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WoW Insider has the latest on the Mists of Pandaria!

Lisa Poisso

- http://wow.joystiq.com

Breakfast Topic: Where will your character rest for the last time?

Breakfast Topic Where will your character sit for the last time
Back in the era when playing an MMO was an all-or-nothing proposition, choosing a final logout location could be an emotionally overwrought event. Today, however, players drop in and out of games with regularity. We may skip patches or even expansions that don't particularly appeal to us. We may temporarily step out of Azeroth to focus on real-world goals. We may fall out of love with a character and pick up an alt, only to return months or even years down the line.

Even so, I confess to remaining sentimental about where I log out before an extended (or final) absence. I can still tell you exactly where each of my EverQuest characters is camped out, and I've bookmarked a couple of YouTube videos that run past those areas so that I can occasionally recapture their spirit even without access to the game. I'm a little less attached to logout spots for my WoW characters simply because I use nearly all of them at one point or another for screenshots or in-game contacts for WoW Insider. After this many screenshots, they've ended up scattered across some fairly odd spots.

Where will your main character log out for the very last time? Is it someplace you've grown comfortable with over the years? Somewhere representative of that character's adventures or character? A familiar spot behind the counter of a favorite vendor or banker? Or perhaps, like the screenshot above, somewhere holding a tinge of tragedy?

Filed under: Breakfast Topics

Injecting draenei culture into mainstream Azeroth

Injecting draenei culture into mainstream Azeroth THU
It's been about a decade now since the crash of the Exodar, and the ageless ways of the draenei are beginning to weave themselves into the fabric Azeroth. Yet of all Azeroth's peoples and despite what must be an ancient history, the draenei remain shrouded in a certain amount of mystery. Into that breach steps the draenei guild Kharanei of Wyrmrest Accord (US), working to preserve existing draenei heritage while pushing the culture forward into Azerothian society.

"We're establishing guild canon lore and culture all the time, everything from weddings to holidays to folk tales and language," says Nelua, Kharanei's GM. "We actually invented a week-long holiday to coincide with the Indian Diwali, the Festival of Light (much like Blizzard bases its holidays on existing ones). It commemorates the flight from Argus and the triumph of good over evil while paying respects to those who died fighting the good fight. A large, open-attendance celebration was held in Telaar, and it was very successful -- a very proud moment for the guild."

Kharanei brings more than merely entertaining ideas to the table. A lore-driven council with other Alliance guilds and a storyteller-guided roleplaying framework keep its day-to-day progress feeling fresh and alive, pulling the draenei into an ever-closer relationship with the world they now inhabit.

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Filed under: Interviews, 15 Minutes of Fame

Breakfast Topic: Is WoW losing the romance by focusing on the numbers?

Breakfast Topic Is WoW losing the romance by focusing on the numbers
Virtually every player eagerly embraced the advent of facts, figures, and formulae driving the game when they first began to trickle through to the player base some years ago. We scoured forums, fan sites, and data-driven websites like Wowhead. A way to tell which gear worked best for your character? Sweet. Community managers and devs who actually explained and discussed game mechanics? Utterly amazing. It was a brave new world and an entirely new way to play. Gone were the days when players murmured longingly of eloquently named pieces whose names evoked the epic locations they came from. Now, it was all about tiers. We argued endlessly over the correct numerical sequencing of armor sets –- remember the etymological debate over "Dungeon 2" vs. "Tier 0.5"?

A little bit of knowledge about how to tinker under the hood is absolutely a positive and helpful thing. Today, we expect free access to ability and spell mechanics and a point-by-point road map to gearing up. But at some point, overachievers that we humans are, so many numbers can make the game feel more like a checklist of benchmarks than a storied progression of fantastic encounters and arcane gear.

Whether or not all the analysis gets under your skin, it's easy to see how this emphasis on precision and analysis evolved. The question is, do you think that this is merely a subjective matter of roleplay immersion in the fantasy aspect of World of Warcraft, or do you think the attitude actually reduces the game in spirit and heart? Do the vistas and horizons of Azeroth ever seem uncomfortably closer when every step is paved with a formula pointing to your destination? Where do we stand on the balance scale of pre-analyzing and measuring how the numbers stack up vs. gaining a feel from experience for how things work in the world of Azeroth?

Filed under: Breakfast Topics

Breakfast Topic: Should Blizzard brake base XP while preserving boosts for experienced players?

Breakfast Topic Should Blizzard brake base XP while preserving boosts for experienced players
We recently explored how you felt about alternate characters, whether you believe they should represent true alternatives to your first character or whether they should remain secondary to a more fully developed main. Either way, there's no stuffing rapid leveling back into the bag. WoW's current leveling design pushes players forward relentlessly, whether they're experienced gamers or not. The problem is that today's leveling pace already outstrips zone content, quest lines, gearing -- you name it. Should Blizzard apply the brakes to base XP while still permitting seasoned WoW players to choose to move more rapidly?

Consider this: What if the leveling experience weren't tuned to catapult players so quickly through and past leveling zones and dungeons? What if the pace were a little looser, giving new players more time to soak up the leveling game itself -– and then at the same time, the current XP boosts were spread across tools designed for experienced players who choose to hop, skip, and jump their way to 90?

The precedents are there -- just look at the heirloom armor system. Today, you can buy Grand Commendations to boost various reputations for your characters once you've played through them once. And remember when everyone was buying the Tome of Cold Weather Flight for their alts? The tools are already in place. From leveling XP to reputation gains to player convenience, the helping hand of a level-capped main character is key.

Do you think WoW's leveling experience should remain something to be played through quickly and efficiently, even for brand new players, or do you think there's merit to allowing that part of the game to move at a more deliberate pace? Would you support more mechanics that give experienced players a way to speed up leveling for their alts, preserving a slower pace for new players and players who enjoy slower leveling? If you like a strong emphasis on mechanics like heirlooms and commendations, should those tools be simple, affordable purchases for any level 90 player, or should they take some time, effort, or money to earn?

Filed under: Breakfast Topics

Breakfast Topic: Should alts remain secondary to a more developed main?

Breakfast Topic Should alts be secondary to a more developed main
Ready to move all those alts through Mists of Pandaria? The XP reduction for levels 85 to 90 in patch 5.3 isn't something I'm particularly excited about. Leveling goes more than quickly enough for my taste. It's the part of the game I'm enjoying most these days, so why would I want less of it?

At its most basic, pushing players through the levels is a matter of character focus. In Mists of Pandaria, WoW turned away from spreading its affections amongst the so-called stable of alts in favor of encouraging a single main character. That's a compelling approach for players like me who enjoy running down the side streets and back alleyways of gameplay in search of every last way to improve a character. Players who leveled up during Blizzard's later era of streamlined leveling, however, are used to cutting a direct line to the finish with an expectation that they'll be able to maintain multiple characters all the way through the endgame.

What do you think about swinging the focus back to a single main character? Do you think bringing alts up to the same level of development as a main character should be easy, making them true alternatives to your primary character? Or should alts remain easy to level but harder to fully round out at 90?

Filed under: Breakfast Topics

Breakfast Topic: Are you a happy healer or a reluctant healer?

Breakfast Topic Are you a happy healer or a reluctant healer
I was smirking my way past the Gordon Ramsay-esque commentary on Twitter recently (go to the tweet to view it in all its unblurred, NSFW glory) when it struck me: Blizzard has created so many incentives to play a healer. Obviously, they've worked -- but are the healers enjoying it?

As a long-time healer, I find myself broken-hearted at the idea that players are going through the motions of healing simply because for the sake of faster random queue times or to fill a hole in a roster lineup. Healing by people who aren't passionate about healing? Healing by people who aren't glued to the action? Healing by people who might be watching "other things" on another screen, or eating pizza, or, or ...? Dear readers, we're talking about saving lives here. I weep. Seriously, I weep.

Still, there seem to be quite a lot of healers going about their business in today's game. If you're a healer, do you enjoy the role? Did you choose to be a healer of your own volition, or were you influenced by queue times, role benefits, or the needs of your raid or guild? If you were nudged into healing by outside forces, has it been worth it? Are you a happy healer or a reluctant healer?

Filed under: Breakfast Topics

Wowcrendor: The nice guy behind the biting machinima

One might expect a machinimist to be come at you with a rather snarky, biting personality, especially a creator who's known for poking fun at WoW player stereotypes. Not so Wowcrendor. Wowcrednor's a nice guy in the true sense of the word. He also happens to be funny -- funny enough, in fact, that the list of posts of his WoW machinima here at WoW Insider goes on for pages and pages.

So how does a nice guy who has fun making video game machinima end up making a living at it? We wondered, too, so we asked -– and nice guy that he is, Wowcrendor spilled all the beans.

WoW Insider: So you're living the dream, making a living making WoW videos. Congrats! How has that changed the way you play the game? Things must be quite different now.

Wowcrendor: It is really a dream come true. One day you're sitting in a college math class writing scripts about Mankrik's wife, and the next you're making a living off it. I don't think I ever saw it growing to the point it's grown to, but I'm thankful for it nonetheless.

As for how it's changed the way I play the game, I think it's actually impacted me negatively, as odd as that sounds. Before I made videos about the game, my sole focus was just having fun or getting involved in the virtual world of Azeroth. Now that I do this as a living, it really shifts your mindset. If I'm playing the game, I'm constantly thinking if something could be made into a video instead of actually focusing on enjoying the game. For example, before I started making videos, I raided in every expansion. I enjoyed raiding and even got to raid with the guy who inspired me to start making WoW videos, a surreal experience at the time.

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Filed under: Interviews, 15 Minutes of Fame

Breakfast Topic: What makes you love your favorite battleground?

Breakfast Topic What makes you love your favorite battleground
Alterac Valley sets my towers aflame. I fell in love with AV during classic WoW, in those sprawling, drawn-out matches that spun out over a day or longer. With a big map and plenty of time, you can savor the micro-encounters that make up a true battle -- that exquisitely frozen moment when you come face to face with an opponent behind a bunker, the off-objective chase that neither of you will give up, the "happy" grudges that leave you seeking out the same opponent the moment you respawn. I gulp down that stuff like water. Objective-driven play has its appeal, but it's the serendipitous moment of connection with the enemy that really turns my flag.

I have a friend who adores siege weaponry. For him, PvP queuing means a beeline for Wintergrasp, Strand of the Ancients, or Isle of Conquest. That's fine. While he's staying busy with catapults and cannon, I'll be slowly throttling some newly met nemesis in the somber shadows behind the keep.

What do you enjoy most about your favorite battleground? Is it something that's there by design, or is it some player dynamic or bit of byplay that fires you up?

Filed under: Breakfast Topics

Breakfast Topic: What the biggest graphical eyesore in today's WoW?

Breakfast Topic What the biggest graphical eyesore in today's World of Warcraft
If you'd ever care to observe a WoW player heat up to a slow boil and finally explode in a spectacular, spittle-flecked rage over a minor technical issue, find someone whose favorite character model suffers clipping issues. Most long-term players have a character who can't wear or wield a much-loved item because it does something annoying -– clips through their back, chops off their hair, or disappears into the ground. This is a shoulder-shrugger of an issue to me, but for players who want their favorites to look their best, graphics clipping is utterly incensing.

After eight years, we've had ample time to grow weary of the ugliest graphical glitches that persist in the game. The old character models get cited for a variety of abuses. Night elf hands/mittens, anyone? Creepy. Sometimes, it's their expressions -– the terrifying rictus on a female night elf when she's "smiling." Just look at that screenshot up there. Definitely zombie material. And I know this isn't a superficial issue, because I swim. Ever looked up the skirt of a robe-wearing class while they're swimming? You can see their brains.

Blizzard's deft art direction and over-the-top, cartoon-ish fantasy aesthetic smooths over a multitude of aging and sins, but at some point, rough edges simply refuse to stay hidden. What do you find to be the most appalling graphical eyesore in today's WoW? Is it part of the older character models or landscapes and dungeon textures? Is there some aspect of WoW's graphics that shouts "old and tired" every time you see it?

Filed under: Breakfast Topics

Breakfast Topic: How familiar are you with all the classes?

Breakfast Topic How familiar are you with all the classes
Word on the street is that fewer players maintain level 90 alts these days, preferring to concentrate their efforts on a single main character and goof off in the 1-to-90 game rather than the endgame. Does that sound like you? And if it does, has it affected your grasp of gameplay mechanics for the classes other than your main?

I've never been a member of the "one of everything" crew. My typical realm loadout is a level-capped priest, a mid-range paladin and mage, sometimes a high-level rogue, and a banker -- and then more priests, paused at varying states of leveling up alongside now-inactive partners or guild groups. I've earned my understanding of other classes through hours painstakingly assembling raid strategies during early WoW (before the advent of the Dungeon Journal and boss videos) or, more recently, via hard knocks in PvP -- the best teacher, in my humble opinion. Nothing lends a dawning awareness of how another player's skill works better than an injection of quick, brutal death with it.

How familiar are you with the mechanics of today's WoW classes? Do you know all the contemporary systems like the back of your hand, or do certain specs or classes remain a mystery? Do you play the classes you seek to understand, or do you conduct your field research in other ways?

Filed under: Breakfast Topics

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