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Filed under: Instances

The Light and How to Swing It: The low level tank part 4

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown.

Here we are again with the final section on the low level paladin tanking guide. You can go back and read parts one, two, and three if you need to catch up. This final part deals with consumables, macros, and addons. As a dungeon runner, you don't have the high requirements usually associated with raids, but there are a couple things you'll want to keep an eye on. You'll want to keep reasonably buffed, have some useful macros to fall back on, and have some addons to help organize some of the more procedural steps. Let's take a look after the break.

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Filed under: Paladin, Analysis / Opinion, Add-Ons, Instances, (Paladin) The Light and How to Swing It

Drama Mamas: Dungeon Finder loot advice

Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.

Yes, we're going to go on about the Dungeon Finder again this week. This time it isn't about Gearscore or DPS, but about the loot issues that have cropped up. The thing about cross-realm PuGs is that you may never see your fellow dungeon runners again. Or when you do, you may forget that you have -- unless you meticulously document all ne'er-do-wells by hand. Blizzard attempted to mitigate some of the issues they knew would arise by changing the Need Before Greed loot rules and requiring it for random dungeon rewards. But you're still going to get players working the system in order to line their pockets as well as upgrade their gear. And they aren't worried about their reputations Battlegroup-wide. At the same time, many people are expecting their fellow PuGgers to abide by loot rules designed to better a guild as a whole rather than a random crew of strangers.

This week we are tackling two letters as well as concerns from other sources in an effort to provide a solution for the Dungeon Finder loot drama:

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Filed under: Items, Analysis / Opinion, WoW Social Conventions, Virtual selves, Instances, Features, Drama Mamas

Breakfast Topic: Effective Communication

One of the good things about running more PuG's than ever before is that it's forced me to learn how to communicate what I intend on a pull to a group of people I don't really know. This, in turn, has made me better at communicating with my guildies and friends when we raid, in part because now I'm finally thinking about how to express what I intend to do in a more organized way.

One example is the pulls directly after Krick and Ick in Pit of Saron: even in raiding gear, these pulls can be fairly difficult if steps aren't taken to ensure that the caster mobs are controlled properly from the start and the diseases aren't allowed to run rampant. The Flamebearers in particular with their Tactical Blink and Hellfire abilities can wreak havoc. It's not that these pulls are super difficult, especially not if you make use of abilities like Hex or Polymorph (on the Deathbringers), Shackle, Repentance and so on to ensure that a couple of the mobs are taken out of the equation for a few seconds. I've had these pulls go extremely poorly in groups that were extremely chatty, mind, if what they're chatting about isn't really exchanging any meaningful information.

In our new age of grouping with complete strangers, do you find yourself just hoping your group knows what it is doing? Do you take a leadership role, or have one foisted upon you, and if so how do you go about making sure everyone knows what they should?

Filed under: Breakfast Topics, Instances

WoW Rookie: The fresh 80's guide to getting started in five-mans

New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. For links to all our tips, tricks and how-to's, visit WoW.com's WoW Rookie Guide.

Level 80: You're reached the beginning of the end. It's never been easier to take your character to epic levels of gear and adventure. Whether you're five-manning for its own sake or gearing up along the path to raiding, we've got the tips to help you make the most of your level 80 group experience. If you're so new to level 80 (or still working your way there) that you're not sure what to tackle and where to turn first, read Level 80: Now what?. Once you've got a handle on the available options, it's time to tackle the wide world of Wrath's five-man instances.

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Filed under: Tips, How-tos, Instances, Features, WoW Rookie

Lichborne: Emblem of Frost gear for death knights


Welcome to Lichborne, the Death Knight column. This week, Daniel Whitcomb is really regretting turning on his boombox in Acherus at the new year's party.

By now, I assume a good portion of you have managed to get on your daily heroics at least a couple times a week, maybe even have an ICC raid or three under your belt. If so, you're starting to amass enough Emblems of Frost to maybe possibly think about buying a piece of gear. Of course, the problem with Emblem of Frost gear is that it's a little bit more expensive than, say, Emblem of Triumph gear. You're not going to get away with gearing up quite as fast, at least not until all of ICC is open and you have a good group for the place. No 25-emblem tier gear here. So that also makes it important, especially for the more casual player, to pick what you buy carefully.

Let's take a look at the various options.

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Filed under: Items, Analysis / Opinion, Tips, Instances, Guides, Death Knight, (Death Knight) Lichborne

Crimson Halls, next wing of Icecrown Citadel opens in two weeks

Bornakk has confirmed that the next wing of the Icecrown Citadel, Crimson Halls, opens in two weeks. The next one after that will be Frostwing Halls.

According to Blizzard:
The Crimson Hall contains the leaders of the San'layn, undead blood elves who oversee the Scourge's operations throughout Azeroth. The blood-princes Valanar, Keleseth, and Taldaram were raised into undeath by the Lich King to avenge themselves while protecting their blood-queen, Lana'thel.
Plagueworks has just opened today, starring Professor Putricide and his buddies, Festergut and Rotface. And before you have time to yawn at the lack of new challenging content, the next wing will be open.

We'll keep you updated on any details, as usual.

Filed under: News items, Instances, Expansions, Wrath of the Lich King

In-game changes for January 5th, 2010

There is a new round of in-game fixes that have just been released. Chief among these is a nerf to Lady Deathwhisper in Icecrown Citadel and the ghost waves in normal and heroic Halls of Reflection.

Lady Deathwhisper is having her 25-man normal version changed (not the 10-man) to decrease her mana pool and to decrease the health on all the adds. This means that the shield will go down much faster for guilds currently struggling with that aspect of the encounter. Additionally, tanks get a bit of a buff here in that the Adherents will wait a little bit longer before casting, which means there will be more wiggle room in picking them up. We have a feeling the necessity of these changes will be hotly debated.

The ghost waves in Halls of Reflection have also been changed to allow for easier combinations of mobs (no more two mages in one group). The AoE the mage does will also do less damage and be more interruptable, which should make for an easier time staying grouped up.

The complete list of fixes after the break.

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Filed under: Patches, News items, Instances

Breakfast Topic: Missed Dungeon Opportunities

So we've talked about the WoW that wasn't in terms of what was planned for Wrath that never got implemented, but that brings to mind another question: What about the WoW that could have been? Namely, where could the game have used another instance or raid, even if Blizzard didn't make any plans for one?

Reader Elstor, who sent us this question the other day, had some ideas himself, such as Oshu'Gun, the giant diamond mountain in the middle of Nagrand. It's honestly a good idea. Unfortunately, the Horde is the only faction who gets quests to head into the middle of the mountain and find out its true secret, as well as gain a valuable insight into the nature of the Naaru. Fleshing out Oshu'Gun as an instance would have provided some great lore insight into the Naaru (and maybe even the Horde) that the Alliance is sadly missing, and would even be an opportunity to further develop the split between the Kurenai and the Mag'har.

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Filed under: Analysis / Opinion, Breakfast Topics, Instances, Lore

Blizzard: Run Oculus, win fabulous prizes

Despite the nerfs in Patch 3.3, it's pretty obvious that whole lot of people still hate Oculus, enough so that they immediately bail when it comes up as a random dungeon. Apparently, it's a substantial number of people doing this, enough that Blizzard's taken notice and taken action.

But they're not removing it from the system. Instead, they're incentivizing it -- or, if you prefer to be a bit more pessimistic, turning final boss Eregos into a loot pinata in the most direct way possible. Zarhym's announced that those who happen to get Heroic Oculus with the random dungeon finder and stick it out to the end will find their own personal loot bag in Eregos' cache. The bags will contain two extra Emblems of Triumph, rare gems, and a chance at the Reins of the Blue Drake, formerly the rare mount drop from 10-man Malygos. To make up for the switch, the Reins of the Azure Drake will have a chance to drop from both 10-man and 25-man Malygos.

Will this staunch the exodus from Oculus? Will the lust for yet another pretty dragon mount inspire people to tough out the dreaded vehicle mechanics? Or will people just tough it out until they get their drake and start group dropping again? It should be fun to see what happens.

Filed under: Items, News items, Instances, Bosses

In Game fixes for January 4th, 2010

Bornakk recently posted a nice short but sweet list of fixes for the new year. There's a couple gear fixes and one little dungeon tweak that should make a lot of frustrated dungeon finder runners happy:
  • The mail Bloodsunder Bracers have had their appropriate socket bonus added.
  • The proc on Zod's Repeating Longbow should no longer reset auto shots.
  • The gear requirement for heroic Halls of Reflection has been increased.
Like I said, short but sweet. Of course, we do have an extended downtime coming up tonight, and there's a few of us here at the WoW.com secret headquarters who are thinking (and it's just a gut feeling, mind you) that we'll see a few more patched in bug fixes in the morning. Regardless of what comes though, we will, of course, have all the news right here.

Filed under: Items, Blizzard, News items, Instances

You wouldn't like me when I'm hungry


When writing this Breakfast Topic I noticed in the comments a certain disconnect between how I approach running heroics and how other people seem to. So I thought I'd try and encapsulate the differences and try and help explain why sometimes tanks seem a little touchy or off in runs. It's not just the blows to the head, guys.

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Filed under: Druid, Paladin, Warrior, Patches, Analysis / Opinion, Odds and ends, Instances, Bosses, Death Knight, Wrath of the Lich King

The Dungeon Finder and gear disparity

There is some confusion as to whether/how the Dungeon Finder matches characters according to internal gear score. To the best of my knowledge, it actually attempt to create a discrepancy between characters' gear, so that you're likely to wind up with a few heavily geared members 'carrying' lesser-geared members. This is directly contrary to a claim I've seen circulating that the system attempts to match internal gear scores.

If the system doesn't attempt to create disparate groups, it should, and if it does, I'm glad it does. It may be disheartening to see someone in your group in full blues or maybe even a couple greens, instead of the now-familiar suit o' purples, but as some commenters pointed out in my post on Dungeon Finder bingo, we all started out in blues and greens at 80 (with the possible exception of some crafted gear and BoEs), and heroics were designed to be run with that gear. Where are the epics supposed to come from, for a pre-raid character?

Furthermore, a less-geared character might actually need some of the gear that drops in the ilvl 200 heroics (i.e. everything except CC, FoS, PoS, and HoR), which is a nice change of pace from the usual shardfest. It may take you a few extra minutes to farm your emblems, but PuGs are about more than just you: they're about a group of people coming together to help each other out, and enjoy a dungeon.

Filed under: Items, Analysis / Opinion, Instances

Breakfast Topic: We're doing what now?

Some instances and raids, you understand why you're there. Icecrown, for instance, makes a lot of sense to me. I get why we're running the five mans (trying to sneak into the Citadel while the Scourge is focused on the front door) and the raid (that didn't work out so hot so brute force it is!) I always enjoyed Scarlet Monastery and had no difficulty with why I was running the place either as Alliance or Horde. Alliance, you were cleaning out a nasty pack of gibbering mouth-breather sociopathic xenophobes who were totally freaking insane, and Horde... same deal, plus they were killing people you actually knew.

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Filed under: Analysis / Opinion, Odds and ends, Breakfast Topics, Instances, The Burning Crusade, Wrath of the Lich King

Breakfast Topic: Not This Again

As much as I love the dungeon finder, it's not perfect. One of the ways it's most imperfect (or least perfect if you prefer) is in the way I keep getting the same instance, five, six, or even more times in a day. It's possible that if I'm capable of running seven heroics a day I'm running too many heroics in the first place, of course. Still, as a guy with two tanks, I often feel compelled to answer the call of a DPS guildmate looking for a few runs.

But man oh man, am I tired of Halls of Stone. Ridiculously, completely, utterly sick of the place. When I see the HoS loading screen pop up (and by now I'm as familiar with that screen as I am with my own apartment) I actually feel my whole body shudder with faint disgust and slight loathing. Ah man, not this place again! And always, someone's going to insist we do every single boss instead of skipping Maiden and Krystallus so I'll be in here even longer. Since I try to only drop groups when I find it absolutely necessary as part of the whole 'I'm tanking so I'm responsible' ideal I have, I find being stuck in HoS over and over again to be my own personal purgatory.

So how about you? Have an instance you dread seeing yet again? Or have you been mercifully spared Violet Hold threepeating in one day? (Seriously, VH, followed by VH, followed by Nexus, followed by VH? That was just cruel, dungeon finder.) Is this just the price I pay for getting nearly instant runs? I suppose it's not so bad in that case. (Oh, who am I kidding, go away Halls of Stone, I don't want to talk to you no more.)

Filed under: Analysis / Opinion, Odds and ends, Breakfast Topics, Instances, Wrath of the Lich King

Halls of Reflection exploit trivializes Lich King encounter

Today a guildy induced me to run Heroic Halls of Reflection on my tanking warrior. Sighing, I slapped on my heroic set and we went into the instance (actually, we ran all three ICC heroics) and when we finally got to the Lich King, said guildmate said "Okay, we'll do the ledge strat." I had no idea what the ledge strat entailed, and told him so. He said "go stand over there" and so, bewildered, I did as he asked.

What followed completely trivialized the event. So much so that I'm torn: on the one hand, I hate HoR in no small part due to the difficulty of picking up multiple abominations and tanking them while also trying to get aggro on the spell casting Risen Witch Doctors. The 'ledge' strategy is very simple: let Arthas walk past you and lumber his slow way up the tunnel after Jaina or Sylvanas like he always does. Meanwhile, the hordes of undead he spawns? They come running back to you, even if you're still at the door to the ledge. Since you could never stop the Lich King from getting to Jaina anyway, you don't lose anything for staying behind him, except that you no longer have to adjust in the event that the Lich King is getting closer to you with his aura of hurty.

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Filed under: Analysis / Opinion, Odds and ends, News items, Instances, Bosses, Wrath of the Lich King

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