Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Matthew Rossi

- http://

Matthew Rossi is not a figment of your imagination. Matthew Rossi does not live in Edmonton, AB, in the cold and storied northlands of Canada. Matthew Rossi is not a large silithid. It's possible that this bio is not entirely accurate.

Know Your Lore: Karazhan and why we went there


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

So the other day on Twitter someone asked me "Why were we in Karazhan, anyway" and since it's a question I've been asked before, I thought I'd address it. The primary reason we went to Karazhan was to kill a whole lot of guilds that were trying to transition to 25 man raiding from the 40 man of Classic by forcing them to run a 10 man instance and two 25 man instances at the same time. Ha. I kid, because I'm still bitter.

The question can actually be answered in several ways. We went to Karazhan because the Kirin Tor were investigating the tower and asked Khadgar for help. They had noticed that, decades after Medivh's death, some new malevolent force was infesting the tower (and since it sits on a ley line nexus, that concerned them) and as we investigated we discover the horrible truth. The Burning Legion has infested Karazhan and seeks control over the powerful arcane secrets held within, and they must be stopped.

But why did Prince Malchezaar lead his Legion forces to Karazhan in the first place? Well, for that, we have to talk about Medivh.

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore

Diablo 3 bug sees trillions in gold duping, auction houses shutdown

Sure, we all like gold. But even the most gold hungry among us can see the problem with a bug that allowed players to accumulate trillions of in-game currency, which is exactly what happened with Diablo III's patch 1.0.8. As a result, the game's Auction House was taken down, and Blizzard is still debating what actions to take to correct the issue, but Lylirra posts on the official forums that roll backs won't be necessary.

Lylirra - Auction Houses Temporarily Offline -- Update
12:00 a.m. PDT: At this time (and after careful consideration), we've decided to not move forward with rolling back the servers. We feel that this is the best course of action given the nature of the dupe, how relatively few players used it, and the fact that its effects were fairly limited within the region. We've been able to successfully identify players who duplicated gold by using this specific bug, and are focusing on these accounts to make corrections. While this is a time-consuming and very detailed process, we believe it's the most appropriate choice given the circumstances. We know that some of you may disagree, but we feel that performing a full roll back would impact the community in an even greater way, as it would require significant downtime as well as revert the progress legitimate players have made since patch 1.0.8 was released this morning.

I know it would be a pretty big blow to lose character levels or gear acquired legitimately, so if they can go after the actual accounts that used the exploit and remove just their duplicated gold, that seems like the best option to me.

Filed under: Analysis / Opinion, Blizzard, Economy, Account Security, Diablo 3

Why World of Warcraft isn't a democracy

There's a difference between a consumer and a producer. To use the dreaded and overused food analogy, liking to eat doesn't translate into being a good cook. For that matter, liking to eat doesn't even translate into liking to cook, much less displaying any skill at cooking. I neither like to cook nor have even the slightest talent for it, but if you look at me you can tell I'm not shy about eating. Why am I belaboring this point into the ground? Because World of Warcraft isn't a democracy in part because the millions of us who like to eat it don't necessarily possess either the talent or aptitude to cook it up.

Partially this is due to the fact that almost any creative task requires a certain degree of focus, and the more people you attempt to include in the design process the more effort needs to expended keeping the project on track. There's a reason projects of this magnitude often have people who specifically work on doing exactly that. They don't do the individual art, they don't code the abilities or design the environments or that next cool armor, they instead work on keeping all of these variables on track. They're jugglers, and the balls in this case are the varied and disparate elements of the game's overall design.

Read more →

Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

Does WoW need new animations?

Does WoW need new animations
When I was writing this column on warrior attacks, I noticed that a lot of players who don't play warriors came in to comment on their animations. I specifically noticed druids (especially feral/guardian druids), and rogues commenting. This got me to thinking if part of the problem is that the monk class really exposed a vulnerability. It's easier to see that your character model isn't keeping up with new racial choices like the goblins, worgen and pandaren - you can just see one standing next to you in Org/SW or a raid/dungeon/scenario. But to notice that your animations aren't keeping up with the new hotness, you have to see the new hotness. And it can be hard to notice what someone's attacks are like when you're focusing on your own.

Now, of course, the argument could be made that WoW's animations are pretty good. Making a change simply for change's sake would be a diversion of resources. But it seems to me that, with all the talk about updating character models, there's at least some room to discuss updating our attacks as well. Most classes use the chosen race's special attacks (you can see what they are by using a model viewer program, or Wowhead's model viewer) with specific ones like Dragon Stomp, Special1h, Special2h, and so on.

Read more →

Filed under: Analysis / Opinion, Mists of Pandaria

The Care and Feeding of Warriors: Are warrior attacks boring?

The Care and Feeding of Warriors Are warrior attacks boring
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Are we boring?

Obviously I don't think so or I'd be fairly unhappy with my choice of class. But when you see certain statements like this one from Ghostcrawler, you do start to wonder. One of the difficulties I had in writing a wishlist for the class in the future was that our toolkit is fairly limited. We don't channel any weird energies like nature or divine magic or chi, we just get angry and use that anger to smash things, yell at things, and then there's the 'pinball in a washing machine' and 'here is my flag' aspects of the class.

Aesthetically, I enjoy the warrior class quite a bit. But that aesthetic comes in the form of plate armor and is hardly unique to the class - death knights and paladins can wear almost all of the same gear as we can, especially now that transmogrification exists. The fact is, as much as I hate to admit it, Ghostcrawler is right and warriors don't look all that interesting when we attack.

The question becomes, why does that matter? And the answer is, it matters for the overall health of the class and its representation.

Read more →

Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

Should WoW add a Deathmatch Battleground?

I was reading twitter as I often do... no, really, it's for work, I'm not just wasting time posting jokes about wearing a crown roast as a helmet... when I saw Nethaera post this tweet, which led me to this forum thread. While perusing the thread I eventually found Neth's response to it, and that got me thinking about the concept.
Nethaera - Could we get a PvP battleground?
Battle grounds have always been missing an important part of world pvp.... PvP. Make it like a big arena but not so big that people can't hide. 10 to 15 players forced into all out pvp. First to so many kills or 10 minutes, whichever comes first, wins the round.

No need to even create an area for it. Just make a copy of Blackrock mountain in an instance.

That is PvP I would actually like... its the reason I liked AV so much back before it was turned into race where pvp sometimes breaks out.

What you're asking for is a straight Death Match type of Battleground. I'm not sure it would be compelling as you think. I'm a big fan of DM as well, at least in FPS', but for an MMO like World of Warcraft, I question how enjoyable it would be in the long run for people. I think for players who feel very comfortable with their abilities, straight head on PvP like that would be fun for them, but for others, I'm not sure it would have the same appeal.

That said, I'm not killing the discussion. I'm just interested in how you feel this would work or appeal to a wide enough audience for it to be worth creating.


I have in the past advocated a deathmatch style BG because I do understand the original poster's point. But let's really take a look at what a deathmatch BG would have to entail.

Read more →

Filed under: Analysis / Opinion, PvP, Mists of Pandaria

What do you need explained more clearly?

What do you need explained more clearly
Reading the forums (like I do) I came across a response by Daxxari to a forum thread that got me thinking.
Daxxari - Oh God, 5.3 don't come!!! QQ thread!!
Item budget is weird and crazy. Seriously. It's actually worlds better than it used to be, but still needs to be a lot more clear so people can understand it. Blizzard is bad at getting some really core information like that across.

Fair enough. There's a huge amount of information to relate about World of Warcraft, and we can always communicate better and more clearly. We've already stated that PvP stats don't count toward a given item's ilevel, and we released the PvP Gear in Patch 5.3 blog that we hoped would dispel some confusion.

What do you think is missing, and what else needs to be communicated clearly so players can make informed gearing decisions?


This got me to thinking about what I'd like expressed more clearly and concisely someplace easy to find in game, and it's how stat ratings work. This has greatly improved in that the character window pane will calculate out how much actual hit percentage, or critical strike percentage, you currently have on gear but I really think the game could benefit from a means to work out what changing X or Y will do to your stats without having to go to an outside site.

So what about you? What do you find confusing and think Blizzard could explain better? Item levels? How PvP stats work? The difference between content tiers? If it bugs you, tell us how you think Blizzard could explain it better.
Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Analysis / Opinion, Mists of Pandaria

Gear is good. Gear works.

Gear is good Gear works
I initially had the intention of refuting Adam's dissertation on why we don't need gear in World of Warcraft with the same length and exhaustive detail he himself used. But I don't think that's the proper course here. By now, many of you will have commented in similar fashion. Instead, I'll go for simplicity and list some reasons why WoW should keep gear.
  1. Gear provides a means to tune content for consumption. Right now, dungeons, raids, scenarios and even leveling content is tunable along many aspects of gameplay, including whether or not it's intended for groups or to be soloable, whether or not it's for certain size of groups, whether a healer is intended, and what level of offensive power/healing/tanking ability is permitted by gear. Removing gear from the game means content loses a slider, giving the developers less options.
  2. Demanding that all content difficulty be based purely on skill is unnecessarily restrictive to players. Quite frankly, letting groups outgear content is good for the game. It allows groups that couldn't quite get an encounter down for whatever reason to come back later with better gear and try again. It lets groups go down a raid tier and have fun blasting through previously difficult content, or lets players shine in dungeons or scenarios that were once grueling. It even allows players to go back an expansion or two and have fun soloing what once took entire raids to complete.
  3. MMO's that eschew gear work best when designed from the start in this manner, and even then they often use things that are gear in all but name. A game that uses enhancements to modify powers, for instance, is just using gear by a different name.
So let's talk more about why gear is in fact good and shouldn't go anywhere after the break.

Read more →

Filed under: Analysis / Opinion, Mists of Pandaria

Know Your Lore: The Lessons of the Lich King

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Thinking again about the Lich King, specifically when Arthas Menethil wore the Helm of Domination, always brings me to speculate on his seeming need to prove something. Everything we experienced in Wrath of the Lich King seemed calculated towards that end. From the encounter with him in Howling Fjord through the complicated Drak'tharon Keep and Zul'Drak storylines to the final showdown atop Icecrown Citadel, Arthas always had a plan, and that plan was in part simply to cause his own enemies to provide him with a cadre of such power that he could turn and use against the world, yes. But more than that, Arthas seemed obsessed with proving that he was right.

Again and again Arthas as the Lich King put mortal heroes through situations that served to illustrate his own fall - again and again, he sought not just to torment and inspire hatred and anger just as he had been tormented by Mal'Ganis and grew to be consumed by hatred, but to show by so doing how his own actions had been correct. That the only possible response to what he'd undergone was to become as he had. Even merged with Ner'zhul in the form of the Lich King, Arthas' mind and personality came to shape the entity, and when all roads converged atop Icecrown, it was Arthas' desire to show Azeroth how right he was that shone through.

Read more →

Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King

The Care and Feeding of Warriors: Future Wishlist

The Care and Feeding of Warriors Future Wishlist SatSun
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

So this week we had the big Dev Q&A, and there were some things in there that got me thinking.

From the Q&A
Dread: Why do Warriors (Arms & Fury) still have moves that require Shields, and thus, macros? You think a master of arms or a raging berserker could hit a fire ball back like a baseball. (Link could do it!)

Ghostcrawler: Shields are cool. We'd like to do more with them, for paladins and shaman too. We agree that macros aren't an awesome way to handle shields. We'd rather do more with the base UI. Imagine you had a shield slot on your character pane even if you didn't have it "out" at the moment. Something along those lines.


The specific moves that require a shield for arms and fury warriors are abilities like Shield Wall and Spell Reflection. (Mass Spell Reflection does not require a shield.) The idea of a 'Shield Slot' rather than using shields as offhand items fascinates me, especially if it led to the possibility of protection warriors using a two-handed weapon and a shield to tank with (as many have asked for, since the old spear and shield was a big part of historical warfare).

This led me to wonder: what would my dream additions be to the warrior class? What do I want to see make it into the class' toolkit for the future?

Read more →

Filed under: Warrior, (Warrior) The Care and Feeding of Warriors

Around Azeroth

Around Azeroth

Featured Galleries

Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization
Mists of Pandaria Screenshots And Concept Art
Mists of Pandaria Screenshots of the Day

 

Categories