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Filed under: Night Elves

A WoW player's guide to Warhammer Online


Heard about Warhammer Online, but the thought of a whole new virtual world to get lost in frightens and confuses you? Worry not -- our good friends at Massively (like WoW Insider, but for all MMOs) have you covered. Just in time for the impending Warhammer Online release, they've posted a WoW player's guide to Warhammer Online. With their in-depth guide, you can take all that knowledge you've racked up about Azeroth and its inhabitants, and carry it right on over to Altdorf and the rest of the world of Warhammer.

Need a class translation guide, or want the lowdown on what quests and crafting are like? Perhaps the biggest difference between WoW and WAR is a bigger emphasis on PvP of all kinds, and Massively's got the story for you on that as well. If you've been interested in checking out Warhammer at all (or if a few friends have mentioned they're switching), this guide will bring you right up to speed.

Of course, even EA admits that Warhammer won't really be a rival to World of Warcraft, but there's no question that the game has already influenced how even Blizzard makes its games, so no matter how many players choose to cross over, there's no question the new MMO on the block is going to make a splash. The game comes out in just over a week on September 18 -- if this guide has piqued your interest, stay tuned to Massively for more on what's up with the game and its release.

Filed under: Night Elves, Warrior, Analysis / Opinion, Blizzard, PvP, Quests, Death Knight

New racial abilities for Wrath


It looks like Blizzard isn't done tinkering with everything for Wrath of the Lich King. This time, they've turned their attention to racial abilities, which many have pointed out to be imbalanced. Kalgan dropped by the forums to answer a good question regarding the Orc racial Hardiness, which grants a passive 15% resistance to stuns. It's been nerfed a long way from its original 25% resistance, but the poster made a good point about the game's direction towards reduced durations instead of resistances.

Kalgan responds by saying that Hardiness was being changed into exactly that -- an effect duration reduction of 15%. He also goes over all the other racials, some of which were changed, others of which were buffed, and yet a few others of which were inevitably nerfed. The changes should make it into the next Beta push. Check after the break to see the complete list. [CLARIFICATION: This isn't the complete list of racial abilities. Abilities not listed here are unchanged or, if they will be changed, will be mentioned in the future.]

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Filed under: Human, Night Elves, Dwarves, Gnomes, Orcs, Tauren, Undead, Trolls, Analysis / Opinion, Blizzard, Draenei, Blood Elves, Wrath of the Lich King

Widget shows character name statistics


If you've ever been fascinated by the MMORPG statistics provided at sites like the Daedalus Project, here's something right up your alley; the WoW Armory Character Distribution widget, programmed to comb both the U.S. and E.U. Armories and capture data on the popularity of character names across race, class, faction, and sex.

The project is still in the testing stage, and it's a bit finicky about how you enter character names. Make sure you're always hitting the submit button and not using your enter key, as otherwise the widget will keep searching for the last name you looked for instead of your new query. Its creator, Emilis, also wrote to warn that it uses live information from both armories and will occasionally be slow as a result. I imagine it might also be inaccurate if either Armory is having problems.

The widget is tremendously fun to play with and has yielded some rather interesting results even with the completely random names I keep trying. "John" and "Mary," as you might expect, are overwhelmingly Human toons, whereas the greater share of people playing a "Sergei" and "Yekaterina" are Draenei. 3 people with a "Brutus" are actually playing female characters, and 1 person with a "Laura" is playing a male character (Emilis notes that gender-bending names are surprisingly common, although from what I can tell so far this seems to be a lot more true of male names for female toons than the other way around). Most people with a "Killer" are playing a Hunter, Rogue, or Warrior. Characters named "Bank" are mostly Human Warriors, but "Banktoon(s)" are mostly Orcs. And, yes, most of the people playing a toon named Legolas are Night Elf Hunters. Are you really that surprised?

Thanks to Emilis for writing in!

Filed under: Horde, Alliance, Human, Night Elves, Orcs, Hunter, Rogue, Warrior, Analysis / Opinion, Virtual selves, Odds and ends, Draenei

Azeroth comes through on the love hunt

This is one of the sillier articles that PC Gamer UK has probably ever written about massively multiplayer online games, but still, I enjoyed it. One of their writers went (only half seriously) looking for love in a few popular virtual worlds, and he found it, surprisingly enough, in Azeroth.

Neither EvE Online or City of Heroes were very helpful in the love-finding department -- despite finding a fetching young lady superheroine in CoH, the writer was a little disappointed to find out she was a he behind the keyboard. But WoW, as usual, provides the best of MMO experiences -- the writer finds some cute love in the Night Elf starting area.

Sure, it's silly (and probably not true -- just because someone says they're a Finnish college student means nothing at all online). But I found it strangely touching, the thought that a real human connection could be made in an online game. And isn't that why we play these in the first place?

[via WorldofWar.net]

Filed under: Night Elves, Fan stuff, Virtual selves, Humor

Wrath Beta patch notes: Feral and Restoration Druids


Continuing on from the analysis of the changes to the Balance druid talent tree, as shown in the first patch notes for the official Wrath of the Lich King Beta, we'll now examine the Feral and Restoration trees.

Feral tree
The Feral tree is seeing changes to limit the benefits that the other two trees, specifically Restoration, can gain from investing a few points into the first few tiers. We are also seeing changes to the ways in which bears will be generating aggro.

The Faerie Fire (Feral) and Feral Charge swap
Feral Charge is currently an 11-point talent into the Feral tree, which contributing to the advantages that Restoration druids currently have in arena. It allows Restoration druids the ability to charge, immobilizing their target and interrupting spells for four seconds.

Instead, Faerie Fire (Feral), which is not something that a Restoration druid would likely spend 11 points to get, will take up the 11-point spot, with Feral Charge taking its place in the tree 21 points in.

In addition, Feral Charge will be usable in cat form, dazing the target and moving the cat behind it. This will help address the concerns that cat form is not especially viable in PvP, although their crit dependency is still a weakness. It will also be useful in dungeons to catch runners and other out of place mobs.

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Filed under: Night Elves, Tauren, Druid, Patches, Analysis / Opinion, PvP, Expansions, Features, Classes, Talents, Wrath of the Lich King, Battlegrounds, Arena

Wrath Beta patch notes: Balance Druids


Now that the Wrath of the Lich King Beta is live, and the patch notes are up, we have some solid information on Druid talents as they're being tested. Here is what the patch revealed:

Balance tree
If you were to invest three points into your Brambles tier three talent, you will not only have the current 75% boost to damage caused by Thorns and Entangling Roots, but your Treants will have their damage boosted by 15%.

In addition, all damage caused by Treants, and any attacks done to you while Barkskin is active, have a 15% chance of dazing the target for three seconds. Actually, Force of Nature, which summons your Treants, is having its cooldown reduced from three minutes to two.

This will be a nifty talent for Moonkin in battlegrounds and arena, although it won't be enough to convert all of those Restoration druids to the ways of the Giant Chicken.

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Filed under: Night Elves, Tauren, Druid, Patches, Analysis / Opinion, PvP, Expansions, Features, Classes, Talents, Wrath of the Lich King, Arena

Know Your Lore: Ysera the Dreamer


Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? E-mail us!

Last week we looked at Alextrasza, and this week we're going to continue the Dragon theme with the Aspect of the Green Flight, Ysera.

Ysera is a dragon that goes by many names. Ysera the Dreamer. She of the Dreaming. The Queen of Dreams. The Lady of Dr-- you know, forget it, I guess it's just that one name, really. Just take the word Dream and add a title to it and you can probably use it to refer to Ysera. Though, I guess Commodore of Dreams doesn't really work, does it? Hm.

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Filed under: Night Elves, Druid, Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King

Barrens Chat: Eat your heart out, Rogers


I hope everyone who celebrated this weekend had a save and fun filled holiday.

This comic strip was actually brought about by a comment I saw made by a Blue, which one I can't recall as I read the thread it was made in two weeks ago and bookmarked the wrong one. The comment was more or less along the lines of if you want a good thing, don't rush it, and was made in response to people demanding new BGs.

The comic is a result of my being laid up with some sort of crazy bug all last week, and certain medications making me hallucinate. Fun, really, if it weren't for the fact I kept waking up thinking my scanner was talking to me.

See you next week!

Gallery: Barrens Chat

Spoiled RottenBubbles bubbles everywhereAlways a catchDead RingerRevolution evolutionAll hands on deck
Barrens Chat is a weekly installment of comic insanity from around Azeroth. Barrens Chat is not edible, and swallowing may cause delirium in small children and the elderly. Barrens Chat is not intended to be used as a flotation device, so please use caution around water. If you are feeling like licking your Draenei friend might be a good idea, I'd suggest against it. Instead, come back next week for another comic.

Filed under: Horde, Alliance, Night Elves, Orcs, Comics, Barrens Chat

DC Unlimited releases Series 2 of the Warcraft action figures


DC Comics has released series 2 of their World of Warcraft action figures. Coming after series 1, and the next series due in November, this set includes a Draenei Paladin, a Gnome Warrior (looking great despite being mounted), a Human Warrior (rocking the Sword of a Thousand Truths), a Night Elf Druid, and a Troll Priest. You can see pictures of all the figures below -- they look great as usual, but as usual, it would be even better to have actual figures of our characters that look this good. Too bad FigurePrints hasn't got that figured out yet.

Are you planning on picking one of these up? You can get them from the DC direct sales site, or at a comics and hobby retailer near you. Looks like MSRP is around $14.99, but as with all of this collectible stuff, your mileage may vary.

[via WorldofWar]

Filed under: Human, Night Elves, Gnomes, Druid, Paladin, Priest, Warrior, Items, Analysis / Opinion, Draenei, NPCs, Comics

Real-life, handmade Tabard


I was amazed by the Scarlet Crusade T-shirt tabard (and, you know, for wearability in public, it still kind of wins -- I still think my "custom tabard as t-shirt" business idea is a great one), but this is awesome, too -- Ammana of Dying Breed on my own home server of Cenarius-A was encouraged by her friend to send us this one, and we thank her for it -- she handcrafted a real-life, wearable version of her guild's tabard (you can click the picture above to see a bigger version of it). The crest is apparently hand-embroidered. She says she also made the dress and circlet herself, and the belt was crafted by a friend.

Very cool. Now all she need is those Pauldrons and that big axe and she's ready for some adventuring! I'm actually surprised by how well the tabard works in real-life. In game, it's kind of the least interesting thing on your character -- it's there for decoration, but the real show comes from your shoulders and helm. But when it's just the tabard, it's a much cooler piece of apparel. Not quite enough to start a new fashion trend, I think, but it does look good.

Filed under: Night Elves, Items, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Factions

Ask a Lore Nerd: The Evil-o-Meter


Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!

Travis asks...

What can you tell me about the other portals around Outlands (the only one that springs to mind right now is the one in Zangarmarsh)? They look just like the one you get to Outlands through, but are just standing there doing nothing.

Answer: Those portals were once used by the Burning Legion and their lackies to travel between Outland and various other worlds. Those portals were also used to send Legion reinforcements to Outland. Before Illidan and his posse usurped Magtheridon, they went around shutting down these portals to prevent Magtheridon from being reinforced. Further, they've been kept closed so Kil'jaeden can't come stomping back into Outland to punish Illidan for not being able to kill the Lich King.

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Filed under: Horde, Alliance, Night Elves, Analysis / Opinion, The Burning Crusade, Lore, Wrath of the Lich King, Ask a Lore Nerd

Changes to old Azeroth coming in the next expansion


In the last expansion, all we did was walk through a portal and find a new world -- the old one was left pretty much unchanged overall. But in this coming expansion, Blizzard has made it pretty clear that almost nothing is off limits -- Northrend is getting added to Azeroth, and we're not traveling across space to get there. And considering that Arthas' story echoes throughout almost all of the old world (and that the whole thing is named after him), things are definitely going to change once Northrend appears on the world map.

So we've put together a gallery of just what will be different about the old world after the Wrath of the Lich King comes upon us. To be fair, some are set in stone (we know for sure that Naxxaramas is exiting stage left for a bigger part later), and some are little more than speculation (Uther played a huge part in Arthas' life, so his tomb seems like a good stage for an event at some point), but odds are that by the time we've all reached level 80, all of these places in Old Azeroth will look very different.



Filed under: Human, Night Elves, Undead, Analysis / Opinion, Fan stuff, Features, Screenshots, Raiding, Lore, Galleries, Wrath of the Lich King

Breakfast Topic: New to you


I have played multiple Night Elves over the years I've been playing WoW (which is since open beta). So why did I just notice the face in the wisp a couple weeks ago? It's not like I don't die a lot. I do. I play on PvP servers but am not very good at defending myself, so I'm easy prey. I guess it could be new (doubt it), or it could be my recent graphics card upgrade (which isn't that recent), but I think it's just that I never really paid attention.

I also just noticed that the Timbermaw Hold cave entrances are furbolg heads. Of course, they've been like that since the beginning, but it's new to me.

What things that have been in the game a while are new to you? Or am I just particularly unobservant?

Filed under: Night Elves, Analysis / Opinion, Fan stuff, Breakfast Topics

Shifting Perspectives: Share your delight in Tree of Life!

Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, brings you a fun challenge for Restoration Druids specced for Tree of Life.

Since this column has been dominated by news of the Ferlol kind lately, I thought this week would be a good time to bring some true leafy fun into the mix.

I am still working avidly on a gearing for Karazhan list for Restoration Druids, with research and insight provided by Bellwether of 4 Haelz, with full expectations of having it ready for you to enjoy next week.

In the meantime, here is a wonderful opportunity for Treelovers to show their Bark is stronger than our Bite.

Phaelia, the mind and heart behind Resto4Life, decided that Arbor Day was the perfect time for Resto Druids to let their imaginations bloom.

To that end, she has issued an Arbor Day Challenge to all of you Trees out there.

More about the challenge, and the fun you can have, after the break!

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Filed under: Night Elves, Tauren, Druid, Fan stuff, Virtual selves, Classes, (Druid) Shifting Perspectives

Spiritual Guidance: Discipline Yourself to Level 70


Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. But since it's Memorial Day weekend and Canadians don't celebrate the holiday, I decided to keep you all entertained on Monday! Your host is now Matt Low, the grand poobah of World of Matticus, and this week he's written different "If" statements to follow.

The launch date for the new expansion is coming ever closer, and soon the race will begin to get from 70 to 80. Looking forward to the grind? I know I'm interested in the new quest designs and mechanics! I'm one of the few crazy people in WoW who leveled Disc/Holy. There are a few good tips on leveling to 70 without having any points invested in Shadow. This week's piece discusses the reasons for leveling as Discipline, talents you should consider, and the spells in your arsenal. I'm happy to see the purpose of the Discipline tree being more focused. Here's why I did it, and why I plan on doing it again when Wrath of the Lich King is released.

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Filed under: Human, Night Elves, Dwarves, Gnomes, Trolls, Priest, Tips, How-tos, Draenei, Blood Elves, Leveling, Classes, Talents, (Priest) Spiritual Guidance

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