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Filed under: Lore

The case of the next Warchief

The case of the next Warchief
Patch 5.3 is a-coming, and the Siege of Orgrimmar is drawing nearer and nearer every day. One question that I know is on everyone's mind is, who will be the next warchief? We know Garrosh is getting deposed - we don't yet know if he's going to die - and someone will have to take his place.

So who should it be? The obvious choice is one of the racial leaders, though exactly which one is up for debate. I thought it would be fun to analyze some of the potential candidates and tease out what might make them a reasonable choice of warchief both inside and outside the story. Let's start with some of the easily dismissible, for brevity's sake.

This post contains some minor spoilers for patch 5.3, so be warned!

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Filed under: Analysis / Opinion, Lore

Books you should read to better understand WoW

No, this isn't a list of WoW novels. The thing is, World of Warcraft is built on the backs of a lot of fantasy literature, mythology, sword and sorcery epics, and so on. And while attempting to put together a reading list to truly explore all of these subjects would be meaningless, making some recommendations to help you get into the WoW spirit could be fun. If nothing else, you'll get to potentially read some new, interesting books.

Now, there's no way I can get every classic of every genre that's influenced World of Warcraft into a list that would fit on this site. There are hundreds of potential books out there. So I'm just going to hit some highlights and let y'all go wild in the comments filling in the blanks.

J.R.R Tolkien's Lord of the Rings - Tolkien is the 10,000 lb gorilla in modern fantasy. If you're not influenced by him, you're a reaction to him. The reason there are multiple kinds of elves and dwarves running around Azeroth fighting orcs is because of Tolkien's impact on fantasy. If you want to get the tropes, you should probably read this.

Robert E. Howard's Conan and other stories - Howard is the other huge gorilla influencing modern fantasy. I mention Conan as his most famous creation, but there's just as much good stuff to be read by Howard that has nothing to do with the Cimmerian. His Solomon Kane, Kull, Bran Mak Morn, and his forays into horror and historical fiction all blazed from an imagination so incandescent that it burned the man himself out in a short amount of time. Be warned - most of this stuff was written for the pulps, and it has all the virtues and all the flaws of pulp fiction written in the 20's and 30's. It's often racist, sexist, and ranges wildly in quality.

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Filed under: Analysis / Opinion, Lore

Know Your Lore: Is Garrosh Hellscream corrupt?

Know Your Lore Is Garrosh Hellscream corrupt
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

As the expansion rolls on, we are lurching towards something that we've known was coming since the beta for Mists of Pandaria -- Garrosh Hellscream's downfall and the Siege of Orgrimmar. Yet what we didn't know that day that were were informed of the expansions focus, is just how the new Warchief's reign would end. And as the patches have continued to roll out, we have more of an idea and a solid picture of both the Alliance and the Horde's place in this conflict. Make no mistake, Hellscream has made far too many enemies in his short reign, both within and without.

Yet there are those who point out Garrosh's actions and the possibility that his actions may not be under his control. That perhaps he's been corrupted by the Sha while searching for power in Pandaria. Or perhaps the bones of Mannoroth that Garrosh uses as his throne still have some vestige of darkness that lingers within. Or that perhaps the Old Gods have been slowly leeching their influence into Garrosh. Regardless of the methods behind it, there are plenty of people all wondering the same thing -- is Garrosh Hellscream corrupt? Are we going to fight the Warchief, only to discover a far greater horror waiting for us?

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Filed under: Lore, Know your Lore

Breakfast Topic: What's your headcanon?

Night elf reading
Headcanon is a concept you may not be familiar with if you're not an RPer or fanfic writer. Simply stated, it's a fan's personal interpretation of events or characters in whatever setting they're a fan of. Sometimes a person may use their headcanon as a way of coping with a story choice they dislike, and sometimes it may just be to fill gaps in the story line. For example, in WoW fandom, you might hear someone say, "In my headcanon, Jaina and Kalec are just good friends, because I hate them as a couple!" or, "I have this headcanon that Cairne and Magatha were actually fairly close at one point, and had a falling-out, and that's one of the reasons she hated him so much and he didn't throw her out of Thunder Bluff." The first is an example of a coping (or "corrective") headcanon, the second is an example of filling in unknown gaps.

One of the most fun things I do with my WoW friends is chat about our personal headcanons of the story and characters. What kind of relationships do these people have outside of what we see directly in official lore? Were they childhood friends, were they comrades in arms, were they lovers? Do these folks resent being forced into obligations they never wanted thanks to world events, or are they hungry to wield a power they wouldn't have otherwise achieved? How much does group X actually enjoy being allies (or enemies) with group Y? The "if only" game is endlessly fun!

Do you have any WoW headcanons? Did you, by any chance, already tell us about them back in October? Have they changed? For the most part, I only discuss my own headcanons with a handful of people, because I'm way too shy to do it in public! If you're not, though, please tell us in the comments!

Filed under: Breakfast Topics, Lore

We are all humans

We are all humans
Someone just asked me on Twitter if I thought humans in World of Warcraft are boring. I don't think that at all. I have several reasons for not thinking humans are boring, which I'll lay out for you now:
  1. Humans had/have the most elaborate and interesting political backstory in the game. The conflict between the House of Nobles, the stonemasons and craftsmen, and the House of Wrynn over Stormwind's rebuilding has led to the existence of the Defias Brotherhood, the machinations of the Black Dragonflight and the collapse of Stormwind's outlying territories. Westfall, Darkshire and Redridge are all cut off and fractured, and the aftermath of the war with the Lich King and the Cataclysm only kept the pressure on. Stormwind, as the last remaining human kingdom now that Theramore and Gilneas are effectively gone and Kul Tiras is missing, totters on the edge.
  2. Humans have a great tradition of loss and perseverance. The orcs lost a world, but they're the ones who destroyed it, so it's hard to sympathize with them. The humans rose from scattered refugees on an alien shore to seven mighty kingdoms that ruled much of the Eastern continent, and the loss of those kingdoms after the coming of the Burning Legion and the Scourge is a story of loss piled on loss, heartbreak piled on heartbreak. The refugees from Lordaeron that survived came to Stormwind, and it is that nation which has the lion's share of the burden of rebuilding from this staggering loss.
  3. Every other race in World of Warcraft is just a metaphor for humanity.
I'll expand on point three now.

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Filed under: Analysis / Opinion, Lore

Know Your Lore: The Horde vs. the Horde

Know Your Lore The Horde vs the Horde
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoilers for patch 5.3 to follow

Back in the day, and be not mistaken the day was well before The Burning Crusade was even a glimmer in our eyes, I rolled a tauren warrior. His name was Vorn. Vorn went on many quests, because questing was my favorite way to level. Vorn went all over the world, exploring the Horde and the lands under its control, and he found a lot he liked about his allies. He could respect the orcish ferocity and skill in war, the trollish craft, guile, and restrained sense of humor (the Darkspears are sardonic in their way), and even the forsaken seemed to have a wide disparity of personality types. I met forsaken in Thunder Bluff who sent me across the world to return a locket to a tombstone, and that quest moved me to explore the forests of Silverpine, and in time to go to Undercity itself. To be sure, I found there to be aspects of their unlives that disturbed me, but they displayed a strength in adversity that I found admirable.

And then they ruined it.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Another take: What is the Alliance missing?

Another take What is the Alliance missing
Yesterday, our own Anne Stickney posted an article here on WoW Insider asking -- and trying to explain -- what the Alliance is missing in its lore, story, and gameplay. In some aspects, I agreed. In others, I did not, as any person will. We all have our own opinions and preferences when it comes to gameplay. I've been playing Alliance since World of Warcraft launched, and I've spent nearly as long contemplating why the Alliance feels so flat compared to the Horde. As long as I have this soapbox to stand on, I'm going to use it.

Action and reaction

Anne brought up the topic of active vs. proactive stories. I'm glad she did, because Anne and I discussed it together before that article was written. I want to reiterate it, because I feel it's the most important issue at hand. This problem has been made obvious in Mists of Pandaria and Cataclysm before it: the Alliance doesn't seem to have a story of its own. The Alliance has been written as a reactive entity, not proactive. On the other hand, the Horde is almost entirely proactive. The Alliance's actions only happen in the context of the Horde, but the Horde forges its own path. Take Mists of Pandaria, for example. Why is the Alliance on Pandaria? Because the Horde got there first. Why is the Alliance bringing down Garrosh Hellscream? Because Vol'jin began his rebellion and we chose to aid him and follow his lead.

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Filed under: Analysis / Opinion, Lore

Know Your Lore: What is the Alliance missing?

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Alliance lore and the Alliance storyline in general have both been subjects of contention since some point early in Cataclysm, and the complaints don't seem to be getting any quieter. In the upcoming patch 5.3, the Alliance will be taking a direct hand in the events playing out near Orgrimmar, but not in the way you would readily expect. And oddly, this has Alliance players worked up in a near frenzy on realm and story forums, bitter and angry about the direction the Alliance storyline has been taking and repeatedly demanding more.

And it is incredibly difficult to understand just what all the fuss is about. There isn't a tangible moment that one can point to, there isn't a cohesive example of what has been happening. There's just a sense of unhappiness that is, to Alliance players, absolutely real. So this week, we're going to take a slightly different route for Know Your Lore. We're going to look at the nuts and bolts behind Mists of Pandaria, the Alliance, and the story so far. And we're going to do so in as analytical and constructive a manner as possible, to try and find that specific what-happened that seems to be bothering so many players.

Let's take a deep breath, dive in, and ask ourselves not "what is wrong," but instead, "what is the Alliance missing?"

Please note: Today's Know Your Lore contains some spoilers for patch 5.3 content. If you're trying to avoid spoilers, you may want to turn away.

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Filed under: Lore, Know your Lore

Depths of Uldaman: Why we should go back

Depths of Uldaman Why we should go back
I wrote a KYL this week talking about Uldaman, and one thing became clear to me very quickly - there's a ton of things we haven't done in Uldaman yet. We barely explore the place at all, really - the Map Room we find during the dungeon clearly shows many, many more buildings than the few we actually explore, and it's telling that the Reliquary dig and the Explorer's League digsite are half the length of the Badlands away from each other. Furthermore, the long Wrathion quest chain makes it clear that there was a lot going on in Uldaman - the Eye of the Watchers used to purify Wrathion's egg comes from Uldaman.

Uldaman is often referred to as one of three Titan cities along with Uldum and Ulduar, but unlike those two it has barely been explored due to its position buried beneath the Badlands. It's possible that the original Uldaman complex reaches as far as Khaz Modan (both Gnomeregan and Ironforge are settled by beings that would have traced their descent to Uldaman, and the troggs flooding into Gnomeregan are escaping from Titan vaults that are part of the Uldaman complex) which would mean that its size rivals the Storm Peaks Titan complexes that were part of the Forge of Wills inside Ulduar or the vast Uldum ruins.

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Filed under: Analysis / Opinion, Raiding, Lore, Mists of Pandaria

The Queue: Anduin Lothar, because he was Anduin Lothar

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Let's get it on.

Dawn Moore asks:
Who has the best beard in the warcraft universe and why?

As the title makes clear, the answer is Anduin Lothar, and the reasoning is simple. Because he was Anduin Lothar. His beard is better than Malfurion's because he was objectively better than Malfurion. I'm sorry, but the answer is Anduin Lothar and that's the end of it. I didn't write a two part love letter to Anduin Lothar because someone else had a better beard.

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Filed under: Analysis / Opinion, Lore, The Queue, Mists of Pandaria

Know Your Lore, Tinfoil Hat Edition: What was the purpose of Uldaman?

Know Your Lore, Tinfoil Hat Edition What was the purpose of Uldaman wed
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We talked last week about the various Titan facilities left behind on Azeroth, and even then, some things really nagged at me.
  1. The three known Titan 'cities' spoken of in the histories the dwarves have access to are Ulduar, Uldum and Uldaman. This doesn't preclude others, but it does imply something about those three cities and their relative importance.
  2. Both Ulduar and Uldum have been shown to be of importance to the Titans and their overall plan for Azeroth. Ulduar is where Yogg-Saron was held and was the facility from which the Prime Designate (Loken) kept his seat of power, where the Algalon protocol would be exercised. Uldum, for its part, was the seat of the massive engines that would power planetary reorigination if Algalon had sent Reply-Code Omega.
  3. With both Ulduar and Uldum revealed to be of such planetary importance, what was Uldaman's purpose? Was it merely to safeguard the Discs of Norgannon, and if so, why did it have such a large contingent of earthen and potentially mecha-gnomes but no vrykul, mogu, tol'vir or other such Titan constructs, and no Titan Watchers like the ones of Ulduar or Uldum's Halls of Origination. True, Ironaya and Archaedus remained, but they were more akin to Auriaya the Archivist than to designated Watchers like Freya, Hodir or Loken. (Indeed, Auriaya even drops items with their names on them, indicating that kinship.)
So what does this all mean? Well, I have some theories. This is a speculative essay, what's been called a Tinfoil Hat edition around here, that takes the knowns we have and connects them into what is hopefully a plausible explanation of the unknowns.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: Vol'jin and conflicted loyalties

Know Your Lore Vol'jin and conflicted loyalties
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
"Why?" a voice asked. Vol'jin felt the voice in his bones; it rumbled inside him. "Why you lead our people to subjugation? Surely it be better to fight alone an' proud, to die alone an' proud." "No," Vol'jin said, thinking it through. "De Darkspears should always be free an' proud. But we got to be alive to be free. If we dead, we lost. Better to bide our time, to endure. We be an ancient race, mon, and we endure."
Vol'jin may have been abruptly thrown into the role of leader for the Darkspear tribe, but that doesn't mean he wasn't prepared for it. The leader of the Darkspear is far more clever than one would think. And although he readily agreed to think over what Thrall had said regarding Garrosh Hellscream, it seems in Mists of Pandaria that the conclusion he's come to is that while Thrall's intentions may have been good, the placement of Garrosh as Warchief of the Horde was an error ... one that needs to be corrected.

All around Azeroth, the Horde is crumbling to pieces, and the blame lies on the actions of Garrosh Hellscream. Yet how can Vol'jin justify turning his back on the Horde, leading the Darkspear into the unknown? How can Vol'jin justify his actions in Cataclysm, Mists, and the upcoming release of patch 5.3?

Please note: Today's Know Your Lore contains some brief spoilers for patch 5.3 content. If you're trying to avoid spoilers, you may want to turn away.

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Filed under: Lore, Know your Lore

Know Your Lore: Titan facilities of Azeroth

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Let's just be up front about this now -- the Titans left stuff everywhere. It would be hard to disbelieve in them, frankly. They left bases, research stations, fortresses, labs and more. We don't even know what everything they left behind originally did or why it was there in many cases. Some places have somewhat clear reasons for existing (Ulduar, for instance, was tasked with holding the Old God Yogg Saron prisoner, but the Halls of Stone and Lightning point to other goals for the complex) but others, such as the ruined complex now known as Ahn'Qiraj was simply a 'research facility', and we have no idea what it was researching or why such a complex was needed so close to Uldum.

At any rate, there are a lot of Titan complexes currently known of on Azeroth.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Know Your Lore: The best of Tin-Foil Hats

Know Your Lore The best of TinFoil Hats
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

A funny thing happened this week. For the past two weeks, I've been working on Tinfoil Hat Editions of KYL -- fun, speculative posts that attempt to predict just what the heck is going on with the Warcraft universe. I was, in fact, working up to a super big reveal of an a-ha moment I'd had a couple of weeks ago regarding the nature of the mists surrounding Pandaria and what exactly happened to Emperor Shaohao.

Except that I was preempted, for want of a better word. The PTR hit for patch 5.3, and in all of the datamining of the sound files, that pet theory I'd been working with was addressed directly. On the one hand, it was nice to see that I'd been dead on and correct with what I was assuming. On the other, it meant I had half of an article written that I couldn't really publish. ... oops?

So Adam Holisky suggested in his infinite wisdom that this week, I look back on some old TFH editions of Know Your Lore -- a best-of recap of some of the wilder things I've pointed out. It seems as good a time as any!

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Filed under: Lore, Know your Lore

What makes a compelling character?

Faction Leaders
I don't know how many of you frequent the official Story Forum. It can be an intimidating place. Beware, all ye who may mention the words "Lordaeron," "Sylvanas," or "Southshore;" and these days add "Sunreaver" and "Dalaran" to the list of ten-foot-pole topics. I still visit the Story Forum regularly and if you're a lore buff its often a good source for varied discussion and debate. The amount of detail folks are able to recite at a moment's notice never fails to impress me, and has more than once sent me scurrying to my personal Warcraft library to fact-check or reread something with an eye for a new interpretation.

Recently, Nethaera has paid a visit to the story forum, and she asks you all directly: What makes a compelling character? What makes a character strong or weak or interesting or boring? What makes a character your favorite? What are the things that draw you to a fictional personality, what are the things that repulse you? As for me personally, well, I'm pretty sure the WoW community is more than familiar with some of my favorites (shameless self promotion). The reasons why I find those characters compelling are varied, but mostly boil down to the situation of being between a rock and a hard place. I like stories where there aren't good answers, where every way you look, you lose. Maybe I'm a Debbie-downer, but if the path to victory is obvious, I am bored to tears. Don't give me that, I don't want to read it. Give me someone who has struggled and fought and who will never be sure if they did the right thing. Give me something, and someone, that will haunt me.

What makes a character compelling to you? What fuels your imagination? If you've ever wanted the chance to talk with a blue about your favorite WoW personalities and share your personal idea of what you'd like to see out of WoW's canon characters, now is your opportunity!

Filed under: Analysis / Opinion, News items, Lore

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