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Matthew Rossi

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Matthew Rossi is not a figment of your imagination. Matthew Rossi does not live in Edmonton, AB, in the cold and storied northlands of Canada. Matthew Rossi is not a large silithid. It's possible that this bio is not entirely accurate.

Skill Mastery: Shield Barrier takes the beating for you

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Shield Barrier is one of my favorite new abilities. One of the reasons I love it is that it scales both with the amount of rage you have when you use it and with your attack power, meaning that it will continuously get better as you level and gear up. Shield Barrier provides you with a damage absorption shield that, when used with the minimum amount of rage (20 rage), puts up a respectable amount of absorption. On my level 89 tauren warrior, above, it did roughly 6k with a baseline use, eating more than half of that Agitated Seedstealer's fire spell.

But when used at full rage, it can do significantly more. The most I've seen was a 20,000 absorption shield, which will admittedly be fairly rare because it's hard to ensure you have exactly 60 rage when you use the ability. You're more likely to pepper the area with 10k or 12k absorbs that make soloing an absolute dream. Tanking in 5-mans, it's still a potent part of your arsenal, but you're much more likely to alternate it with Shield Block there.
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Shield Barrier is an ability warrior tanks have probably needed for a very long time, a way to mitigate incoming damage no matter what it is. I personally love the ability.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Warrior, Analysis / Opinion, Mists of Pandaria

Know Your Lore: The Burning Legion

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They burn worlds to ash. They render the verdant uninhabitable. Theirs is not the evil of mad chaos, leaping to corrupt for amusement or decadence. They are the means by which the mad Titan seeks to unmake everything. They are the Burning Legion, and it is their purpose to end existence. Nothing less will satisfy Sargeras.

Yet even within the seemingly monolithic forces of the Legion, there's room for political intrigue of a sort. While Sargeras has seemingly caused his own exile from the seat of power, his former lieutenant Kil'Jaeden now leads the Legion, a position he seemingly aspires to hold indefinitely. And Azeroth is directly in his crosshairs.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore

How I learned to love tanking again

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So yeah, I'm tanking again. There are a few reasons for this. Reason #1 is my experiences testing prot in the Mists of Pandaria beta. Quite frankly, I think it's going to be much easier to level to 90 as a tanking warrior, what with the spec working quite well on the beta at the moment. Since I expect us to be doing so by August at the latest, I wanted to get a jump on things.

Another reason is simple necessity. We needed a tank; I happen to be capable of doing the job and doing it well. Even back when threat was harder than it is now, I always knew I was a respectable tank. I pay attention to my positioning, I know how to use my cooldowns, and I've got a lot of experience with the role. When my guild found itself short a tank, it seemed like the right thing to do. It's just plain easier to recruit a DPSer and have someone established doing the tanking.

I've asked before if it's time to kill tanking. Almost a year down the road from that question, here I am tanking again. I think what I'm learning is that, at present, it's fairly easy to tank decently and not very hard to tank well, but tanking itself is now split into two halves, and one of them is actually more difficult than it has ever been. It's easier to learn but not easier to master.

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Filed under: Warrior, Analysis / Opinion, Cataclysm, Mists of Pandaria

Know Your Lore: A look at the lore of Diablo

This special edition of Know Your Lore presents an overview of the lore of the Diablo games and their setting, the world of Sanctuary. Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Enjoy this week's diversion into the world of Diablo III.

The Diablo games are very different from anything in the Warcraft setting, a far more black-and-white morality played out in endless cosmic war between absolute forces of order and righteousness opposing evil and chaos. This war, the Great or Eternal Conflict, is so massive in scale and scope that it can almost be said to be endless. The war predates the world of Sanctuary, the realm where mortal men and women are born and live out their lives. Indeed, Sanctuary itself was created by a rogue angel and his demonic lover and ally as a place to find an end to the war.

But before the conflict, before the universe itself existed, there was only Anu. Anu existed as a pearl, a central point which contained all evil and all good, all possibilities and all dualities contained within its mirrored surface. Yet Anu felt imperfect in its duality and sought purity in the rejection of its negative aspects, casting them aside to become a being of glittering diamond -- a perfected warrior. Yet what Anu rejected, his cast-off impurities themselves became perfection of a dark bent, forming the monstrous Tathamet. This seven-headed dragon declared war on the glittering Anu, who in turn sought to destroy that which he had cast out of himself.

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Filed under: Analysis / Opinion, Blizzard, Lore, Know your Lore, Diablo 3

The Care and Feeding of Warriors: Rage in the Mists of Pandaria

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Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Because we already had a lot of stuff to discuss this week, let's look back at the Ghostcrawler forum post thread before we get rolling. A lot of the changes Dr. Street mentioned have gone live in the most recent beta build. I ran around and tested out the protection and fury changes while exploring Towlong Steppes, did some grouping, and in general played around to see what the average player experience would feel like. I haven't gotten a chance to play with the Glyph of Unending Rage yet, but I am definitely interested in doing so.

Frankly, right now, protection feels much beefier than fury. It seems like it hits much harder and takes so little damage that you can essentially never stop for food or bandages and are never in danger from quest mobs, whereas several times as fury I went below half health and into sub-25% territory. Instancing is still taking some getting used to. Right now, I think Shield Barrier is coming out ahead in terms of the mitigation abilities you'll want to rely on.

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Filed under: Warrior

Ghostcrawler talks warriors on the Mists of Pandaria beta forums

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Ghostcrawler has contributed a great deal to an already large list of consolidated warrior issues on the Mists of Pandaria beta forums, and then just kept on posting. It's actually a lot to consider -- so much so that I'm fairly certain I can get two big posts out of it. This post will be the one that tries to break down what it all means.

Some of what he's posting is of more concern to beta testers than the general population (for instance, how the devs prefer their feedback), but we can still take some interesting points from the two posts where GC lays everything out for us. If you'll forgive me for a lot of paraphrasing and selecting:
  • Tanking for warriors (the oft-discussed active mitigation system) is designed around the concept of turning rage into survival. Shield Block and Shield Barrier are designed that keeping them up reliably will improve your survival, but in cutting-edge content, you'll want to use them in a smart way (that is, save them for big damage situations) rather than just hitting them as soon as you have the rage. Tanking for new tanks will be designed so that missing a Shield Block now and again won't wreck you.
  • Rage is the limiting mechanic for the class, not cooldowns, at least so far as the design vision of the class is concerned.
  • Arms and fury have a big rage generation attack and a big rage spending attack, but that's where the similarities between them are intended to end. Arms should feel more predictable but have slower rage generation due to its use of a single, slow weapon, while fury abilities proc less reliably, but the spec has more rage to spend because it uses two weapons, to fit the distinction between arms as a disciplined blade expert and fury as a screaming madman.
  • The intention for Battle Stance is to be the default battle stance (as the name would suggest), while Berserker Stance will be attractive for PvP or fights with high incoming damage. Blizzard's still working on Berserker Stance's design, but that's the goal.
There's more to discuss, so let's get to discussing it.

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Filed under: Warrior, Analysis / Opinion, News items, Mists of Pandaria

Know Your Lore: Otherworldly mysteries

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The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Draenor has always interested me. Note that I didn't say Outland, which is a part of the former world Draenor. While Outland itself is very interesting in its own right, one of the things I find fascinating about Draenor is that we do not know what it looked like. While we have a good understanding of one large continent (of which most survived as Outland), we don't know the entirety of that continent, nor do we know whether or not any other pieces of the lost red world survived.

What we do know is that Draenor died when Ner'zhul, the former elder shaman and de facto ruler of the Horde remnants that survived Gul'dan's treachery and Doomhammer's defeat, tried to use stolen magical artifacts to open portals to new worlds, hoping to find one to lead his people to settle on. He did this because the warlock magics taught to Gul'dan by Kil'jaeden had effectively rendered Draenor unlivable.

While Draenor was the homeworld of the orcish people, who evolved there, it was not named by them. Rather, it was the draenei fleeing the Burning Legion who gave the world its name. Draenor means "exile's refuge" in the eredun language. In addition, it was the arrival of the draenei and the naaru that led to the entrenched ancestor worship of the orcish people, as K'ure's tomb in Oshu'gun (the remains of the draenei vessel) attracted the spirits of the deceased to it. In turn, these spirits deliberately created a religion among their own descendents that would venerate K'ure's resting place, weaving orc and draenei together spiritually.

Draenor was a world of its own, and we barely knew it. And it's not the only world we know about in the Warcraft cosmos with strange, unexplained mysteries.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm

The Care and Feeding of Warriors: Practical talents in Mists of Pandaria

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Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Before I get into this week's topic, I talked about War Banner this week (in case you missed it). If asked for my opinion of the ability, it would be good but not yet great. Each banner needs a little love -- perhaps a longer duration or more of a powerful effect -- before I'm totally sold on it. But I did enjoy playing around with it.

This week, however, I want to talk about the content we have, not the content we're going to have. The reason for that is because it will help me illustrate what I like and dislike about the current talent paradigm and how we're losing things at the same time we're gaining them with the new talent system. I am not calling out for the new scheme to be scrapped. On the whole, I am a big supporter of it. But that doesn't mean the current talent system doesn't have things to teach us. So let me begin with the following statement.

I deliberately specced fury for heroic Spine of Deathwing because I wanted to do less damage.

No, I'm not explaining that here. You want to know why? You come with me past the jump. Them there's the rules.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm, Mists of Pandaria

Thrall may not be the next warchief after all

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Zarhym has thrown a spanner in our preconceptions with the following post to the forums, reproduced in its entirety here.

Zarhym - Anduin goes Neutral - Really?
Posted by Levinthar

Erm...He's going back to being warchief of the horde. Which apparently isn't supposed to bother all the alliance that have been working with him for the last few years.

I know what was said during the press tour, but don't be so sure yet that you know who the next warchief will be. The information provided during the press tour was... not entirely accurate.


This is very interesting because it creates an entirely new future direction for the Horde. We saw tensions rise between the various factions in Cataclysm, and with Garrosh's ultimate fate not terribly rosy, this leaves us with a potential power vacuum and several individuals who might seek to fill it. Will Sylvanas make a power play? Will Baine, who is seen stretching his muscles in Mists sending missions to Pandaria, repeat his father's course and challenge Garrosh for the throne? Will Vol'jin seek to rule? Will everyone show wisdom and beg Rexxar to become warchief?

Time will tell. But for now, get your best crazy speculating hat on.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Mists of Pandaria

Mists of Pandaria beta: Aysa Cloudsinger and Master Shang Xi speak


Tipster Sylier emailed us a clip we had to share. If you're wondering what pandaren sound like, here we go. I think these may be very specific character voices for Master Shang Xi and Aysa Cloudsinger, rather than generic pandaren, but you still get a sense of how the voices will be accented and words pronounced. I like Aysa quite a bit, and Master Shang Xi sounds exactly how I suspected he might.

I'm glad they didn't go with a heavily accented and somewhat cartoonish voice for the pandaren, especially these highly representative figures we're all going to meet when we level on the Wandering Isle.

[Thanks, Sylier!]

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Mists of Pandaria

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