more iconic abilities, that generate the bulk of the windwalker's damage. One key difference between chi and combo points, however, is that all chi-consuming abilities have a fixed cost and damage, compared to the others where the effect scales based on the amount of combo points consumed.

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Filed under: Monk, Mists of Pandaria

Shifting Perspectives: 5.0.4 changes for feral and balance druids

Shifting Perspectives 504 changes for feral and balance druids SUN
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, NUMBER 5 IS ALIVE!

The patch is coming! The patch is coming! Run around screaming wildly! Right. Anyway, if you're just coming back to WoW, here's everything new you'll need to know to get your feral or balance druid up to speed. First I'll hit some of the overall druid changes before drilling down into the spec-specific stuff.

Changes for druids

Feral is no longer a tank/DPS specialization. Yes, bearcatting is officially dead for those who practiced it, though it lives on somewhat in one of our new talents. Feral is now solely melee DPS, and a new spec has been added for bear tanks, guardian.

All the old talent trees are gone. You still pick a specialization at level 10, but instead of a 31-point tree, you now have six tiers of talent choices, with one choice out of three options every 15 levels. With the talent tree deletion came an ability shuffle; many druid abilities that were spec-specific, such as Force of Nature or Feral Charge, have been made into talents that can be used by any spec. For more, read my column on talent tiers 1 through 3 or tiers 4 through 6.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Exploring the Dream of Cenarius playstyle for ferals

Shifting Perspectives A Mists talent analysis for cats and moonkin SUN
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we consider the return of John Madden.

As beta patches came and went, a few long-time feral players quietly began grumbling to me about the new changes coming in Mists. "We didn't get anything new," one murmured. "I don't have to make tough decisions anymore," said another. Meanwhile, the wheels of balance continued turning. Moonkin were attracting the lion's share of the attention with their high-flying damage numbers utilizing Dream of Cenarius, but then feral theorycrafters started calculating how to put it to use ...

The evolution of a talent

Dream of Cenarius, in its first incarnation, was relatively useless to ferals. The "30% damage to next melee ability" buff was only granted for non-instant casts of Healing Touch, which wasn't likely to occur in any typical scenario. Most of the discussion revolved around whether the passive bonuses from Heart of the Wild would outpace the burst damage from Nature's Vigil, given that NV could be stacked with Berserk.

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Filed under: Druid, Mists of Pandaria

Leveling a monk in Mists of Pandaria, part 2

Leveling a monk in Mists of Pandaria, part 2
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

Two weeks ago, I covered the stuff you'll want to level, and last week, I covered the abilities your new monk will gain from levels 1 to 30. This week, we'll finish out the list.

Read: Leveling a monk in Mists of Pandaria, part 1

Levels 31 to 45

For this set of levels, there's not too much going on for windwalkers. You've already received the majority of your core moveset, so now you'll be picking up a bit of utility. (I neglected to mention last week that you unlock your first glyph slot at level 25. I recommend picking up the Glyph of Afterlife for leveling, to help minimize your downtime.) At 32, you'll get Spear Hand Strike, which is a standard interrupt with a nice all-schools lockout bonus for PvP. Following that, you'll get Energizing Brew at level 36.

EBrew (as I call it) is deceptively powerful. It'll seem kind of useless while out questing, as most of your fights are pretty short-duration in nature. Jump into a group scenario, however, and you'll soon run into situations where you have no chi left to use on finishers and no energy for Jab. In that case, popping this will effective give you a little kickstart. It's not an instant kick like a feral druid's Tiger's Fury or an assassination rogue's Cold Blood, but in the end, more energy means more chi means more damage. After Energizing Brew, you won't get anything new for a little while, but make sure to grab Journeyman Riding at 40.

Continuing on the utility theme, at level 44 you'll receive Paralysis. This is your crowd control ability and functions similarly to a retribution paladin's Repentance. It's limited to melee range, though, which will make using it in a coordinated fashion somewhat problematic. (Later, you do unlock a talent that gives it a limited ranged capability.) It does have a shorter cooldown than duration, so you can refresh it as long as necessary; try to use it from behind, though, to get the full effect.

Finally, level 45 unlocks your third choice of talents, which all relate to chi in some fashion. I don't find Ascension particularly useful, so I'd recommend picking up either Power Strikes or Chi Brew. Personally, I prefer Power Strikes since I don't have to think about using it, plus it generally allows me to Jab once and go straight into Fists of Fury or a Touch of Death.

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Filed under: Monk

A Monk's Refuge: Exploring the Peak of Serenity in Mists of Pandaria

A monk's refuge exploring the Peak of Serenity in Mists of Pandaria
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

After reading the wonderful travelogues posted by SinisterWyvern and Disargeria, I knew it was time for me to go check out the Peak of Serenity. While the spell to teleport there has been present in the beta for some time, that Peak of Serenity was completely devoid of life. It was definitely serene -- but somewhat boring. Now, though, there are loads of nifty things there for new and experienced monks to do.

There and back again

Reaching the Peak of Serenity is quite simple. Once your monk reaches level 20, you receive the spell Zen Pilgrimage, which works just like a druid's Teleport: Moonglade or a death knight's Death Gate, instantly teleporting you to the Shrine of the Ox on the Peak of Serenity. Unlike those spells, however, once you arrive, it becomes Zen Pilgrimage: Return, which will whisk you back to your original location.

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Filed under: Monk, Mists of Pandaria

Shifting Perspectives: A Mists talent analysis for cats and moonkin, part 2

Shifting Perspectives A Mists talent analysis for cats and moonkin, part 2
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we (still) feel talented.

Last week, I talked about talent tiers 1 through 3; this week, we'll pick up the bottom half. Once again, I apologize in advance for the terrible puns in the subheaders. (They're unbearable, I know.)

Tier 4: Soul of the Force of Nature Incarnate

This tier is both the most interesting tier and the least interesting tier in the list. It's the most interesting, because, well, this one directly affects your DPS, unlike all those other "silly" healing talents. Unfortunately, that also makes it the least interesting, because that means theorycrafters will just figure out what works the best, and everybody picks that one. The best-case scenario is that all the talents end up reasonably balanced, so I'm going to approach this discussion with that in mind.

First up is Soul of the Forest, which is a fairly bland passive talent. For easily distracted people like me, though, passive is good. Passive means "I don't have to do anything special to get a DPS increase out of this thing." Joking aside, it'll probably end up (once the balancing is complete) as narrowly the highest-DPS talent for feral and balance, but only if you get to stay attacking the boss 100% of the time. Any off-DPS time starts to cut into its value significantly.

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Filed under: Druid, (Druid) Shifting Perspectives

Leveling a monk in Mists of Pandaria, part 1

Leveling a monk in Mists of Pandaria, part 1 ANY
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

In less than two months, Mists of Pandaria comes out. If you followed my guide from last week, you'll have all the stuff you need to level -- but that still leaves you with a brand new class with a bunch of buttons that you don't recognize. Yay.

Don't worry, I'm here to help. This week and next, I'll give you the leveling lowdown so you know exactly what abilities you'll need and what you won't. After that, I'll bring you a series of 101 articles on how to play your chosen specialization of monk at level 90. Excited? Good. Bow, and let's begin.

First Steps: Levels 1 to 10

Like all classes, you don't start out with much. Your only usable ability will be Jab, which is your basic attack that generates chi. Your basic auto-attacks will likely do a lot more damage than Jab at first; don't fret. You'll also have Stance of the Fierce Tiger, which will cause your Jab to generate extra chi, which you won't have any use for at first. Finally, you'll have several passive abilities, the most noticeable being Tiger Strikes. This proc gives you (essentially) +50% melee attack speed and +100% melee damage for your next four swings, which means whatever you're fighting will die very quickly.

So jab, jab, and jab some more until you hit level 3, when you will learn Tiger Palm. (You don't have to visit trainers to learn abilities anymore; they just pop right into your spellbook. Hooray for progress!) This is your first chi-consuming ability, hitting about twice as hard as Jab for 1 chi. This sets up your first rotation: Jab, Tiger Palm, Tiger Palm, repeat. The armor penetration buff you gain from Tiger Palm is helpful but not overly significant, so don't worry about it too much. Keep punching away, until you get to level 5 and learn Roll. (Whee!)

You'll likely be using Roll a lot, so stick it somewhere easy to hit. This tosses you forward about 20 yards in the direction you're moving (or facing, if standing still) and has two charges, so it can be used twice in succession. It's good for travel from point A to point B or as a quick escape from a bad situation.

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Filed under: Monk

Scroll of Resurrection rewards not allowed for monks, new pandaren

Scroll of Resurrection rewards not allowed for monks, new pandaren
Last week, I wrote an article discussing some way you could prepare now for your new monk. One of the open questions at the end of that article was whether the Scroll of Resurrection's free 80 bonus would be applicable to new monks, as that could significantly impact the race for realm firsts.

Today, a Blizzard blog post clarified the situation, and the results are in: No free level 80 monk for you.

Blizzard Entertainment
With the upcoming release of Mists of Pandaria, the Scroll of Resurrection system will be updated to accommodate the new talent specialization system, monk class, and pandaren race. The following changes will be made in an upcoming patch prior to the expansion's release:

  • The Scroll of Resurrection leveling system will be updated to work with Mists of Pandaria's new specialization and talent system.
  • Resurrected characters will no longer have their talents preselected for them; however, a specialization will still available to be selected prior to entering the game.
  • Players who receive a Scroll of Resurrection will not be able to apply rewards (e.g. boost to level 80) to monk characters.
  • Players who send or receive a Scroll of Resurrection will not be able to apply rewards (e.g. in-game mount, boost to level 80) to pandaren characters that have not yet chosen a faction.
To learn more about the Scroll of Resurrection, read the FAQ.


While this still leaves open the question of whether Recruit-A-Friend's level-granting bonuses will work for new monks, at least now the playing field is balanced for all who will be competing. While my intuition tells me that Recruit-A-Friend bonuses will probably be allowed for monks, you may want to start acquiring some heirlooms, just in case. (EDIT: Yes, RaF is allowed for monks.)

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Monk

Blizzard security breach, no evidence that financial data was compromised

Important security update from Blizzard
Mike Morhaime, the president of Blizzard Entertainment, reported today in a blog post posted on the official Blizzard website that a list of email addresses for Battle.net users, answers to security questions, and information relating to the Mobile and Dial-in Authenticator program were illegally accessed by outsiders. The security hole has been closed, but Blizzard is officially recommending that all Battle.net users change their passwords immediately. In the coming days, players will be prompted to automatically change their security questions and update their mobile authenticator software. A FAQ is available here.

The full post is below.

Mike Morhaime
Players and Friends,

Even when you are in the business of fun, not every week ends up being fun. This week, our security team found an unauthorized and illegal access into our internal network here at Blizzard. We quickly took steps to close off this access and began working with law enforcement and security experts to investigate what happened.

At this time, we've found no evidence that financial information such as credit cards, billing addresses, or real names were compromised. Our investigation is ongoing, but so far nothing suggests that these pieces of information have been accessed.

Some data was illegally accessed, including a list of email addresses for global Battle.net users, outside of China. For players on North American servers (which generally includes players from North America, Latin America, Australia, New Zealand, and Southeast Asia) the answer to the personal security question, and information relating to Mobile and Dial-In Authenticators were also accessed. Based on what we currently know, this information alone is NOT enough for anyone to gain access to Battle.net accounts.

We also know that cryptographically scrambled versions of Battle.net passwords (not actual passwords) for players on North American servers were taken. We use Secure Remote Password protocol (SRP) to protect these passwords, which is designed to make it extremely difficult to extract the actual password, and also means that each password would have to be deciphered individually. As a precaution, however, we recommend that players on North American servers change their password. Please click this link to change your password. Moreover, if you have used the same or similar passwords for other purposes, you may want to consider changing those passwords as well.

In the coming days, we'll be prompting players on North American servers to change their secret questions and answers through an automated process. Additionally, we'll prompt mobile authenticator users to update their authenticator software. As a reminder, phishing emails will ask you for password or login information. Blizzard Entertainment emails will never ask for your password. We deeply regret the inconvenience to all of you and understand you may have questions. Please find additional information here.

We take the security of your personal information very seriously, and we are truly sorry that this has happened.

Sincerely,
Mike Morhaime

Filed under: News items, Account Security

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