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Filed under: Hotfixes

Patch 5.3 hotfixes for June 14

Patch 53 hotfixes for June 14
New hotfixes for patch 5.3 have just been updated to the official blog. Today's round is short, sweet, and includes one change that should make raiders in LFR breath a small sigh of relief.

Rygarius
Creatures
  • Kor'kron Commanders are now immune to charms.
Raids, Dungeons and Scenarios
  • Throne of Thunder
    • Lei Shen
      • Bouncing Bolts that do not impact with a player will no longer cause Unharnessed Power to spawn on Raid Finder difficulty.
Pet Battles
  • PvP Pet Battles are now required to last at least a minute before the match is eligible for experience to be awarded
Items
  • Meta and blue gem sockets have been added to helmets awarded from Heroic Scenarios. Bonuses on the helmets have been reduced slightly to offset the addition of those sockets.
Brawler's Guild
  • Razorgrin should no longer slowly regenerate health.


That's a pretty big nerf to Lei Shen, even if it is for LFR only. Do you think the nerf was warranted? Do you think other bosses should be adjusted as well?

Filed under: Hotfixes, Mists of Pandaria

Patch 5.3 hotfixes for June 10

Patch 53 hotfixes for June 10
Another round of hotfixes for patch 5.3 have just been posted to the official blog. Many of today's hotfixes will require a realm restart to address -- expect to see all applicable hotfixes live and functioning after maintenance. This includes that all-important change to Lei Shen and Titan Runestone aquisition!
  • In the Throne of Thunder, Lei Shen will now always drop a Titan Runestone or Secrets of the Empire for players on the legendary quest line.
  • Hey hunters! Arcane Shot, Cobra Shot and Steady Shot will all deal 10% more damage after that realm restart.
  • Durumu and his minions have got us all figured out. Elixirs of Detect Invisibility will no longer allow players to see fog beasts while they are invisible.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

Patch 5.3 Hotfixes for June 4

Patch 53 Hotfixes for June 4
The latest batch of hotfixes aren't the hugest or most earth-shattering, but they don't make diamonds as big as bricks. There are several class changes, including some more fixes to the ever-entertaining druid Treants. There are also some fixes to quest bugs, and a small change that makes one particular PvP columnist here at WoW Insider a very happy bunny indeed. No more traveling to Mogushan just to duel!
  • Sun-Lute of the Phoenix King and Retinal Armors should no longer be scaling incorrectly for the level 85-89 bracket for Battlegrounds.
  • Path of the Last Emperor: Fixed an issue where rope anchors were incorrectly despawning for players that moved too far away from Seer Hao Pham Roo.
  • Commandeer That Balloon!: Players should now be able to interact with the rope ladder.
  • Alliance players are now able to initiate duels in the exterior areas around the Shrine of Seven Stars.
Hit the break for the full list.

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Filed under: Hotfixes, Mists of Pandaria

Patch 5.3: Hotfixes for May 22

Patch 53 Hotfixes for May 22
Another day, another set of hotfixes. Patch 5.3 has not been without its hiccups, with a reasonable list of known issues appearing from Blizzard earlier today. But the developers are fixing the issues as quickly as they appear, with changes already in place to work out the problems encountered in the seat of knowledge, where the lack of a graveyard meant that players were unable to retrieve their corpses. A hotfix has been made which allows players who have died in the Seat of Knowledge to fly back to their bodies with a Spectral Gryphon (Wisp for Night Elves) or a Spectral Wyvern.

Is this the first step towards Blizzard allowing corpse flying in Pandaria? Check out all the hotfixes after the break.

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Filed under: Hotfixes

Patch 5.3 hotfixes for May 21

Patch 53 hotfixes for May 21
Patch 5.3 is officially live on servers -- and of course, with a new patch, we've got a new round of hotfixes. While there are some class tweaks for druids, monks, paladins and shaman, most of the changes involve new content. Or in the case of one change, an adjustment to older content that ought to make pet collectors and Karazhan farmers very happy.
  • In the Chess Event over in Karazhan, the delay between moves for enemy chess pieces has been increased.
  • Out in the Battlefield: Barrens, map markers for caravans that have been destroyed ought to be properly removed from the world map. In addition, overturned caravans should now despawn properly.
  • In scenarios, the issue causing shape-shifted players to not shape-shift back into the correct race has been fixed.
Read on for the full list of hotfixes!

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Filed under: Hotfixes

Patch 5.2 hotfixes for April 29th and 30th, nerf to Lei Shen

Throne of Thunder
There were a few hotfixes posted earlier this week, on both Monday and Tuesday. On the 29th, both Glorious Conquest Quartermasters took leave from the game for a while. Daxxarri explains in a forum thread that, because Glorious Conquest gear is changing from ilevel 512 to 496, they wanted to remove the vendors before players purchased gear that would end up being a lower ilevel than they bought it for. The change is too big to be implemented via hotfix, so the vendors will be returning with the next major content patch.

The hotfix for yesterday was a nerf to the Lei Shen encounter in the Throne of Thunder for Raid Finder groups. Lei Shen's overall hit points have been reduced by 10%, and the Static Shock effect from the North Conduit now deals only 300,000 damage at zero energy, down from 650,000. That's a big change, and hopefully will make that encounter a little simpler for struggling Raid Finder groups.

Filed under: News items, Hotfixes, Mists of Pandaria

Patch 5.2 hotfixes for April 22

Twin Consorts
Some hotfixes went live today after the server restart. The big one that has my guildmates jumping up and down with glee is the change to the cost of Mogu Runes of Fate - they now cost 50 Lesser Charms of Good Fortune, down from 90 previously. Now, I do lots of dailies, so I couldn't get rid of my Lesser Charms fast enough even before the price nerf, but this is a great quality of life change that will give people more Runes of Fate to spend on chances for gear.

In addition, players picked from different realms will now be able to get loot and bonus rolls off of Oondasta and Nalak, and there are some minor nerfs to the Twin Consorts fight in Throne of Thunder. The Sinister Primal Diamond has also had some tweaks to its activation rate, particularly for fire mages. The full blue text is below the cut.

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Filed under: News items, Hotfixes

Patch 5.2 Hotfixes for April 18

Patch 52 Hotfixes for April 18
Some like it hot(fixes), and we're no different here at WoW Insider, so when the latest batch dropped we just had to share. We actually posted about one of these changes, regarding the Shado-Pan assault trinkets and their PvP use, earlier today. Let's jump straight in to this latest batch.


Blizzard
Classes
Warlock

Destruction
  • Fixed an issue where targets of Havoc were receiving more damage than intended from Immolate.

Quests
  • Eyes of the Thunder King: Engaging Unblinking Eyes and Focused Eyes will now place all members of the raid in combat, preventing players from releasing when they die.

Raids, Dungeons, and Scenarios
Throne of Thunder

Ra-den
  • Fixed an issue where it was possible to have 2 instances of Unstable Vita active during the Ra-den encounter.
Twin Consorts
  • Crane Rush now deals 5 million damage, down from 30 million damage in Raid Finder difficulty.

Items
  • Brutal Talisman of the Shado-Pan Assault now grants a reduced bonus of 4400 to Strength, down from 8800 Strength, and the effect duration now lasts 30 seconds, up from 15 seconds when the effect is activated in PvP combat.
  • Tyrannical Primal Diamond when socketed to a bind-on-equip helmet now causes the helmet to become soulbound.
  • Vicious Talisman of the Shado-Pan Assault now grants a reduced bonus of 4400 to Agility, down from 8800 Agility, and the effect duration now lasts 40 seconds, up from 20 seconds when the effect is activated in PvP combat.

Bug Fixes
  • Resolved an issue where Capacitive Primal Diamond's effect was not activating properly.



Filed under: Hotfixes

Patch 5.2 hotfixes for April 16

Patch 52 Hotfixes for April 16
The latest set of hotfixes are here, and as you'd expect, a lot of them relate to the Throne of Thunder raid, the last Raid Finder wing of which opened yesterday in the US, and today in the EU. Amongst the abilities and elements which have suffered nerfs, Durumu will now pause for longer after his "Eye Sores" -- the maze of purple doom -- before starting up his regular attacks again. Tortos' whirl turtles have now had an issue removed where, just occasionally, they would proceed towards the boss at what seemed like a glacially slow speed, even when kicked in a timely fashion!

What's more, there have been several nerfs to heroic boss abilites, which implies that, with the world first race over, heroic progression might not be going quite as quickly as the development team had imagined. Again, these are targeted nerfs to specific abilities, and to a few bugs, such as Iron Qon's champions trying to reposition themselves. However, Heroic Primordius has taken a flat 11% health nerf in both 10-man and 25-man heroic difficulty.

There have also been several adjustments to the procs of the Legendary meta gems, with changes being made to both Clearcasting and Fortitude which should allow them to function correctly. Hit the break for the full changes!

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Filed under: Hotfixes

Patch 5.2 hotfixes for April 10

Patch 52 hotfixes for April 10
Yesterday's hotfixes may have been a short list, but today's list, just released on the official blog, are slightly more substantial. While there are a few quest fixes and tweaks, the majority of today's list of hotfixes involve the Throne of Thunder raid. Players that are currently raiding in a 10-man group may want to take a look at the list, because damage has been reduced for many of the bosses and boss abilities.
  • Just in case yesterday's Durumu changes weren't enough, Durumu's Disintegration Beam now dissipates sooner before reaching the end of the Maze of Death™.
  • Whirl Turtles on 10-man normal mode Tortos now have a reduced base movement speed.
  • Both the Brutal Talisman of the Shado-Pan Assault and the Vicious Talisman of the Shado-Pan Assault have had their effects adjusted in the case of PvP vs. PvE.

Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

Bashiok clarifies changes to Durumu

Durumu the Forgotten
Last night, Blizzard released some hotfixes that mostly focused on the Durumu encounter in Throne of Thunder. Today on the general forums, community manager Bashiok has responded to a few player questions and clarified some of the rationale behind the changes, as well as announcing that another small hotfix to the encounter will be deployed later today. This newest change will see the death-beam during the maze phase dissipating slightly sooner than before, to balance against the fact that it now moves faster than it did prior to the hotfixes. The sum of these changes should help out those players who were struggling with the fight due to graphics and visuals.

Just wanted to follow up with some additional information, as we've seen a few questions since the changes.

In a hotfix yesterday, we changed two elements of the Durumu Eye Sore mechanic, or the "maze" as it's more commonly known. First off, we applied a small client patch to increase the visual fidelity of the fill graphic itself, giving the effect less vertical height and hopefully making it easier to see the safe spots as they appear. Feedback on this change has generally been positive. Separately, at the same time we made some adjustments to the logic of how the maze is drawn with respect to the movement of the Disintegration Beam. One of the less intuitive aspects of the original maze mechanic was how it would begin drawing behind you, and how the right thing to do was actually to turn around and back up, towards the approaching death beam, in order to safely enter the forming maze. Why would any sane person want to move closer to a death beam?!

We generally are extremely cautious about making gameplay adjustments to encounters once players have already learned them, but in this case the opening of the Halls of Flesh-Shaping LFR wing highlighted the fact that the mechanic was a particular source of confusion to many players, and the longer we waited to make any adjustment, the more disorienting it would be if we did change anything. So what we did was make the maze immediately begin drawing in front of the player as the beam activates, so that you never need to turn around and run towards the beam. This also effectively gives players a slight head-start on the beam as it begins to move. To maintain the same sense of urgency, the beam does move slightly more quickly now, so that it will, over the course of the phase, catch up to players and negate that head start. But the player movement required once you're actually running the maze should be unchanged. We have noted, however, that at the very end of the maze sequence, it can now feel like the fast-approaching death ray is going to reach you, making it feel like you're stuck between a rock and a hard place. To address that concern, we are making another adjustment today, which will cause the death ray to dissipate a few seconds earlier at the end of the maze.

Filed under: News items, Hotfixes, Mists of Pandaria

Patch 5.2 hotfixes for April 9

Patch 52 hotfixes for April 9
Hot on the heels of yesterday's batch of hotfixes is another short and sweet edition of tweaks. Just released on the official blog, today's list primarily concerns the Throne of Thunder raid, with some incredibly welcome changes to Durumu and his baffling maze, as well as a peculiarly specific bug fix for tauren and gnome players.

Rygarius
Classes
  • Hunter
    • Talents
      • Powershot now has a 25% decrease to damage, cast time, cooldown, and focus cost.
Raids, Dungeons and Scenarios
  • Throne of Thunder
    • Durumu the Forgotten
      • Safe spots in the maze of Eye Sores now appear earlier, before the Disintegration Beam starts moving.
      • Adjustments were made to visual effects for Eye Sores to make it easier to see the maze.
    • Primordius
      • Mutated Abomination effect once again reduces his damage taken from non-Fully Mutated players by 75% on 10-player and 25-player Heroic difficulty only.
Bug Fixes
  • Fixed a crash that occured when Gnomes or Taurens log into the game while riding a mount over water.



Filed under: Hotfixes, Mists of Pandaria

Patch 5.2 hotfixes for April 8

Patch 52 hotfixes for April 8
A new round of hotfixes has been released on the official site. It's a pretty short list this time around, mainly tweaking a few issues with some of the encounters in Throne of Thunder, including Ra-den, and addressing a pesky bug that has been plaguing some players working on Isle of Thunder achievements.

Rygarius
Creatures
  • Zandalari Beast Handler is now properly seated in a saddle while riding a Direhorrn.
Raids, Dungeons and Scenarios
  • Throne of Thunder
    • Giorgio's Caduceus of Pure Moods is no longer being awarded to Elemental and Restoration Shamans on Raid Finder difficulty or via bonus rolls.
    • Primordius
      • During the Primordius encounter, spells which dispel a single harmful effect (Sear Magic, Single Magic, or Mass Dispel) will no longer work if any of the positive effects are active on the target (Improved Synapses, Keen Eyesight, Thick Bones, Clear Mind, or Fully Mutated).
    • Ra-den
      • Fixed an issue that could prevent Ra-den from absorbing Essences of Anima/Vita as intended.
      • Engaging Ra-den now resets the cooldown on Reincarnation for Shamans.
Bug Fixes
  • Fixed an issue where some situations could cause players to not receive credit towards Pay to Slay or It Was Worth Every Ritual Stone achievement after defeating Incomplete Drakkari Colossus.




Filed under: Hotfixes, Mists of Pandaria

Patch 5.2 Hotfixes for April 4

Patch 52 Hotfixes for April 4
The hotfixes keep on coming! The latest batch are fairly minimal, but they don't make diamonds as big as bricks. They're addressing one particular bug which WoW Insider has seen mentioned several times on Twitter lately, specifically one which would strand players on a phased warship while trying to complete the quest Extended Shore Leave. Unable, it seems, to hotfix the unphasing of the warship, Blizzard's team pulled the quest for now.

And Durumu has had a bit of a change. Interestingly, it's not to the purple-on-purple issue with his maze of purple death phase, but instead it's an increase in speed for the yellow eye cone. But, most excitingly, there's a fix in place for warlocks who have completed Seek the Signal and are stuck in the wrong Black Temple phase. Rejoice, in a warlocky way!


Rygarius
  • Quests
    • Extended Shore Leave: This quest has been temporarily removed from quest rotation to address an issue with the Zandalari Warship.
  • Raids, Dungeons, and Scenarios
    • Fixed an issue where Warlocks remained in the wrong phase at The Black Temple after completing the quest Seek the Signal.
  • Throne of Thunder
    • Durumu the Forgotten
      • During the Light Spectrum phase, Yellow Eye's cone now moves more quickly on Raid Finder difficulty.
  • Items
    • Darkmoon Card: Blue Dragon now has a reduced chance to activate its effect for characters that are level 61-69 and its effect no longer activates for characters above level 69.


Filed under: Hotfixes

Patch 5.2 Hotfixes for April 2

Patch 52 Hotfixes
Nobody wanted to release anything yesterday, so along with the Patch 5.3 PTR notes and datamined information, we've also got patch 5.2 hotfixes for you. Patch 5.2 must be getting cooler by the second as the number of hotfixes is ever-dwindling, but there's still some bugs that need ironing out.

Funny enough, one of them has been hotly (ha!) discussed in our WoW Insider work chat this afternoon, and that is the spawn rate of Noblegarden's Brightly Colored Eggs, which, to the relief of the team, now spawn more frequently. However, given that the hotfixes went in today, maybe there needs to be another one to sort this out once and for all! The click-war continues.

Let's check out the hotfixes themselves. They're small, but almost perfectly formed:

Read more →

Filed under: Hotfixes, Mists of Pandaria

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