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Filed under: PvP

Which battleground might get the axe?

PvP Resilience changes in patch 52
We talked briefly about the most recent Ask The Devs on PvP in the patch 5.3 PTR, but one thing that came up which merited further discussion was the following quote:
Blizzard
Question - (Olivnia, Stormscale):
A new battleground and arena are planned for patch 5.3. This is really cool, do we have any more plans for battlegrounds and arenas and what can you share about these?

Answer - (Systems Design Team):
There is nothing new in the pipeline at this time. We may spend some time fixing older ones. We have a lot of data now about which Battlegrounds players are voting out of participating in, so that gives us some direction on which Battlegrounds we could potentially fix . . . or even cut.

The notable part here is the last bit. Cut a battleground? That's new. Not really what anyone expected. So the question is, which battleground might be cut and why?

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Filed under: PvP

Five ways to help a healer in random battlegrounds

Five ways to help a healer in random battlegrounds
Do you wish there were more healers in random battlegrounds? Do you hang your head on the many occasions when your faction ends up with just one healer and the other side has four or five? Isn't your faction just the worst at PvP? Your faction, hey? What scrubs. So, what can you do to improve these healer numbers? What can you do to ensure there are more healers backing you up when you charge a boomkin, priest and elemental shaman at Lumber Mill all by yourself with your trinket on cooldown? Help your healers, that's what.

Here's some insight for you from an experienced PvP healer: healing random battlegrounds is really not that much fun. There are various reasons why, and I'll get to them, but what we're really here to talk about is how you can make your healers' experience a better one. Why should you care? They'll keep you alive if you do. And being alive is considerably more fun than being dead!


1. Identification

In order to help out your healers and keep them happy in battlegrounds, you'll need to know who they are. Now, when I'm healing, the first thing I'll do on zoning into a battleground is right-click my character portrait, go through the drop-down to set my role, and choose healer. My hope is that, by taking these simple steps, I can point out to those around me that I'm healing. I'm going to be keeping them alive, or trying to.

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Filed under: PvP

Ask the Devs PvP changes now up

Not too long ago it was announced that there would be an Ask the Devs dedicated to the patch 5.3 PTR changes. Now, it's here. If you're dying to know exactly how all these changes are going to play out, this is the Q&A for you. Some highlights:
  • At patch 5.3, gear will simply be capped. During patch 5.4 the plan is for the cap to go up so that new gear will have a purpose in PvP.
  • They are still considering ways to calculate the cap (one possibility being a cap based on the average of your gear rather than a flat cap). Elite PvP gear is intended to be a cosmetic difference.
  • The goal is not to prevent PvE gear in PvP - would be simple to do just that, but rather to make it so players who are in full Conquest gear don't feel forced to run PvE for trinkets and other off pieces.
  • Resilience changes are based around the idea that resilience was too necessary to have any chance in PvP - this way, you can gear to overcome it.
  • PvP power on Conquest gear will mean a PvP geared player will have an edge on all but fully heroic geared PvE players in World PvP, and will be fairly even against them. World PvP is inherently less fair than structured PvP, part of its charm.
  • They will be discussing other PvP rewards down the road now that Elite gear is cosmetic, other PvP rewards that aren't just gear.
So for all that plus a lot more, go give the Ask the Devs PvP edition a read.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Analysis / Opinion, News items, PvP, Mists of Pandaria

Shado-Pan Trinket Hotfixed for PvP

ShadoPan Trinket Hotfix
A forum thread was created earlier today by a concerned agility trinket user, talking about the changes to their preferred piece, the Shado-Pan Assault trinket with the agility proc. This has been the subject of a lot of complaints from PvPers, as the proc is so incredibly strong that it's easily the best-in-slot for agility classes in PvP. There are also similar changes being made to the strength version.

Basically, in a similar vein to the usual PvP proc nerfs, they have altered the effect of the trinkets to be half as potent, and last twice as long. But, fear not players who are using this for PvE, as Nakatoir clarifies, the change is only applicable in PvP environments. The tooltip hasn't yet been updated, as this requires a client side patch, but checking your character sheet while in a battleground or arena will reveal the change.

These changes will also be impacted in patch 5.3, when item level downscaling comes to PvP situations, as Nakatoir calculates, saying that "the value of the stat proc in 5.3 will be approximately 3454, with Superluminal lasting 40 seconds and Surge of Strength lasting 30 seconds". Players have still been asserting that this trinket is one of the best available, so it will be interesting to see if any further alterations are made. Nakatoir adds that the devs don't intend to prohibit PvE gear in PvP, so maybe there will be no further changes.

Filed under: PvP

Patch 5.3 PTR: Flag carrying deals more damage to tanks

Patch 53 PTR Flag carrying deals more damage to tanks
The most recent batch of patch 5.3 PTR notes caused quite the stir thanks to one particular bullet point referring to PvP. WoW Insider thought this merited some clarification and background, and, it seems, so did both Senior PvP Designer Brian Holinka, and Lead Systems designer Greg "Ghostcrawler" Street, as both made an effort to clarify the change on Twitter. The change reads as follows:

Blizzard
Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization.

To be completely clear, in an effort to avoid confusion, this change is currently only active on the patch 5.3 PTR, not on live servers. What's more, it only relates to Rated Battlegrounds. This is not applicable to random battlegrounds.

With that housekeeping out of the way, there's something else that everyone should know when assessing the weight and purpose of this change, which Brian Holinka clarified via Twitter shortly after the patch notes were released.

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Filed under: PvP

Patch 5.3: New Battleground Deepwind Gorge

Patch 53 PTR New Battleground Deepwind Gorge
The battleground is set in a relatively large map, reflective of its 15v15 size, with three mines in a north-south line across the middle. From the top to the bottom of the map, they are the Pandaren Mine, the Center Mine, and the Goblin Mine. The Alliance base is at the eastern end of the map, with the Horde starting at the western end. There is only one graveyard on either side.

As can be seen from the screenshot in the header image, there's a pretty open central run from the Alliance to the Horde bases, both of which look down on the Center Mine, which is indicated by the vertical beam of light in the middle of the image, and in the middle of the map!

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Filed under: PvP, Blood Sport (Arena PvP)

Patch 5.3 PTR: Role Check in Battleground queues

Patch 53 PTR Role Check in Battleground queues
One interesting change to be added to the patch 5.3 PTR is shown in the above screenshot: role check. It will be familiar to any player who has previously used the Dungeon Finder and Raid Finder tools, with the three available roles that we're all used to.

So what is it doing in the battleground finder? This is all part of Blizzard's renewed efforts to bring much-needed changes to PvP. The plan behind this alteration is to balance the number of healers on each side of a battleground, to within a tolerance of one, as Blizzard PvP Designer Brian Holinka clarifies on Twitter. What does this mean? The plan is that, while there's no set number of healers for a battleground, there should never be more than a difference of one healer between two teams in a random battleground. Gone are the days of four healers on one team and none on the other, now, if one team has two healers, the other will either have one, or three. If one team has five healers, the other will have either six or four.

While my PTR shaman can't choose it, the tank selector is still active, for now at least. Certainly, there are several battlegrounds in the random queue where a tank isn't really a useful addition to a team, and so far we haven't seen any specific mention of an attempt to balance tank numbers, but it's possible that, in a flag-capture battleground like Warsong Gulch, there is an attempt to get each team a tank.

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Filed under: PvP, Blood Sport (Arena PvP), Mists of Pandaria

Potential Patch 5.3 PvP changes from Twitter

Potential PvP changes from Twitter
If you're even remotely interested in WoW PvP, and aren't yet following Brian Holinka on Twitter, you really should be. We've been talking about him quite a bit lately here at WoW Insider, as he's the main agent behind the huge PvP changes coming in in patch 5.3. He's also incredibly responsive, open and helpful on Twitter, and seems to set aside a huge amount of his free time to respond to players' concerns, and hold open and constructive discussions, while not being afraid to fire out some sarcasm crits on the trolls that often haunt those in his position.

He's previously tweeted about the return of the skirmish system, and has been very responsive indeed about the 5.3 changes, and lately he's also been discussing some more confirmed and potential changes in patch 5.3 and beyond.

Now, please do take these changes with a pinch of salt, these aren't even PTR patch notes, but potential changes, some of which are being tested and appearing on patch notes, and some of which are just in the pipeline for the future.


Potential Battleground Changes

One thing that caught our eye here at WoW Insider was a very recent tweet regarding some changes in the the larger battlegrounds such as Isle of Conquest and Alterac Valley.

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Filed under: PvP

Ask The Developers: PvP changes on the PTR

Armsmaster Holinka
A wild post has appeared on the EU forums, detailing the ground rules for an upcoming "Ask the Developers" opportunity relating to the PvP changes on the patch 5.3 PTR. It's currently locked, but on April 9th the thread will go live for 48 hours, during which time players are encouraged to post all of their PvP-related questions and to vote on their favorites. Don't ignore the voting option, because Blizz will be prioritizing their responses by popularity, and the questions with the most votes are the most likely to be answered.

There are also some ground rules for how the thread will work that are typical for "Ask the Dev" designated posts, and shouldn't be anything new for forum veterans. If you're planning on participating in the post, it's worth reading over them so your questions have the best chance of being taken seriously. So far it looks like this Q&A opportunity is only available to those with EU forum access, but we'll keep our eyes peeled for any similar posts appearing on the North American forum. You can find the full blue post behind the cut.

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Filed under: News items, PvP, Mists of Pandaria

How to find a rated battleground team

How to find a Rated Battleground team
Since Blizzard "fixed" the expansion-long "bug" that allowed players to max out their conquest points through arenas or random battlegrounds, rated battlegrounds, which for the purpose of this column will be referred to as RBGs, have become necessary content for players to max out their cap every week. And maxing out your conquest cap every week is, until patch 5.3 at least, something you would do well to be getting on with.

The trouble is that finding a rated battleground team is not exactly straightforward, especially if you're a player who's a little new to the PvP side of the game, so WoW Insider thought we'd run down some of our top tips for finding an RBG team. Of course, there's no cast-iron guarantees here -- we can't be absolutely certain that, even if you follow this to the letter, you categorically will find an RBG team to play with every week. That's up to you. But we can arm you with knowledge for your team-finding attempts!


Get Geared

This is pretty important, as it's essentially the first hurdle you're going to have for getting into rated battlegrounds. In order to gain entry to a team, whether you're a good PvPer or not, you need to convince people to bring you. Apart from having very high ratings and the like, which isn't usually viable for the newer PvPers this guide is mostly aimed at, one thing people are definitely going to be looking for is gear.

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Filed under: PvP, Blood Sport (Arena PvP)

Patch 5.3 PTR: Tiger's Peak Arena

Patch 53 PTR ShadoPan Arena
Editor's Note: This arena first appeared under the name Shado-Pan Arena on the PTR. The article's title has been edited for clarity.

It's always exciting to get a new arena to play with, and come patch 5.3, PvP fans will have had two in just one expansion. We really aren't sure what to do with ourselves! The second new arrival is Tiger's Peal, as pictured above in the header image. You can hopefully make out two tiger statues, facing each other, and behind the right-hand statue you can see a dark door, through which the teams enter the arena.

The run from the door to the tiger statue is very short, and therefore allows you to quickly enter cover, as, of course, they provide good line of sight blocking points. You can also see from the picture that, at the other two corners of the map, are two raised platforms, which have fenced edges. These act a bit strangely, and I am wondering if they are bugged or subject to further adjustment.

When looking at them, one might expect that the fence or steps side of the platform would block line of sight from players below, but actually they don't. It is perfectly possible to cast up or down. The fence can easily be jumped, too, so these, at the moment at least, are simply larger, flat blocks which break line of sight on the lower level, but not from top to bottom at any point we were able to discover.

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Filed under: PvP

Level 90 PvP Gems and Enchants by primary stat

PvP Gems, Enchants and Consumables by primary stat
Everyone knows where to get their PvP gear -- it's on the Serpent's Spine -- and with Blizzard's changes to the gear vendor panes, it's fairly straightforward to whittle it down to just exactly what you're after. However, one thing that's not so simple is the rest of the work you need to do. As we all know, gear needs gems, and it needs enchants, and we've struggled to find a place that pulls together all the PvP options for that, so we through we'd make one. Let's get started.


Pure PvP Stats

These, naturally, are items that provide increases in neat PvP stats, with no secondary stats. If you look back at my column which covered the changes to resilience, you can see how important these stats are. Depending on your style, class, and the season, these may be the best choice. There are no Jewelcrafting-only pure PvP stat gems.

Gems:

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Filed under: PvP, Blood Sport (Arena PvP)

Analysis of Blizzard's post on patch 5.3 PvP gear

Blizzard's official blog on Patch 53 PvP gear
The patch 5.3 PTR notes brought some big, scary changes to PvP, which WoW Insider explained for its readership yesterday, and now Blizzard's official blog has, as promised, arrived. It deals with a lot of the same concerns as we addressed yesterday, but also adds in several pieces of new information for players to digest. Let's start with that. Here are the changes in full:

Daxxarri
  • Base Resilience will be set to 65% for all characters level 85 and higher
  • Resilience will be removed from nearly all PvP gear
  • Players will still be able to use Resilience gems and enchants
  • PvP power will remain exclusively on PvP gear
  • PvP set bonuses that currently provide Resilience will now provide PvP Power
  • Healers and hybrid-casters will benefit to a greater degree from PvP Power, and Battle Fatigue will increase to make PvP gear superior for healers.
  • The Big Change: We will be adding an item level ceiling to all gear in unrated Battlegrounds, Rated Battlegrounds and Arenas
  • All gear with item levels higher than 496 will be scaled down to 496 (Conquest gear item level). This includes even Conquest items that exceed the ilevel ceiling, such as weapons.
In addition, some of the changes that we've discussed previously will also be implemented:
  • In patches that don't include a new season (including patch 5.3), the seasonal currency requirement of 7,250 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
  • Once the 27,000 Conquest Point seasonal currency requirement is reached, players will be able to purchase Tyrannical Gladiator's gear with Honor Points.
  • The Conquest Point catch up cap will be introduced. You can read our PvP Gear in 5.2 and Beyond blog for more information on these changes.

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Filed under: PvP, Blood Sport (Arena PvP)

Patch 5.3 PvP Gear Changes: Don't Panic

Patch 53 PvP Gear Changes Don't Panic
I can understand why you did panic. The patch 5.3 PTR notes had a little section of PvP gear notes -- five bullet points that pulled the rug out from under our feet. These changes are characteristic of the bold, sweeping alterations that Blizzard's new PvP Designer Brian Holinka has been spearheading since he joined the company in August of last year. And these are big changes. If you missed the notes, let me repeat them for you here.
  • All characters now have a base Resilience of 65%.
  • Resilience has been removed from most PvP gear.
  • Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493.
  • Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
  • Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
What does this all mean? I've been relentlessly bothering Brian on Twitter for your benefit, so let's run down how he's addressing players' concerns. Do note that Blizzard will release an official blog on this some time next week.

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Filed under: PvP, Blood Sport (Arena PvP)

PvP season 13 announced

alliance dwarf rogue
Over at the World of Warcraft official blog the announcement is finally live - PvP season 13 has begun! Ratings have been reset for both rated battlegrounds and arena teams. If you've been waiting to get back in the other-player-slaughtering-game, your time is nigh. I unfortunately have a laggy internet connection and terrible twitch reflexes, so I will not be joining you all, but good luck to those who participate. May you see your name in lights atop the leaderboards!

For more information about PvP in patch 5.2, check out these further resources from WoW Insider:

Filed under: News items, PvP, Mists of Pandaria

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