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Filed under: Mists of Pandaria

Patch 5.3 PTR: Battle on the High Seas overview

Patch 53 PTR Battle on the High Seas overview
One of my favorite scenarios to this day is Unga Ingoo. It's not because it has any major lore significance, some major story reveal that was shocking or inspired. It's not because it had any kind of meaningful impact on what we're doing right now, or on the leveling experience itself. No, the reason I love Unga Ingoo is because ships, ropes, and beating up pirates are all ridiculously fun things. Even more so when the pirates are monkey pirates.

In patch 5.3, we're getting four new scenarios -- three of which are interesting from a lore perspective, and one of which, Battle on the High Seas, is just a rollicking good time. There aren't any lore reveals. There's nothing in the scenario to further the story of patch 5.3, or lead into patch 5.4. The only thing Battle on the High Seas offers is the opportunity to smack the heck out of the opposite fashion in true swashbuckling style ... and honestly, that's more than enough reason to do it as far as I'm concerned!

Please note that this is being written from the Horde perspective of the scenario. I'm assuming that the Alliance side is much the same, just with a role-reversal involved.

Please note: This post contains spoilers for patch 5.3 content.

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Filed under: Analysis / Opinion, Mists of Pandaria

The Care and Feeding of Warriors: Warrior representation

The Care and Feeding of Warriors Warrior representation SatSun
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I find myself wondering about protection warriors as tanks. Clearly, we're neither the most nor least popular tanks, holding steady in the middle of the pack - both blood DK's and protection paladins absolutely own tank representation. Blood is at 4.2% and prot pallies at 4.1% of total class/spec representation in Throne of Thunder, with prot warriors at 2.7% and guardian druids in about the same spot as brewmaster monks, 2% for guardians and 1.8% for brewmasters.

It's fairly clear that fury warriors, despite being a relatively smaller fraction of total class representation, are by far the most popular warriors in current raiding. Protection is not only second, but a distant second, and arms (despite being a solid 3% of the total player base overall) is vanishingly under-represented in raiding. We'll worry about arms in raids later. For now let's ask why protection warriors aren't being seen in raids. It's not based on class popularity by itself - based on looking over Realmpop for a couple of hours I'd argue that warriors are holding pretty steady at about 9.6% of the total population. (It's a slight drop from the 10.14% we saw last December) World of Wargraphs puts the number at about 9.5%, so either way, there are a lot of warriors. But looking at the Wargraphs data, two things come to mind.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

Patch 5.3 PTR: The Secrets of Ragefire overview

Patch 53 PTR The Secrets of Ragefire overview
I remember Ragefire Chasm in vanilla, but only vaguely. It was usually completed once, at a very low level, and then never looked at again -- it never had any really compelling loot, and the story was only so-so. It has since received an update to both loot and story, and in a profound kind of way. In fact, if you haven't done the updated Ragefire Chasm, I suggest this would be an excellent time to do so. What happens down there is just the tip of the iceberg, it seems.

In patch 5.3, we're going to get a look at a section of Ragefire Chasm we haven't seen before, in one of four new scenarios introduced with the patch. It turns out not everything is as it seems in Orgrimmar ... and Garrosh's plans have never looked quite this grim. You'll be accompanying the Gob Squad on a mission to figure out just what kind of secrets Ragefire holds, and what the Horde can expect from their Warchief.

Please note: This post contains spoilers for patch 5.3 content.

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Filed under: Analysis / Opinion, Mists of Pandaria

Patch 5.3: Latest PTR build is a release candidate

Patch 51 Latest build is a release candidate
Yesterday, we asked you what your best guess was for the arrival date of patch 5.3, and at the time the article was written, the PTR build was still a test. Since then, it has been updated, as many commenters mentioned, and is now a release candidate.
Patch 53 Latest PTR build is a test candidate
What does this mean for a potential release date? Looking back at patch 5.1, WoW Insider reported that a release candidate was live on November 13th, and the patch released on November 27th, a fortnight after the first release candidate went up. Patch 5.2 went to a PTR release candidate on the PTR on February 26th, and the patch dropped on March 5th, just one week later. We can't really discuss earlier patches, thanks to Blizzard's new, improved patch cycle, but these two indicate that the patch may well drop within the next fortnight, so May 21st or 28th, perhaps the first week in June at the latest.

Of course, this is just estimation, we're doing research and gathering clues, but it's not a firm confirmation. While you're waiting, you can check out all our patch 5.3 coverage.

Filed under: Mists of Pandaria

Ghostcrawler on Vengeance and patch 5.4

Ghostcrawler on Vengeance and patch 54
Yes, patch 5.3 isn't even out yet, and we're already looking towards patch 5.4. Thanks to Ghostcrawler, we have this to think about for the future, namely that Vengeance is getting capped at a significantly lower threshold in raids in the future. If you remember back at August of last year, Vengeance saw some significant changes that increased how fast it could ramp up in raids and also gave it a far larger maximum potential. It's been adjusted over time, but in general what GC said back last August has held true -- tank DPS in raiding really did go up. To the point where on some pulls it's not unusual to see tanks leading the DPS, sometimes by extremely large numbers.

Since this is a big change that will drastically lower tank damage output (25-man tanks with their 600,000 or more health buffed will lose roughly 300,000 AP on fights where Vengeance was capping at 100% of their health) I'm not surprise it won't be coming in 5.3 -- I am a little surprised it's happening at all, because we all knew Vengeance and tank damage would do exactly what it has done when it was changed. Still, I wait to observe if it has much practical difference since aside from AoE tanking where a multitude of hits can roll in a short window of time (that 20 second ramp up period) and the tanks can make effective use of all that AP I'm not sure it will matter. 5-mans and scenarios were not mentioned, so for now I'm assuming this is only for the raids mentioned.

Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Raiding, Death Knight, Monk, Mists of Pandaria

Tom Chilton chats about what's coming in patch 5.3

blizz tom chilton interview wip
We know Blizzard has a lot planned for patch 5.3, which could go live any time now. But to keep us busy while we wait for the next batch of new WoW content, Blizzard Insider has posted an interview with Game Director Tom Chilton. Though the interview mostly summarizes what we already know about the upcoming patch, it provides a great overview of what's coming with a bit of added insight Blizzard's development thought process. Covered in the interview are how the devs felt patch 5.2 performed, the storyline of patch 5.3, PvP changes and the new battleground, new scenarios (and heroic scenarios), gear and the ability to choose which spec you'd like gear for, and visible pet battles.

The patches are certainly coming our way quickly. Are you looking forward to patch 5.3 or still working on patch 5.2?

Filed under: Blizzard, Interviews, Mists of Pandaria

Convert to Raid interviews Ion Hazzikostas

Convert to Raid, the podcast for raiders in the World of Warcraft, recently interviewed Blizzard's Lead Encounter Designer Ion Hazzikostas. You can listen to the full interview over on their site, and in the video above, but we've plucked some of the best bits out for your convenience.

Pat started off by asking Ion how he felt the raid tier, Throne of Thunder, had worked out, what he was happy with, what could possibly be improved for future tiers and so on. Ion responded that they were very happy with the tier, the structure and feel of the dungeon, and particularly the progression of the World First race. He spoke about the Lei Shen encounter really delivering on what a heroic end-boss should be, in terms of difficulty and fight construction. However, when Pat asked about learning points, Ion had plenty to say.

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Filed under: Blizzard, Interviews, Mists of Pandaria

Catching up with the lore for patch 5.3

Okay, so let's assume for the moment you're interested in the advancing storyline for the Mists of Pandaria expansion as we head into patch 5.3, but are wondering if you missed anything or have just started leveling to 90 and want to make sure you get caught up with what's happening. Why is the Horde in such a tizzy? What's the Alliance planning to do? Who are the major players, and why are they doing what they're doing? Don't worry. We here at WoW Insider have been covering this all expansion, and we can help you get up to speed.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Gold Capped: Never scan the Auction House again

Gold Capped Never scan the Auction House again DNP
WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make gold on the Auction House. Check out Basil's gold making podcast, Call To Auction, and email Basil with your questions, comments, or hate mail!

Have you ever scanned the Auction House with TradeSkillMaster (the best auction management addon, well worth the trouble of learning) and not gotten a complete scan? Maybe you see an error message and your crafting window starts displaying unknown materials prices, even though you can see the prices right front of you when you search? This is a bug that affects anyone on a realm with a lot of auctions (more than 42554, according to the TSM error message). In essence, the GetAll scan that's used to grab a dump of the AH in a few seconds can be incomplete if there are a lot of auctions.

As far as I know, the traditional scans are immune to this, but they take a lot more time; like 20 minutes instead of 20 seconds. Even if the scans work perfectly on your realm, scanning is still an extra step that you have to do every time you want to update the prices before you queue up your crafting list. Luckily, there's a way you can get up to date price information without ever having to scan the AH again.

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Filed under: Economy, Add-Ons, Gold Capped, Mists of Pandaria

Patch 5.3: Mining and herbalism able to be leveled exclusively in Pandaria

Patch 53 Changes to mining and herbalism allow them to be leveled exclusively in Pandaria
A fair while back, Blizzard Lead Systems Designer Greg " Ghostcrawler" Street tweeted that the development team would be looking to implement catch-up mechanics, similar to those in place for cooking, to other professions. Blacksmithing had its changes, and now Mining and Herbalism are next on the agenda. MMO-Champion reported today on some changes on the patch 5.3 PTR, that make the grind to level these professions a whole lot easier.

I went onto the PTR, with a pre-made level 90, and learned apprentice herbalism and mining, then went and found some nodes. The tooltip shows the nodes as orange and they can be mined by characters who have only just learned the profession, with a skill level of 1, as can be seen from the image after the break.

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Filed under: Mists of Pandaria

Patch 5.3 PTR Patch Notes for May 14

Patch 53 PTR Patch Notes for May 14
The latest sets of PTR patch notes materialized a few hours ago, mostly featuring a multitude of class changes.
  • Some reasonable nerfs to hunter pet CC, several abilities have had their cooldowns doubled.
  • Some changes to the interaction of Tricks of the Trade with Blood DK abilities
  • A buff to Necrotic Strike's attack power scaling
  • A PvP-related change to Incanter's Ward, halving the effect but doubling the duration, as has been recently discussed the devs think this might be a part of their burst issues in PvP.
And lastly, Eye of the Black Prince can now be used to apply a prismatic socket on Reborn weapons. Hit the break for the full notes.

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Filed under: Mists of Pandaria

No Patch 5.3 this week

No Patch 53 this week
We've been quietly downloading patch 5.3 on the background service for a little while now. Needless to say, the major question on everyone's minds today has been whether or not we'll see the new patch hit tomorrow. Wonder no longer: It's been confirmed both by blue posters and on the official Warcraft Twitter account.


It looks like those of you waiting patiently for valor point upgrades, new scenarios and more will have to wait at least another week. On the one hand, I'd really like to see all the 5.3 content on live servers -- on the other, I'm glad I don't have to worry about a new set of quests and story content to obsessively run through just yet. Whether or not we'll see it next week is up in the air, but given the active state of the background downloader, we can expect patch 5.3 ... soon™.

Filed under: News items, Mists of Pandaria

Things that were harder before

Things that were harder before
I did a post this week about raiding in previous expansions and in vanilla WoW, and how people often say those raids were harder and my opinion that it is easily demonstrable that current raids are if anything more complicated than they have ever been. I frankly believe there is almost no room for comparison between the game at 60 and today in terms of raid complexity and difficulty. Part of this stems from the many different variations on what the word hard means in this context. Something can be harder because it is conceptually or executionally more complex (the difficulty can stem from how much is required to successfully complete its mechanics) or it can be hard because it is laborious and/or time consuming. Was raiding with 40 people in classic WoW more laborious? Absolutely it was. It wasn't mechanically harder, but it was more time consuming and took a great deal of effort to organize and plan. It's the difference between working out a complex multi-stage math problem and carrying five thousand pounds of rocks from point A to point B.

But there were some points worth addressing. It absolutely has never been easier to level, even without heirlooms, than it is right now. Vanilla leveling to 60 took more time and effort than leveling to 90 does today. Even without heirlooms, one can easily and without much stress reach level 20 in a few hours, level 40 in less than two days, and be level 60 within a day of that, and this isn't spending all day staring at the screen either. This is a fairly casual leveling pace. I leveled a blood elf warrior to 35 in two days of rather casual play, an hour on followed by a half hour reading websites or having a snack or even going for a long walk.

It's also far easier to do the following things:
  1. Get a dungeon group. You can queue for dungeons at level 15, and from that point on, all you ever have to do to run a dungeon is hit that queue. If you're playing in the tank or healing role you can effectively chain dungeons all day, and even leveling as DPS there are stretches where you don't even need to quest or do anything but dungeon.
  2. Run a battleground. While you could argue that doing well at BG running as you level up and at max level takes some time and effort, if you want to risk queueing in whatever gear you have, it's simplicity itself.
  3. Getting ready to raid at max level. The game now has catchup mechanisms in place for players who start later. If you just got your alt to 90 and are switching to it for raiding, deciding to give raiding a try for the first time, or what have you it's not the case that your raid group is compelled to run you through previous raids for attunements and keys, much less gearing you through older raids to get ready for the current content.
  4. Find something to do. You could even argue that there's too much to do, or that it feels too mandatory. But you can't argue you don't have options - if you don't want to run dungeons, raid, or PvP there are pet battles, daily quests and scenarios you can do.
So the question then becomes this: is it better or worse for the game that these things are easier? For that matter, are they easy enough?

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Filed under: Analysis / Opinion, Blizzard, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

The ongoing mystery of the Unborn Val'kyr

The ongoing mystery of the Unborn Val'kyr
Earlier in patch 5.3's PTR cycle, developer Cory "Mumper" Stockton revealed the Unborn Val'kyr, a new wild pet coming to Northrend. That very night, players began scouring the PTR for any trace of it -- to no avail. A few days later, Stockton asked users on Twitter whether or not they'd found it yet. They hadn't, but as it turns out, at the time of those tweets, the pet had not yet been activated on the PTR at all. Whoops!

However, it has been active for quite some time now, and the community at large is still not entirely sure how it works. According to the information we've been given, the Unborn Val'kyr is not a pet that is randomly spawned, but rather only spawns under specific, unique conditions. The pet has now been found and caught, but the conditions under which it spawns to begin with are still unknown.

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Filed under: News items, Mists of Pandaria

Blood Pact: Buffs and debuffs for warlocks and logs

Blood Pact Buffs and debuffs for warlocks and logs MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill is almost free for summer. Almost.

The last two weeks have been on simple topics like glancing at a raid parse on World of Logs (WoL) or looking at the various graphs WoL has. Before we dive into the actual combat log itself with the expression editor, I'm going to take a stop at what buffs and debuffs are going on in the fight. This information is still broad in scope and can apply to almost anyone, but it's still important foundation knowledge for warlocks and logs.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

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